Alright, here is the MROR track for this Saturday, complete with skybox, water and rough sand (PC )
Racing is straight line starting from the base of the first table top, and finishing over the car stack. Enjoy the entire floor for freestyle and get bumpy in your run with some rough sand!
Credits:
Skybox texture, vehicles and vehicle textures- Klayton
Stands- Coconutmen
Track model- Me
Floor texture- Me
any other texture- sim-monsters and google
Enjoy this nice, exciting beach!
Well, here it is! After long and hard work, Me and Tharindu have produced a great track for this weeks MROR Event!
The racing style is a nice inside-out So-Cal style racing with a start line on top of a steep table top
Also, Please make sure to go through the small tunnel behind the jammer in the back of the stadium.
I have a lot of people to thank for the final product:
Klayton: MJ2013 Animation texture and code, dirt, stairs, support beams, crowd, tarp, Cars and RV with their textures, Ect.
Danny: MTM2 car models with textures by MTM2
Tharindu: Paint and ware marks.
Me: Model and Stadium Model.
Part of the Monster Truck Racing Super Series, this track includes not only Chicago style racing, but also strait line drag racing. 2 car stacks, a wheelie bump and a van stack makes this a pretty simple fairground event.
Credit:
cars and car textures: Rockcrwlr
other textures: sim-monsters and google
obstacle textures: rockcrwlr (dirt) me (ramp texture)
here is a video for reference on how the different types of racing here work:
This is a track.
Race course in the screenshots.
Credits:
Aaron Lurie
Klayton Haylog
MTM2
MaxDMan
Danny Mackey
Obstacle Ideas: Mason Runkel and Devin Doss
Enjoy.
This track is for SMRA use, but can also be used for other recreational possibilities.
People who contributed to this track:
Me, Danny, Klayton, Chadwick, Mason, Hotshoe, Edy, and many others
This track will work in both 0.37 and 0.4.5.
This is one of my best tracks so far. I used Alpha Splatting on this track to make it cooler, and I think it came out pretty good.
Because this is alpha splatting, I can't just resize a texture and make a material file. So, if you experience low FPS on this track, go into the Arlington2015.material and Arlington2015FS.material file, search for CBSdirt.png and in that section of the material file:
{
receive_shadows on
technique
{
// base pass
pass
{
lighting off
texture_unit
{
// we use the metal plates texture as the base, other textures are blended over it
texture CBSdirt.png
scale 0.07 0.13
}
}
// leaks pass
pass
{
lighting off
// blend with former pass
scene_blend alpha_blend
// only overwrite fragments with the same depth
depth_func equal
// alpha map for the leaks
texture_unit
{
texture Arlington2015Floor.png
// use alpha from this texture
alpha_op_ex source1 src_texture src_texture
// and colour from last pass
colour_op_ex source2 src_texture src_texture
}
// detail texture
texture_unit
{
texture leak.png
// the scale is set to 1:1 because we don't want this texture to be tiled
scale 1 1
// alpha blend colour with colour from last pass
colour_op_ex blend_diffuse_alpha src_texture src_current
}
}
// lighting pass
pass
{
ambient 1 1 1
diffuse 1.05 1.05 1.05
depth_func equal
scene_blend zero src_colour
}
}
}
Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
This will work for anywhere in the material file that you see CBSdirt.png or CBSdirt2.png.
Credits:
Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
Johan Seminario: Edited the Monster Jam logos on the tarp
Me: Track model and paint
Sorry if I forgot anyone.
Enjoy!
This is the track for this weeks SMRA East Tour event.
It is a modified St Louis Style where you start behind the valley/table top, take the turn, go down the straight, turn and finish over the car stacks.
Credits:
Me: Stadium Model, Track Model, Track Paint, Edited Wall Banners
Danny Mackey: Car Models, Animated LED Texture
Klayton Halog: Various Textures on the track and stadium
MTM2: Car Textures
Various Track Makers and Google: Other Various Textures
Sorry if I forgot anyone.
Enjoy!
This is the finale track for the SMRA season. This track takes place at Mile High Stadium in Denver, Colorado. The track is based on a 2 day layout with freestyle being majorly different from the racing track which happens to be a St. Louis style starting behind the base of the massive table top.
Some people who helped with this track:
Kayton: Banners, Cars and textures, Tarp, Container texture (edited by me), Dirt, skyline
Dan Agosh: SMRA logo, freestyle obstacle suggestions
Danny Mackey: Paint and obstacle ideas
Me; track modeling, paint, texturing the stadium
Google Warehouse: Stadium model
Very fun track and it should lead to a fun show!
If I forgot anyone, just let me know!
Enjoy!
Well, the first Holiday Havoc ran back in December of 2012, and it is back for a 2nd year, except this time it is being ran by Dylan Bernier! The tricky racing style and huge obstacles are bound to throw even the more experienced drivers for a ride they aren't expecting.
Credits:
Stadium- Dylan Bernier
Stadium Textures- Banners (Klayton) and everything else is from Sim-Monsters Tracks
Track Modeling, Track textures and exporting- Me
Vehicles and their textures- Klayton
And here is how you run this tricky track!
Enjoy!
Well, the last Miami download got deleted by someone on the staff, so I am here to reupload it. This was ran for SSRS last week.
I didn't save the credits so I can only name the people I remember.
People who contributed to this or helped are
Klayton
Danny
Johan
Tharindu
Mark
Sorry if I forgot you.
There is a 2048 and 1024 version, 1024 being the FPS one.
Enjoy!
A very slippery track that should make for some great action in this weeks Monsters of ROR!
Credits:
Skybox texture- Rockcrwlr
Cars- Mark Colineri
Ocala speedway model- Coconutmen
Obstacles- Me
Others- Google and Sim-monsters
I hope you guys enjoy the track!
The last arena show for Monsters of ROR takes place at East Ruthersford!
A nice, simple track that features straight line racing.
credit:
arena model- Me
textures- Sim-Monsters
cars and car textures- Mark Colineri
track paint- me
Sorry if I forgot anyone!
Enjoy!
Here is this years Miami Monster Jam Track to be used in the upcoming SSRS Event.
Credits:
Klayton Haylog: Stadium Model, Car Models and Textures, Dirt Texture, Other Various Textures and Models
Danny Mackey: Monster Jam LED Texture
Me: Track Model and Paint
Other Various Track Makers and Google: Various Textures
Sorry if I forgot anyone.
Enjoy!
After a great event at Anaheim for Monsters of ROR, we travel to Rosemont for our next event.
Credit:
Dirt: Sim-monsters
Cars and car textures: Mark Colineri
Photos for scoreboard: Google
Metal texture and Crowd: Rockcrwlr
other textures: google and sim-monsters
Enjoy the track and the little animations I included
Why not?
Credits:
MJFanatic: Arena Model, Track Model, Track Paint
Klayton: Various track and arena textures
Danny Mackey: SMRA LED Texture and Car Models
MTM2: Car Textures
Mason Watts: Scoreboard Texture
This is the track for the first event of the MROR Summer Fairground Series. The track is a replica of the Colorado State Fair in Pueblo Colorado of 2013.
Credits:
Klayton: Multiple Textures, Car models and textures
Google: Toughest Monster Truck Tour Logo
Me: All of the modeling for the track, stands and stage, Floor paint, Fence texture
Our first stop for the Monsters of ROR Fairgrounds Season
The racing course is simple, start at the base of the ramp, chicago style around the jersey barriers and dirt roller, first person to cross the last car on their finishing car stack after 3 hits wins.
Credits:
track model, stands, wall, jersey barrier- Me
Skybox Texture- Rockcrwlr
Cars- Mark Colineri
other textures- Sim-monsters and google
If I missed anyone, sorry!
Enjoy!
Bakersfield from Monster X Tour
textures: google and sim-monsters
all obstacles and stadium: me
Updated from the last version: traction and sticky ramps
please download this even if you have the old one. this is updated
This is the track for the first event of the Sim-Monsters All Star Challenge
Credit:
@DannyMackey Stadium Model, Various Models, TestMobile Car Models
@Double.D ッ Team banners
@AaronLurie Track model and Paint
Textures.com - Various textures
Turbosquid - Picnic Table
This track is only guaranteed to work on ROR Version 2020.01 and newer
On September 10, 2010, Sim-Monsters.com was born. Over the past decade, this website has played host to some of the largest events in virtual monster trucks. From the early days of All-Monsters Eve and Fall Madness, to leagues like MROR, SSRS, KOTH, and SMRA, to modern leagues like NAMT, TLG, GZT, and ROR-MTP, this community has been rich with competition and The Monster Blog Truck Fest is no different! For the first time since 2014, The Monster Blog Truck Fest will host one of the largest events in the history of Sim-Monsters.
This event will feature a two day, two stage racing competition that will test the skill of every driver and a freestyle competition that will push the limits of every truck on the track. On Night One of racing, for the first time ever, a Round Robin bracket will used to narrow the field to 24 drivers for Night Two. Night Two will be a showdown of the 24 best from Night One, competing in a single elimination racing bracket and freestyle competition to crown the champions of The Monster Blog Truck Fest.
We would like to thank @TheMonsterBlog for sponsoring this event. Way back in 2014, we hosted the first TMB Truck Fest and The Monster Blog was there to give us a big name to support the event and they are back again to give this event the promotion it deserves. Be sure to check out The Monster Blog on their website (http://themonsterblog.us/) and Facebook page (https://www.facebook.com/themonsterblog).
Sign up and find more info on the event here:
Day 1 Track X:
Day 2 Track X:
There is a full quality version of the track and an FPS version.
PLEASE NOTE, THE FPS VERSION OF THIS TRACK LOOKS INTENTIONALLY TERRIBLE AND LACKS MANY FEATURES OF THE FULL VERSION, BUT THERE SHOULD BE A SIGNIFICANT PERFORMANCE IMPROVEMENT
Thank you to everyone who helped along the way with this track. This would not have been possible without everyone that either made something or helped test the track and make sure it's up to a standard that this event deserves.
Have fun!
First week of NAMT, woo.
This is not an open custom, this is my big truck.
This is obviously on the NAMT settings.
Go into the graphics settings and check the "Render Video Cameras" box to get the backup camera to work. It's very helpful for those Dan Evans moves.
That is all.
Another track.
San Antonio 2011, you know the drill. 3 hits on the racing lanes.
Another collaboration between @Edyand I. Edy made the stadium model and I made the track. Have fun.
Use this for your tracks. I love tracks.
Keep in mind, this is the truck at ride height.