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fernBurn

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Posts posted by fernBurn

  1. 2 hours ago, Garrett Hanson said:

    love the engine but wasn't there supposed to be a exported verison for those of us who don't want to wait 10-15 minutes when were exporting the motor?
    only complaint.

    I did say that, but i decided to not go through with that. My reasoning is because the engine also comes with brackets that attach to the chassis. If i included an exported version with those brackets colored, they would not match up to whatever truck you want to put it on.

    For instance, say you you're building a GraveDigger, but the brackets on the engine are black instead of green. They won't match up, resulting in the truck not looking entirely done or as if it were rushed. With not having an exported one, now you guys can export everything to your liking.

     

    Also, idk if i'd categorize your comment as a complaint since you just asked a question, but thanks for the feedback!

    • Upvote 1
  2. 540 Merlin Engine


    Time to REVV up your engines!

    Andrew Sheets and i proudly present to you this 540 Merlin based off the exact same ones ran in FELD trucks and few Indy's.

    Included are 2 blend models for the engine. Only difference between the 2 are the Valve covers. 1 round and 1 edged. Feel free to modify the engine as you wish, but please give credit to Andrew and i where it is due.

     

    Hope you guys enjoy this, and i can't wait to see every one of your projects rise to the next level!

     

    Credit:

    Andrew Sheets - Block, Edge Valve Covers, Pulleys, Belts, Air Filter, Air Intake, Distributor and wires, Oil Pan, Fuel Lines, and various texturing.

    Fernando Martinez - Supercharger, Supercharger bolts, Spec Map modifying, Sizing, In-game testing, and Round Valve Covers.


     

  3. On 1/3/2018 at 12:34 AM, Chris 🅱️ said:

    Finally after numerous reexports, a complete redo of the obstacles paint, and some toolkit issues, racing is complete!

     

     

     

    Time to grind to get freestyle out. How much I get paid if I get it done in a week?

     

    I know the idea of adding the truck themed flags up by the nose bleeds at the end of the truck, and im wondering if you'd still be interested in adding those. I saw what you did with the American flag, and wondering if we could do the same method for the truck flags. If  you are, i am super down to help you out, or even do it for you to put in.

    Lemme knnooo

  4. I usually leave all my terrains in the zip folder. If they are all .4 compatible/converted, they should work fine. The only reason it should show up white from there, is if the creator forgot to add a texture

  5. Hey guys, just wanted to reach out and see if anyone who uses any ROR .4 versions, has a problem with some parts of the truck turning black when having a material file spec map attached to it.

    I know a fix to this was to add specs through the truck file under managedmaterials,  but i dont feel that method is as controllable as using the material file.

     

    If your parts do turn black with a material file spec map, how/when  does it happen? and is it too risky to use the material file?

    thanks

  6. 14 hours ago, Chris B said:

    I don't think I'm ever gonna be content with how it looks. Added skyline and stuff to spruce things up, will be pushed back in game (right now it's just that close because the depth on Blender is gay). Any suggestions of cool details to add? I'm open. Probably gonna mess around with things for another week and then export.

     

     

     

     

     

     

     

    if you add little track official guys, i will literally cry blood. lol, you asked for any suggestions and that about the only thing i see missing.

     

    Looks incredibly amazing man. Thanks for taking your time on it.

  7. Update:

    2NqFNPS.jpg

     

    Z6zEDWV.jpg

    While unfortunately missing the first event of the West Tour for SMRA, I have finished fabricating my very own custom chassis. Reminder, I am no engineer at all or harness advanced technology to design the sturdiest piece alive, but I do love making my own ideas come to life, and for it being the first chassis i've sketched up and actualized, i'd say its not half bad.

    rmsftYg.jpg

    More pieces for the 540. Just somethin to keep all my electronical flow alive while the truck runs.

    jII3UiH.jpg

    And somethin to make sure that the beast is getting the cleanest air possible.

     

    We're getting close to the ultimate reveal of the #TheOriginalRustyMonsterTruck,  Dumb Tough #4. May have 1 more update scheduled sometime in the upcoming week, or maybe not....

     

    Real quick tho, anyone know what i can do with this?

    hbFLDo5.jpg

    Got for free with a purchase of Zip Ties at my local Harbor Freight.

    • Like 1
    • Upvote 9
  8. Update:

    Got some more grabs from the yard.

    xuX3pIC.jpg

    Found some pretty sweet broken into cushions!  im sure the stains will come right out

    40gluT3.jpg

    ripped these off a rusting rat rod sitting in the corner. Talk about MJ's new noise policy aye?

    a1o5WRL.jpg

    more parts for the beast came in. This time, more of the heart :wub:  new 540 Chevy block

    0xnnpHO.jpg

    "But fern, what about your identity?"

    don't trip potatio chip

    a 1941Jeep willys cab and a 1940's Ford Falcon tail. I cut the top off just to remind everybody that this is a truck. Still on the hunt for a front hood or entire front section.

    stay tuned..

