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How to add a spec/shine map


Doomed User

Question

I'm doing a chrome job and don't know how to add a chrome spec/shine map. It's probably the easiest thing to do and I'm just stupid, but I'm lost and there's no real directions on how to do it.

And I mean like adding it to the truck, not making it in a program.

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Okay. This should work: Copy the name of the .png file ex: SoaringEagle2016Body.png and then replace the body.png in the material file with the one you just copied. That should work. If it doesn't Idk why.

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12 minutes ago, $m@$#3r2016 said:

oh. also may want to convert .meshxml to regular mesh. Idk how that works though.

Are you serious right now? I don't think you have any idea what you're talking about. You can't add the spec picture without having it as an xml so you can edit it. I'm asking how do I edit the material and xml files so the spec map will show up along with the base truck texture.

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