Here is the track for this weeks SMRA event.
Credits:
Me: Arena Model, Track Model, Track Paint
Klayton: Various track and arena textures
Danny Mackey: SMRA LED Texture and Car Models
MTM2: Car Textures
Mason Watts: Scoreboard Texture
Thank you to @Double.D ッfor painting this truck.
Not an open custom.
A few models came from Sketchfab, CGTrader and Turbosquid.
Textures from textures.com
Here it is.
Big thanks to @Edyfor a lot of the amazing textures on this arena.
I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.
BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT
This will properly apply all modifiers for the export.
As always, I have included a very necessary collision mesh. Here is the details on how to use that.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
RoyalFarmsArena.mesh
1, 1, 1
beginmesh
mesh RoyalFarmsArenaCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
THIS FILE ONLY WORKS IN BLENDER 2.79
Another stadium model for you all to make some amazing tracks in.
Credit goes to @maxdmanfor the lighting structure above the stadium as well as some textures
This model also uses some textures from @RockCrwlr
I have included a collision mesh on the second layer of this blend file, here are some instructions on how collision meshes work.
Please also note that this model uses UVTex as the uvmap name. You will either need to use the same map name for your other objects or join the stadium together and rename the map.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
MetlifeStadium.mesh
1, 1, 1
beginmesh
mesh MetlifeStadiumCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Another track.
This is jersey style, the monster jam one. You start on the turning obstacles.
Big ups to my guys over at the sketchup warehouse.
Good.
THIS TRACK WAS A COLLABORATION BETWEEN ME AND @Edy, WITHOUT HIM, THIS TRACK AND STADIUM WOULD NOT HAVE BEEN POSSIBLE.
After a week of sending a blend file back and forth, Edy and I have finally finished our version of Ford Field. To christen the new model, we decided to recreate a classic show, Detroit 2009.
Let is be known that this was truly a collaboration, both Edy and I have numerous hours of work in every part of this track, from the stadium to the obstacles.
I hope you all enjoy this track that @Edy and I worked really hard on.
Here is a more detailed list of contributions for this track:
Stadium Construction: @AaronLurie and @Edy
Stadium Textures: @AaronLurie, @Edy, @JackMProductions, @RockCrwlr, @DannyMackey, @Chris B, @maxdman
Track Construction: @AaronLurie
Track Paint: @Edy
Track Props: @AaronLurie
LAYER 1 OF THE BLEND FILE IS THE WORLD FINALS VERSION
LAYER 2 IS THE REGULAR VERSION WITH FULL CROWD
LAYER 3 IS THE COLLISION MESH
Credits:
Stadium model and various textures - @AaronLurie
Various textures- @RockCrwlr
Various textures - @DannyMackey
Various textures and AC Unit Model - @maxdman
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
THIS FILE ONLY WORKS IN BLENDER 2.79
Credits:
Stadium model and various textures - @AaronLurie
Parts of the old model and various textures- @RockCrwlr
Pirate ship and various textures - @Chris B
Various textures - @maxdman
Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
A track I made for season 2 of Monsters of ROR.
credits:
cars: Mark Colineri (edited textures by me)
roof: Coconutmen
dirt: Sim-monsters
Crowd: Rockcrwlr
others: google and Sim-Monsters
Enjoy the track and many more tracks to come for season 3 of Monsters of ROR
I am re-uploading this truck due to the major changes it underwent in mesh updating, physics updating and truck file updating.
As you can see by the picture at the bottom, you can select variations of the truck (Regular, Bodyless, Travel Tires and Bodyless Travel Tires) by a drop down menu when selecting the overall truck, 2015 Monster Energy Pro 4, ingame. I take no credit for this awesome feature, I just took the idea from Danny Mackey and whatever sources he used to find that.
This is my personal truck, so you can't use this for use in leagues, funruns or other events. In the rare chance that I let you drive it, you could try messaging me on AIM.
