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Gabe2304

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Posts posted by Gabe2304

  1. 6 hours ago, Outlawed said:

    It might have something to do with the ROR site going down, I would not have deleted the game over sounds though dude....

    Yes, with 37.126 because it used the RoR site to download the files. 37.177 shouldn't have this problem since all the needed files are in the zip. When I install that 37.117 it says something about an exception or error after it checks that DirectX is installed. However it continues to install the files, yet the game does not work (says something about an exception).

    Oh well, I figured I could re-install the game. I saved all my maps and vehicles so I'm not too worried. Maybe it's time to go back to 39.5 or upgrade to 4.5.

    I'm sure that would make Eric happy.

  2. Well ... I uninstalled my game. (Or rather deleted all the files since the uninstaller wouldn't work.) I tried both versions that RKM uploaded as well as a .zip I had of .37.117 and I couldn't get any of the 3 to work? Could it be that I'm installing the game files to my mechanical hard drive while the mods are located on my SSD?

  3. Yes, I searched the forum before making this topic and nothing seemed to work.

    So the sounds in my game (.37) randomly do not work. It seems everything in my "smv4" folder (which is 10 gb) doesn't have sound but all the stand alone trucks do. I tried deleting un-needed soundscripts/.wav files, clearing/regen cache, checking sound sources on the PC and the config, overwriting sounds, adding Beau's alternative sound files, and running the game in compatibility mode. That's everything I could think of doing. I'm using Windows 10. The game has worked fine for months until now. Is there any known fix or should I just re-install?

    Here's my RoR log; https://drive.google.com/file/d/0Byk1YWqWJy3bV2dWN3FDc2YtR1k/view?usp=sharing

  4. I'm on a Windows 10 PC and the install for .37/.39.5 worked fine for me. However I believe both versions are running in compatibility mode.

    Anyway, nice to see ya on here Ryan! I've been following your build for a while.

  5. 1 hour ago, monsterjamfan16 said:

    u finished wf 17? not trying to rush you just asking

    If it was finished it would be available for download and/or posted in Show Your Projects. Please stop asking.

  6. 36 minutes ago, iZonarYT said:

    well, we know how edy works, and I never knew Dalton was trying it, oh well, this one will actually be released tho.... #shotsfired@edy ;)

    I'm pretty sure Dalton was, but that was a while ago. It was an orange chassis that looked like Kevin's truck. I have a few pictures from like 2012 when he first debuted the steel body on his old chassis if you want them.

     

    Fern Blue Thunder is looking awesome! Can't wait to see it all shiny in-game!

  7. 1 hour ago, Charlie H. said:

    The logo really stands out contrast wise, I'd tone it down just a bit so it won't clash as much but that's just my suggestion

    I wanted it to hence the black outline/shadow. Without it I felt it blended in with the red too much. I added some of the primer on top of the logo to try to make it clash less.

    blender%202016-04-22%2019-19-36-900_zpsy

    blender%202016-04-22%2019-19-53-335_zps7

    • Upvote 5
  8. 29 minutes ago, Mistfire333 said:

    To give constructive commentary, coming out of the right lane from thunder alley there's a huge lag spike by the jump for me (the one that has the log setup). Not sure why. The jumps that are closer to thunder alley's left lane also need just a liiiiittle bit of work too, they need to be less steep mainly. Otherwise, it's just a matter of putting it in Sam Boyd Stadium and readjusting the textures! It's a great job either way.

    There's a lag spike because the logs have so many verts. That's why I suggested he cut down on the verts.

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