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Posts posted by fernBurn
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540 Merlin Engine
Time to REVV up your engines!
Andrew Sheets and i proudly present to you this 540 Merlin based off the exact same ones ran in FELD trucks and few Indy's.
Included are 2 blend models for the engine. Only difference between the 2 are the Valve covers. 1 round and 1 edged. Feel free to modify the engine as you wish, but please give credit to Andrew and i where it is due.
Hope you guys enjoy this, and i can't wait to see every one of your projects rise to the next level!
Credit:
Andrew Sheets - Block, Edge Valve Covers, Pulleys, Belts, Air Filter, Air Intake, Distributor and wires, Oil Pan, Fuel Lines, and various texturing.
Fernando Martinez - Supercharger, Supercharger bolts, Spec Map modifying, Sizing, In-game testing, and Round Valve Covers.
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Submitter
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Submitted01/25/2018
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shes finished.
should be up tonight or tomorrow.
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Well, with seeing how many truck are in the works, and us wanting to bring this sites quality to a new level, Andrew Sheets and i have been hard at work putting together this brand new 540 Merlin Engine together for everyone to use!
Behold:
We have played around with texture sizes a lot and are proud to say that this engine is very user friendly! However, your export times will be increased greatly due to the amount of detail put into the project, but im pretty sure we can agree that it will be worth it.
During the testing, we found that there was only about 10 to 15 fps drop (fps may vary upon users computer) and export times for the engine alone, vary between 10 - 15 minutes.
(we recommend exporting the engine on a separate line from your propped chassis, in case of causing lag for some users. They will be able to semi-colon the line, thus rendering your truck still playable, just without an engine.)
Once we release it, the file will contain a blend of the engine, the textures/spec maps, as well as an already exported mesh of the engine itself. In case of users not wanting to wait the prolonged export time, they can throw the engine onto any chassis they like by simply adding a new prop line to the truck file. (we also recommend to bring the engine into Blender and fitting it appropriately to your chassis/engine mounts, to ensure correct fitment once in-game.
We have it all loaded up and ready to be shipped out. Sheets and i are super stoked to release this for you guys !
Coming to a Sim-Monsters near you!
and maybe just a couple more things too
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On 1/3/2018 at 12:34 AM, Chris 🅱️ said:
Finally after numerous reexports, a complete redo of the obstacles paint, and some toolkit issues, racing is complete!
Time to grind to get freestyle out. How much I get paid if I get it done in a week?
I know the idea of adding the truck themed flags up by the nose bleeds at the end of the truck, and im wondering if you'd still be interested in adding those. I saw what you did with the American flag, and wondering if we could do the same method for the truck flags. If you are, i am super down to help you out, or even do it for you to put in.
Lemme knnooo
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Guess the truck? Stay tuned?
All we know for sure at the moment, is that this will be a game changer in the world of detail. It may even give you that new found 'horse power' you've been searching for. This project will exhaust our collected efforts, between Andrew Sheets and I.
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Anyone able to find the font for the New Monster Jam logo?
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I usually leave all my terrains in the zip folder. If they are all .4 compatible/converted, they should work fine. The only reason it should show up white from there, is if the creator forgot to add a texture
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Hey guys, just wanted to reach out and see if anyone who uses any ROR .4 versions, has a problem with some parts of the truck turning black when having a material file spec map attached to it.
I know a fix to this was to add specs through the truck file under managedmaterials, but i dont feel that method is as controllable as using the material file.
If your parts do turn black with a material file spec map, how/when does it happen? and is it too risky to use the material file?
thanks
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2 hours ago, rockgod88 said:
On its way!
hm, paint needs more purple undertones. It looks too much like the current SUD as opposed to the debut and kinda kills the look.
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i always appreciate inside scoops
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14 hours ago, Chris B said:
I don't think I'm ever gonna be content with how it looks. Added skyline and stuff to spruce things up, will be pushed back in game (right now it's just that close because the depth on Blender is gay). Any suggestions of cool details to add? I'm open. Probably gonna mess around with things for another week and then export.
if you add little track official guys, i will literally cry blood. lol, you asked for any suggestions and that about the only thing i see missing.
Looks incredibly amazing man. Thanks for taking your time on it.
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Update:
While unfortunately missing the first event of the West Tour for SMRA, I have finished fabricating my very own custom chassis. Reminder, I am no engineer at all or harness advanced technology to design the sturdiest piece alive, but I do love making my own ideas come to life, and for it being the first chassis i've sketched up and actualized, i'd say its not half bad.
More pieces for the 540. Just somethin to keep all my electronical flow alive while the truck runs.
And somethin to make sure that the beast is getting the cleanest air possible.
We're getting close to the ultimate reveal of the #TheOriginalRustyMonsterTruck, Dumb Tough #4. May have 1 more update scheduled sometime in the upcoming week, or maybe not....
Real quick tho, anyone know what i can do with this?
Got for free with a purchase of Zip Ties at my local Harbor Freight.
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Update:
Got some more grabs from the yard.
Found some pretty sweet broken into cushions! im sure the stains will come right out
ripped these off a rusting rat rod sitting in the corner. Talk about MJ's new noise policy aye?
more parts for the beast came in. This time, more of the heart new 540 Chevy block
"But fern, what about your identity?"
don't trip potatio chip
a 1941Jeep willys cab and a 1940's Ford Falcon tail. I cut the top off just to remind everybody that this is a truck. Still on the hunt for a front hood or entire front section.
stay tuned..
#DumbTough3 #TheOriginalRustyMonsterTruck
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my bad. i literally just learned this too.
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2 hours ago, Tom Deents said:
Here it is! My first truck, Papa Wheelie for the SMRA 2017 Season. Gonna have lots of creds to give, but looks super slick. Almost finalized.
And no matter we win, lose, or lose hard, we still plan on cashin' out.
im a huge fan of this truck. great job
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Have You Participated in SMRA Prior to this Season?: Yes
Name: Fernando Martinez
Hometown: Rialto, California
Preferred Event Day: Friday
Truck Name: Dumb Tough
Truck Download Link: TBATeam Name: Can-Am DiRTWerx
Shop Location: Kennesaw, Georgia
Captain: Chadwick Deerfoot
Budget: $453,887
Members: Chadwick Deerfoot, Michael Murray Jr., Josh Rhodes, Fernando Martinez, Jon Zimmer Jr., and Bradley Shaw
Touring Partners/Groups: TBA -
drop the roll cagess
ooommggg
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11 hours ago, P3ForLife said:
Newest and yea its from sony vegas... look up "timecode sony vegas" on youtube, thats how i figured it out
yea dont have Sony Vegas downloaded. not sure if its free or not. Doubt it is, but thanks anyways
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9 hours ago, P3ForLife said:
***WARNING!***
This video contains almost no editing, has very poor graphics quality and probably has no sound.
This video isn't meant to show off graphics, just the truck. That being said, hope you like it.
What version of Bandicam is that, and how did you make that timer pop up?
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if ya'll ever wanna work with a real truck maker.......i probably wont do much anymore, but i'd be flattered..
but great work guys.
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idk if i count as an OG, but ill throw my graphics card in there.
Second what Bo said. I remember when i first joined. I could literally hop on SM everyday and there would be something new to download. I remember first stumbling upon an SYP thread and my head almost blowing due to the sick stuff i saw people making. It was a progression. You could see the majority of people on here kept pushing the bar as far as content and variety is concerned. For sure sparked the fire for me to start making my own content. I've met a lot of cool people on this site, even some that developed into real life friendships. I must say, this website has done a lot more for me than i would have ever imagined.
#LongLiveSimMonsters #AlwaysASimMonster
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On 10/29/2017 at 5:46 PM, Chazzymp said:
For those that missed the stream today:
Just a heads up, bc idk if you're done, but Punisher's body was incredibly shiny due to it being new. So i'd throw a spec map on it along with the rims.
Punisher never had a matte finish. paint looks cool tho
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48 minutes ago, rockgod88 said:
Jester has a new NB, with short WB, it will from now on be in the PEI pack. Bad News has the same WB as the 2000s trucks from the PEI pack, Bad News was done ASAP for WRA, but maybe I can look back for v2. Also these trucks have been uploaded as PEI 1.5, just wondering if I should upload it to the Downloads section.
off that pic, looks like the body should be moved back some. Grill should be directly in front of the front of the frame. It might involve you shortening the body length and height wise so the body doesn't look huge. Other than still lowering the cab of the chassis, I'd say it looks alright
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11 hours ago, rockgod88 said:
Custom Legends for league. part of 32 pack.
For Preston Perez
Jester 17, part of PEI next update
PLEASE PLEASE DO THESE 2 THINGS TO BAD NEWS & JESTER AND I WONT JUMP OUT OF MY WINDOW
1. them wheelbases better not be 3,000 feet long. keep em short. Tires should pretty much be right under the shock mounts, if not a little, A LITTLE, past them. Bad News looks like its correct, but just wanna make sure Jester is at a correct wheel base after the last one was.....3,000 FEET lONG.
2. Lower the cab of the chassis on both, just a hair. more scale, more nicer, more gooder. (for Bad News only: Shorten the body heighth wise, as well a little bit. it looks too big, especially the grill. looks huge. *may just be the body's fault, but just humor me.)
Also a side note, im not sure if its just the Escalade body or it may have been scaled wrong, but i noticed on the recently released Punisher, the body looked way long. The end of the body looked like it came too far back. If possible, try to shorten the Jestalade body a bit. May wanna post some of your trials in here, and see if everyone else agrees on this.
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Scrapyard540 Merlin Engine
in Downloads
Posted
I did say that, but i decided to not go through with that. My reasoning is because the engine also comes with brackets that attach to the chassis. If i included an exported version with those brackets colored, they would not match up to whatever truck you want to put it on.
For instance, say you you're building a GraveDigger, but the brackets on the engine are black instead of green. They won't match up, resulting in the truck not looking entirely done or as if it were rushed. With not having an exported one, now you guys can export everything to your liking.
Also, idk if i'd categorize your comment as a complaint since you just asked a question, but thanks for the feedback!