Credits:
Paint: Devin Doss
Body: Codemasters
Tires, Axles, Knuckles: Klayton Haylog
Sway Bars, Tie Rods, 4 Links, Drive Shafts, Rims, Shocks and other various parts; Johan Seminario
Go Pro and Engine: Wambo and Matt
Various incab props: Daniel Donnelly, Johan Seminario, RKM and Crazy
Driver: Wambo and whoever he got it from
Chassis and header; Kozak
Other Various Parts: V4 Pack Contributors
Truck File drop down menu thing: Danny Mackey
Placing everything together and a few props: Me
Enjoy the truck!
This is the updated version of my truck for leagues happening from the end of 2014 through 2015. This truck features a new paint as well as update parts and chassis components.
Credits:
Body: Codemasters
Chassis: Kozak
Parts: Klayton, Johan, Donnelly, Zach Steele, Matt Wilkinson, V4 Pack Makers
Paint: Devin Doss
Suspension Settings: Me
Horn: Devin Doss
Tires: Klayton (Added White Lettering: Me)
Rims: Johan
Sorry if I forgot anybody.
Also, I reserve the right to use this truck in leagues as this is my personal custom truck, and my only.
Make sure to redownload the newer version and copy and replace it into your pack as a few things changed in the truck file.
This pack includes 3 Mud Trucks:
Aaron Lurie's Blue Bandit II
Mason Watts' Flashback
Devin Doss' Vertigo
It was easier to release it in a pack since these 3 truck all used similar parts.
Feel free to use any tires, rims, or other parts from this pack for your own truck!
Credit:
Body From Blue Bandit and Flashback: DiggerFan
4 Links, Tie Rods, ect: Johan Seminario (Off of Mopar Magic)
Paints for the trucks are made by their owners
Tires: Matt
Rims: Johan (Edited by me)
Chassis: Kozak
Various Other Parts: V4 Pack Contributors
Thank you to everyone who helped with parts for these trucks!
The owners of these trucks have the right to have first pick at them in any mud truck related events.
Pro 4, Pro 2, whatever you want to call it, It's my custom for SMRA and other various events and leagues.
I've worked on this truck for a while to set it up the way I wanted it, and I enjoyed everyone moment of building this. sure I did.
Credits:
Various Parts- Johan Seminario, Daniel Donnelly, Klayton Halog, and other pack contributors
Part Placement on the chassis- Chris Hamilton
Paint and some prop repaints- Me
Rims- Me
Set Up (Suspension)- Me
Various Logos- Google
Body- Rip from DiRT Whatever, Thanks to Chris for getting me the blend of it.
Chassis- Kozak
LED Material File Code and Textures- Edy
You will need Mopar Magic Custom 2.0 due to the fact that a few part such as the axles and shock shafts are taken from there.
If for some reason you actually want to run this in an event, Funruns are fine, leagues, please ask before signing up in this, I would rather have this as my personal custom.
If I forgot any textures, meshes, credits, etc, make sure to mention it to me.
Enjoy!
Alright, here is the track we will be using for the Monsters of ROR Fairground season finals. It has an interesting racing course and I hope everyone has fun driving on it.
Credits:
Dirt and Cars- Klayton
Stands- Crazy? (I think)
Concrete and skyline- Klayton
Everything else- Sim-monsters and google
Here is the Track for MROR Today. Fun, straight line drag raceway with a table top and car stack.
Credits:
Klayton: Skybox Texture, dirt texture, crowd texture
Danny: cars
sim-monsters: various textures
I hope you enjoy the track!
well, Here is the first stop for the Monster Jam portion of Monsters of ROR. This event will be ran on the 23rd, and you should check the show line-ups to see if you are going to be there!
credits:
cars, car textures, metal texture, crowd texture, and dirt- Rockcrwlr
wall banners- sim-monsters
other textures- google
the rest is made by me. Sorry if I missed anyone
Enjoy!