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DiggerFan

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Posts posted by DiggerFan

  1. 23 hours ago, Mark Colineri said:

    If you had the time, it would be a great tutorial to see how to make the load files and how you get them placed on the track.

     

    Structurally, the .load files are pretty much the same as a truck file, just with a few sections removed (no engine, soundsources, commands/hydros, etc). One problem I've discovered, though, is that creating each junk car as an individual .load, and placing them next to each other to form a row of cars, can crash the game when you try to drive over them. That's why my tracks have .load files for a row of cars, since the game seems to handle it better when cars placed that close together are part of the same .load. I don't know if this has been fixed in newer versions, however, as I haven't done much testing to that extent since Rigs of Rods 0.4.5.

    As far as placement on the track, I pretty much use trial-and-error. I'll set them up with an assumed set of coordinates in the .tobj file, load the track in-game & see where they ended up, then adjust the coordinates accordingly.

     

    16 hours ago, RockCrwlr said:

    Last time i played around with crush cars was like 4 years ago. They only work properly on tracks made by heightmaps (sculpting programs such as L3DT) and not meshes. But im not sure if its that way anymore. 

    In older versions of Rigs of Rods, when you tried to spawn .load files on a mesh terrain, they would sink through the mesh, to the "ground" underneath, but the collision detection with mesh terrains seems to have been fixed in the newer versions. I just ran a quick test on HotShoe's TNT Mankato Speedway track in RoR 0.4.7, and I was able to spawn a set of junk cars on the high-banked curve of the speedway, without the cars sinking through the mesh.

     

    AetpRnb.jpg

  2. If you're looking for the blue & yellow crushable cars, they're from my St. Louis 1999 replica. The car sets are .load files, so if you have the track installed in your game, you should be able to spawn the cars on any track you'd like (similarly to spawning a truck).

     

     

     

  3. Blizzard Dome 1985 (Rigs of Rods 0.3 Version)


    This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play.

     

    Credits:
    Stadium Model - DiggerFan
    Crushable Junk Cars - DiggerFan
    Solid Junk Cars - Slickster (converted from MTM2)
    Construction Vehicle Props - Malibu350 & TRI (converted from MTM2)
    "Parked" Vehicles - Hot Shoe
    Sponsor Banners - DiggerFan
    Metal Gates - DiggerFan
    Orange Cones - DiggerFan

     

    Texture Credits:
    Pulling Track Dirt Texture - RockCrwlr
    "Rough" Dirt Textures - Casey Graves
    Crowd Textures - RockCrwlr
    Press Box Textures - RockCrwlr
    Sponsor Banner "Ripple" Overlay - RockCrwlr
    Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves)
    Other Stadium Textures - DiggerFan

     

    Also, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track.

    If I forgot anyone, please notify me as soon as possible.

     

    Notes:
    -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config.


     

    • Upvote 1
  4. New Orleans, LA 1986 (January) ("Return of the Monster Trucks")


    This is a replica of the January 11, 1986 USHRA event at the New Orleans Superdome. This is the event that was featured on "Return of the Monster Trucks." The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play.

    The lineup for this event included:

    -Awesome Kong II (Jeff Dane)
    -Bigfoot #4 (Jim Kramer)
    -Blue Thunder (Kirk Dabney)
    -Frankenstein (Barry Wentz)
    -Michigan Ice Monster (Brett Engelman)
    -Monster Vette (Cliff Starbird)
    -Rollin' Thunder (Jim Oldaker)
    -USA-1 (Everett Jasmer)

     

    Credits:
    Stadium Model - DiggerFan
    Crushable Junk Cars - DiggerFan
    Solid Junk Cars - Slickster (converted from MTM2)
    Construction Vehicle Props - Malibu350 & TRI (converted from MTM2)
    Flag Banners - DiggerFan
    Sponsor Banners - DiggerFan
    Black Tarps - textures by RockCrwlr, recoloured by DiggerFan
    Metal Gates - DiggerFan
    Haybales - Hot Shoe
    Pulling Sleds - Box5diesel

     

    Pulling Track Dirt Texture - RockCrwlr
    "Rough" Dirt Textures - Casey Graves
    Mud Textures - RockCrwlr
    Crowd Textures - RockCrwlr
    Empty Seat Textures - RockCrwlr, recoloured by DiggerFan
    Press Box Textures - Casey Graves
    Other Stadium Textures - DiggerFan

     

    Also, thanks to Blizzard, CIDRA Racer, Hot Shoe, and Mark Iron for testing this track.

     

    If I forgot anyone, please notify me as soon as possible.

     

    Notes:
    -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config.


    • Upvote 1
  5. St. Louis, MO 1999 USHRA Monster Jam World Finals


    This is a replica of the 1999 USHRA Monster Jam World Finals event, held on April 3 at the Trans World Dome (now The Dome at America's Center), in St. Louis, MO. This zip includes 3 versions of the track: Racing, and two versions of Freestyle (one with solid junk car props, and one with crushable junk cars).

    The lineup for this event included:
    -Avenger (Jim Koehler)
    -Bear Foot (Brian Womack)
    -Bulldozer (Tom Meents)
    -Bustin' Loose (Ron Nelson)
    -Carolina Crusher (Gary Porter)
    -Cyborg (Jack Koberna)
    -Equalizer (David Morris)
    -Executioner (Mark Hall)
    -Grave Digger #12 (Dennis Anderson)
    -Gun Slinger (Scott Hartsock)
    -King Krunch (Scott Stephens)
    -Little Tiger (Brian Barthel)
    -Monster Patrol (Paul Shafer)
    -Mountaineer (Robbie Gray)
    -Reptoid (Jim Jack)
    -Samson (Dan Patrick)

     

    Credits:

    Stadium Model - DiggerFan
    Junk Cars - Casey Graves
    Crushable Junk Cars - DiggerFan
    Ramps/Obstacles - DiggerFan
    Signs/Banners - DiggerFan
    Poles - DiggerFan
    Trees - DiggerFan

    Dirt Textures - RockCrwlr, chalk lines by DiggerFan
    Tarp Textures - Casey Graves, recoloured by DiggerFan
    Crowd Textures - RockCrwlr
    Press Box Textures - RockCrwlr
    Roof Texture - Casey Graves, recoloured by DiggerFan
    Stair Textures - RockCrwlr
    LED Lightboard Texture - RockCrwlr, modified by DiggerFan

    Also, thanks to Mark Iron, mdemko, and Roach for testing this track.

    If I forgot anyone, please notify me as soon as possible.

     

    Notes:

    -If the crushable junk cars are non-collidable in-game, make sure that you don't have "Disable inter-vehicle collisions" selected in the "Advanced" tab of the RoR config.


    • Upvote 1
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