    #DumbTough3 #TheOriginalRustyMonsterTruck

     

    • Like 3
    • Upvote 6
  9. 2 hours ago, Tom Deents said:

    Here it is! My first truck, Papa Wheelie for the SMRA 2017 Season.  Gonna have lots of creds to give,  but looks super slick. Almost finalized.

     

     

    And no matter we win, lose, or lose hard, we still plan on cashin' out.

     

    im a huge fan of this truck. great job

  10. Have You Participated in SMRA Prior to this Season?: Yes
    Name: Fernando Martinez
    Hometown: Rialto, California
    Preferred Event Day: Friday
    Truck Name: Dumb Tough
    Truck Download Link: TBA

    Team Name: Can-Am DiRTWerx
    Shop Location: Kennesaw, Georgia
    Captain: Chadwick Deerfoot
    Budget: $453,887
    Members: Chadwick Deerfoot, Michael Murray Jr., Josh Rhodes, Fernando Martinez, Jon Zimmer Jr., and Bradley Shaw
    Touring Partners/Groups: TBA

  11. 11 hours ago, P3ForLife said:

    Newest and yea its from sony vegas... look up "timecode sony vegas" on youtube, thats how i figured it out

     

    yea dont have Sony Vegas downloaded. not sure if its free or not. Doubt it is, but thanks anyways

    • Like 1
  12. 9 hours ago, P3ForLife said:

    ***WARNING!***

    This video contains almost no editing, has very poor graphics quality and probably has no sound.

    This  video isn't meant to show off graphics, just the truck. That being said, hope you like it.

     

     

    What version of Bandicam is that, and how did you make that timer pop up?

  13. idk if i count as an OG, but ill throw my graphics card in there.

    Second what Bo said. I remember when i first joined. I could literally hop on SM everyday and there would be something new to download. I remember first stumbling upon an SYP thread and my head almost blowing due to the sick stuff i saw people making. It was a progression. You could see the majority of people on here kept pushing the bar as far as content and variety is concerned. For sure sparked the fire for me to start making my own content. I've met a lot of cool people on this site, even some that developed into real life friendships. I must say, this website has done a lot more for me than i would have ever imagined.

     

    #LongLiveSimMonsters #AlwaysASimMonster

  14. On 10/29/2017 at 5:46 PM, Chazzymp said:

    For those that missed the stream today:

     

     

     

    Just a heads up, bc idk if you're done, but Punisher's body was incredibly shiny due to it being new. So i'd throw a spec map on it along with the rims.

    Punisher never had a matte finish. paint looks cool tho

    • Like 2
  15. 48 minutes ago, rockgod88 said:

    Jester has a new NB, with short WB, it will from now on be in the PEI pack. Bad News has the same WB as the 2000s trucks from the PEI pack, Bad News was done ASAP for WRA, but maybe I can look back for v2. Also these trucks have been uploaded as PEI 1.5, just wondering if I should upload it to the Downloads section. 

     

    off that pic, looks like the body should be moved back some. Grill should be directly in front of the front of the frame. It might involve you shortening the body length and height wise so the body doesn't look huge. Other than still lowering the cab of the chassis, I'd say it looks alright

  16. 11 hours ago, rockgod88 said:

     

     

    Custom Legends for league. part of 32 pack.

     For Preston Perez

    Jester 17, part of PEI next update

     

    PLEASE PLEASE DO THESE 2 THINGS TO BAD NEWS & JESTER AND I WONT JUMP OUT OF MY WINDOW

    1. them wheelbases better not be 3,000 feet long. keep em short. Tires should pretty much be right under the shock mounts, if not a little, A LITTLE, past them. Bad News looks like its correct, but just wanna make sure Jester is at a correct wheel base after the last one was.....3,000 FEET lONG.

    2. Lower the cab of the chassis on both, just a hair. more scale, more nicer, more gooder.  (for Bad News only: Shorten the body heighth wise, as well a little bit. it looks too big, especially the grill. looks huge.  *may just be the body's fault, but just humor me.)

    fsDI4nx.jpg

    Also a side note, im not sure if its just the Escalade body or it may have been scaled wrong, but i noticed on the recently released Punisher, the body looked way long. The end of the body looked like it came too far back. If possible, try to shorten the Jestalade body a bit. May wanna post some of your trials in here, and see if everyone else agrees on this.

    • Like 1
    • Upvote 1
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