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Posts posted by DiggerFan
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23 hours ago, Mark Colineri said:
If you had the time, it would be a great tutorial to see how to make the load files and how you get them placed on the track.
Structurally, the .load files are pretty much the same as a truck file, just with a few sections removed (no engine, soundsources, commands/hydros, etc). One problem I've discovered, though, is that creating each junk car as an individual .load, and placing them next to each other to form a row of cars, can crash the game when you try to drive over them. That's why my tracks have .load files for a row of cars, since the game seems to handle it better when cars placed that close together are part of the same .load. I don't know if this has been fixed in newer versions, however, as I haven't done much testing to that extent since Rigs of Rods 0.4.5.
As far as placement on the track, I pretty much use trial-and-error. I'll set them up with an assumed set of coordinates in the .tobj file, load the track in-game & see where they ended up, then adjust the coordinates accordingly.
16 hours ago, RockCrwlr said:Last time i played around with crush cars was like 4 years ago. They only work properly on tracks made by heightmaps (sculpting programs such as L3DT) and not meshes. But im not sure if its that way anymore.
In older versions of Rigs of Rods, when you tried to spawn .load files on a mesh terrain, they would sink through the mesh, to the "ground" underneath, but the collision detection with mesh terrains seems to have been fixed in the newer versions. I just ran a quick test on HotShoe's TNT Mankato Speedway track in RoR 0.4.7, and I was able to spawn a set of junk cars on the high-banked curve of the speedway, without the cars sinking through the mesh.
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If you're looking for the blue & yellow crushable cars, they're from my St. Louis 1999 replica. The car sets are .load files, so if you have the track installed in your game, you should be able to spawn the cars on any track you'd like (similarly to spawning a truck).
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Dusting off an old project I haven't worked on in a while...
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I thought I'd have a bit of fun with the video editing on this one, and create a video to look like an old VHS recording, as an homage to "Motor Madness"
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Excaliber is now available...
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Testing the new node-beam for Excaliber, and in true Excaliber fashion, hitting the cars wide-open...
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Blizzard Dome 1985 is now online...
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Blizzard Dome 1985 (Rigs of Rods 0.3 Version)
This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play.
Credits:
Stadium Model - DiggerFan
Crushable Junk Cars - DiggerFan
Solid Junk Cars - Slickster (converted from MTM2)
Construction Vehicle Props - Malibu350 & TRI (converted from MTM2)
"Parked" Vehicles - Hot Shoe
Sponsor Banners - DiggerFan
Metal Gates - DiggerFan
Orange Cones - DiggerFanTexture Credits:
Pulling Track Dirt Texture - RockCrwlr
"Rough" Dirt Textures - Casey Graves
Crowd Textures - RockCrwlr
Press Box Textures - RockCrwlr
Sponsor Banner "Ripple" Overlay - RockCrwlr
Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves)
Other Stadium Textures - DiggerFanAlso, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track.
If I forgot anyone, please notify me as soon as possible.
Notes:
-If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config.-
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Submitted11/06/2016
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On 2016-10-27 at 11:19 AM, brutusavenger said:
Love it. What did you use to design the track?
The track surface was created in Blender, then exported/converted to a .RAW terrain heightmap.
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Taking Bear Foot out for some testing on the Arrowhead Stadium 1990 track...
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Here's an old school track I saw a request for, over in the Track Requests forum...
The 1990 USA Motorsports Motor Spectacular at the Kansas City Arrowhead Stadium.
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Some updates to the Cincinnati 1985 USHRA track:
Pulling:
Monster Trucks:
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Some full-pull wheelstands at the Blizzard Dome...
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Some car crushing with the Virginia Giant...
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Here's another old school track I'm working on. This one is a custom USHRA pulling/monster truck event, based on a custom track that was made by Blizzard several years ago for MTM2:
For reference, here's the original track Blizzard made for MTM2, that inspired this one:
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Here's another old school track I've been working on, the 1985 TNT Motorsports event at the Hoosier Dome, with truck & tractor pulling, mud bogs, and a timed monster truck obstacle-course competition:
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I decided to revisit the "flexible leaf spring" concept for Excaliber...
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New Orleans, LA 1986 (January) ("Return of the Monster Trucks")
This is a replica of the January 11, 1986 USHRA event at the New Orleans Superdome. This is the event that was featured on "Return of the Monster Trucks." The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play.
