Our first stop for the Monsters of ROR Fairgrounds Season
The racing course is simple, start at the base of the ramp, chicago style around the jersey barriers and dirt roller, first person to cross the last car on their finishing car stack after 3 hits wins.
Credits:
track model, stands, wall, jersey barrier- Me
Skybox Texture- Rockcrwlr
Cars- Mark Colineri
other textures- Sim-monsters and google
If I missed anyone, sorry!
Enjoy!
Here is the Track for MROR Today. Fun, straight line drag raceway with a table top and car stack.
Credits:
Klayton: Skybox Texture, dirt texture, crowd texture
Danny: cars
sim-monsters: various textures
I hope you enjoy the track!
The last arena show for Monsters of ROR takes place at East Ruthersford!
A nice, simple track that features straight line racing.
credit:
arena model- Me
textures- Sim-Monsters
cars and car textures- Mark Colineri
track paint- me
Sorry if I forgot anyone!
Enjoy!
I am re-uploading this truck due to the major changes it underwent in mesh updating, physics updating and truck file updating.
As you can see by the picture at the bottom, you can select variations of the truck (Regular, Bodyless, Travel Tires and Bodyless Travel Tires) by a drop down menu when selecting the overall truck, 2015 Monster Energy Pro 4, ingame. I take no credit for this awesome feature, I just took the idea from Danny Mackey and whatever sources he used to find that.
This is my personal truck, so you can't use this for use in leagues, funruns or other events. In the rare chance that I let you drive it, you could try messaging me on AIM.
Credits:
Paint: Devin Doss
Body: Codemasters
Tires, Axles, Knuckles: Klayton Haylog
Sway Bars, Tie Rods, 4 Links, Drive Shafts, Rims, Shocks and other various parts; Johan Seminario
Go Pro and Engine: Wambo and Matt
Various incab props: Daniel Donnelly, Johan Seminario, RKM and Crazy
Driver: Wambo and whoever he got it from
Chassis and header; Kozak
Other Various Parts: V4 Pack Contributors
Truck File drop down menu thing: Danny Mackey
Placing everything together and a few props: Me
Enjoy the truck!
Well, the first Holiday Havoc ran back in December of 2012, and it is back for a 2nd year, except this time it is being ran by Dylan Bernier! The tricky racing style and huge obstacles are bound to throw even the more experienced drivers for a ride they aren't expecting.
Credits:
Stadium- Dylan Bernier
Stadium Textures- Banners (Klayton) and everything else is from Sim-Monsters Tracks
Track Modeling, Track textures and exporting- Me
Vehicles and their textures- Klayton
And here is how you run this tricky track!
Enjoy!
Alright, here is the track we will be using for the Monsters of ROR Fairground season finals. It has an interesting racing course and I hope everyone has fun driving on it.
Credits:
Dirt and Cars- Klayton
Stands- Crazy? (I think)
Concrete and skyline- Klayton
Everything else- Sim-monsters and google
This is the updated version of my truck for leagues happening from the end of 2014 through 2015. This truck features a new paint as well as update parts and chassis components.
Credits:
Body: Codemasters
Chassis: Kozak
Parts: Klayton, Johan, Donnelly, Zach Steele, Matt Wilkinson, V4 Pack Makers
Paint: Devin Doss
Suspension Settings: Me
Horn: Devin Doss
Tires: Klayton (Added White Lettering: Me)
Rims: Johan
Sorry if I forgot anybody.
Also, I reserve the right to use this truck in leagues as this is my personal custom truck, and my only.
Make sure to redownload the newer version and copy and replace it into your pack as a few things changed in the truck file.
Pro 4, Pro 2, whatever you want to call it, It's my custom for SMRA and other various events and leagues.
I've worked on this truck for a while to set it up the way I wanted it, and I enjoyed everyone moment of building this. sure I did.
Credits:
Various Parts- Johan Seminario, Daniel Donnelly, Klayton Halog, and other pack contributors
Part Placement on the chassis- Chris Hamilton
Paint and some prop repaints- Me
Rims- Me
Set Up (Suspension)- Me
Various Logos- Google
Body- Rip from DiRT Whatever, Thanks to Chris for getting me the blend of it.
Chassis- Kozak
LED Material File Code and Textures- Edy
You will need Mopar Magic Custom 2.0 due to the fact that a few part such as the axles and shock shafts are taken from there.
If for some reason you actually want to run this in an event, Funruns are fine, leagues, please ask before signing up in this, I would rather have this as my personal custom.
If I forgot any textures, meshes, credits, etc, make sure to mention it to me.
Enjoy!
First week of NAMT, woo.
A track I made for season 2 of Monsters of ROR.
credits:
cars: Mark Colineri (edited textures by me)
roof: Coconutmen
dirt: Sim-monsters
Crowd: Rockcrwlr
others: google and Sim-Monsters
Enjoy the track and many more tracks to come for season 3 of Monsters of ROR
Thank you to @Double.D ッfor painting this truck.
Not an open custom.
This is not an open custom, this is my big truck.
This is obviously on the NAMT settings.
Go into the graphics settings and check the "Render Video Cameras" box to get the backup camera to work. It's very helpful for those Dan Evans moves.
That is all.
THIS FILE ONLY WORKS IN BLENDER 2.79
Credits:
Stadium model and various textures - @AaronLurie
Parts of the old model and various textures- @RockCrwlr
Pirate ship and various textures - @Chris B
Various textures - @maxdman
Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
LAYER 1 OF THE BLEND FILE IS THE WORLD FINALS VERSION
LAYER 2 IS THE REGULAR VERSION WITH FULL CROWD
LAYER 3 IS THE COLLISION MESH
Credits:
Stadium model and various textures - @AaronLurie
Various textures- @RockCrwlr
Various textures - @DannyMackey
Various textures and AC Unit Model - @maxdman
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Here it is.
Big thanks to @Edyfor a lot of the amazing textures on this arena.
I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.
BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT
This will properly apply all modifiers for the export.
As always, I have included a very necessary collision mesh. Here is the details on how to use that.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
RoyalFarmsArena.mesh
1, 1, 1
beginmesh
mesh RoyalFarmsArenaCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Use this for your tracks. I love tracks.
Keep in mind, this is the truck at ride height.
THIS FILE ONLY WORKS IN BLENDER 2.79
Another stadium model for you all to make some amazing tracks in.
Credit goes to @maxdmanfor the lighting structure above the stadium as well as some textures
This model also uses some textures from @RockCrwlr
I have included a collision mesh on the second layer of this blend file, here are some instructions on how collision meshes work.
Please also note that this model uses UVTex as the uvmap name. You will either need to use the same map name for your other objects or join the stadium together and rename the map.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
MetlifeStadium.mesh
1, 1, 1
beginmesh
mesh MetlifeStadiumCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING