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enjoyingorc6742

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Everything posted by enjoyingorc6742

  1. it may seem floaty because of the traction. next update will include Goodyears, Firestones, and Ukraines as well as a detachable front clip on every body
  2. beamng is more CPU intesive than anything. and the devs might not be able to get multiplayer working, too many calculations that need to happen in game for the car crashes.....but two people got multiplayer working abiet a bit laggy but that was before the devs ripped all multiplayer related code from the game
  3. if they race USA-1 in competition. imma laugh.....and if it beats at least one truck. i'd be surprised
  4. do you by chance have the blender file for that body? if you say to import it, blender is not accepting the .mesh.xml file. don't know why but it doesn't
  5. well, graphics wise, beamng doesn't require alot, but it does require a damn good CPU. from what i've heard, it's easier to make something for beamng than RoR. and yes, the beamng monster truck uses alot of RoR textures.
  6. well, why don't you head over to the beamng forums and tell F2YS your ideas.
  7. i thought you meant with the tuning, it's very easy to break the truck. near the end of these videos i took
  8. with BeamNG, you can make several saves of a vehicle. The game calls them presets. Nothing can break your vehicle in BeamNG unless if you try hard enough
  9. but is the suspension tunable ingame and can you save your changes? Not hating just wondering pointing out things the BeamNG truck has
  10. have you tried the suspension? You can raise the ride height and increase suspension travel. I may piss people off but imho, the BeamNG truck has mad more progress in 1 year than monster trucks in RoR have in several years. You guys have different chassis' , more trucks and tracks and more of EVERYTHING but we took a broken underwelming mod and made it a whole lot better. The truck has breakable suspension and has breakable bodies coming soon. We have a new chassis coming and tunable suspension. As far as I know, RoR doesn't have breakable bodies or suspension.
  11. It's the best we can do. The suspension travel is the bed we can get I believe. Also all you need is a jbeam for the truck, the .dae file housing the truck model, a materials.cs linking everything either .png or a .dds file. Once that is all sorted out, you're good to go. I suggest learning from what I've been trying to do, you'll start to understand things more
  12. breakable suspension with breakable bodies to come soon. Still a ways to go but we're getting there. LOTS of paint jobs.
  13. since I'm on mobile, go to groups and look for "BeamNG Monster Trucks" pic should be of 2 trucks on the tires of a middle truck ala bigfoot family pic style
  14. I have made several packs for the monster truck. The private group is for development but my group is public so if you want skins, go there.
  15. and check the BeamNG monster trucks group for some addons. Coming later today, Bulldozer and Smokin Bull
  16. if what onelonelyfarmer on YT said is true, BKTs are good tires if you let them sit for several months. he said the the rubber was too soft strait from the factory. i think it's curing the tire to make the rubber tougher
  17. i HIGHLY suggest going to my group on the beamng forums and follow along. i know how to get bodies and skins to work now and make skins work seperatly
  18. i have the body and skin....just need someone to make a jbeam for one
  19. yes it is. not enough $$$ for a new body/paint and they had parts lying around so my thought is what it would look like
  20. anyone got Bigfoot 4's snake bite logo?
  21. anyone have that cartoon truck that bigfoot had?
  22. http://beamng.com/attachments/20161202174214_1-jpg.203986/ http://beamng.com/attachments/20161202164104_1-jpg.203985/
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