The lineup for this event included:
-Awesome Kong II (Jeff Dane)
-Bigfoot #4 (Jim Kramer)
-Blue Thunder (Kirk Dabney)
-Frankenstein (Barry Wentz)
-Michigan Ice Monster (Brett Engelman)
-Monster Vette (Cliff Starbird)
-Rollin' Thunder (Jim Oldaker)
-USA-1 (Everett Jasmer)Credits:
Stadium Model - DiggerFan
Crushable Junk Cars - DiggerFan
Solid Junk Cars - Slickster (converted from MTM2)
Construction Vehicle Props - Malibu350 & TRI (converted from MTM2)
Flag Banners - DiggerFan
Sponsor Banners - DiggerFan
Black Tarps - textures by RockCrwlr, recoloured by DiggerFan
Metal Gates - DiggerFan
Haybales - Hot Shoe
Pulling Sleds - Box5dieselPulling Track Dirt Texture - RockCrwlr
"Rough" Dirt Textures - Casey Graves
Mud Textures - RockCrwlr
Crowd Textures - RockCrwlr
Empty Seat Textures - RockCrwlr, recoloured by DiggerFan
Press Box Textures - Casey Graves
Other Stadium Textures - DiggerFanAlso, thanks to Blizzard, CIDRA Racer, Hot Shoe, and Mark Iron for testing this track.
If I forgot anyone, please notify me as soon as possible.
Notes:
-If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config.-
Submitter
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Submitted08/01/2016
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The "Return of the Monster Trucks" (New Orleans 1986) track has been finished and released:
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How about some more Excaliber?
Here's the 1990 Camel Mud & Monster Series display version.
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Here's some more progress on Grave Digger #1. I've updated some of the props (shocks, traction bars, etc), and added a new engine model...
I'd like to get some opinions about whether or not this truck should have rear steering, though. To be a true replica, this truck shouldn't have rear steering (since the actual truck didn't), however that may generate an unfair disadvantage for anyone that chooses to use this truck for online competition.
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I thought this would be an interesting screenshot comparison, now that I've finished & released the Rigs of Rods track...
St. Louis, MO 1999 in Monster Truck Madness 2 (circa 2008):
St. Louis, MO 1999 in Rigs of Rods (2016):
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The St. Louis, MO 1999 USHRA Monster Jam World Finals track is now online:
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St. Louis, MO 1999 USHRA Monster Jam World Finals
This is a replica of the 1999 USHRA Monster Jam World Finals event, held on April 3 at the Trans World Dome (now The Dome at America's Center), in St. Louis, MO. This zip includes 3 versions of the track: Racing, and two versions of Freestyle (one with solid junk car props, and one with crushable junk cars).
The lineup for this event included:
-Avenger (Jim Koehler)
-Bear Foot (Brian Womack)
-Bulldozer (Tom Meents)
-Bustin' Loose (Ron Nelson)
-Carolina Crusher (Gary Porter)
-Cyborg (Jack Koberna)
-Equalizer (David Morris)
-Executioner (Mark Hall)
-Grave Digger #12 (Dennis Anderson)
-Gun Slinger (Scott Hartsock)
-King Krunch (Scott Stephens)
-Little Tiger (Brian Barthel)
-Monster Patrol (Paul Shafer)
-Mountaineer (Robbie Gray)
-Reptoid (Jim Jack)
-Samson (Dan Patrick)Credits:
Stadium Model - DiggerFan
Junk Cars - Casey Graves
Crushable Junk Cars - DiggerFan
Ramps/Obstacles - DiggerFan
Signs/Banners - DiggerFan
Poles - DiggerFan
Trees - DiggerFanDirt Textures - RockCrwlr, chalk lines by DiggerFan
Tarp Textures - Casey Graves, recoloured by DiggerFan
Crowd Textures - RockCrwlr
Press Box Textures - RockCrwlr
Roof Texture - Casey Graves, recoloured by DiggerFan
Stair Textures - RockCrwlr
LED Lightboard Texture - RockCrwlr, modified by DiggerFanAlso, thanks to Mark Iron, mdemko, and Roach for testing this track.
If I forgot anyone, please notify me as soon as possible.
Notes:
-If the crushable junk cars are non-collidable in-game, make sure that you don't have "Disable inter-vehicle collisions" selected in the "Advanced" tab of the RoR config.
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Submitter
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Submitted07/10/2016
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Category
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Show Your Project Chapter 61
in Monster Trucks
Posted
Here are some more updates on Awesome Kong. I've updated the tires to the "mis-match" of tires that were run on the actual truck in 1989 & 1990, with a worn-down Firestone tire on the left-front, and differently-worn Goodyear tires on the other three corners:
I've also updated the engine bay in the rear of the truck: