I've been working on Sidewinder Canyon this past days.
Now, i have been having some troble with it.
"When i export it, i show this wierd "Switched to 32 but indices for submesh", this is the texture for the whole track (It's 2048 x 2048) the graveyard had the same size texture and didn't had this problem, and well let's say i said "Ok... let's see"
I can't open my track on the toolkit.
When i go ingame the track is Non Collidable, but the bridges (that are attached to it) are, the .odef is ok, and well it's getting frustrating.
Also the track has 100,000 + verts on it
Any help?
If there's no fix to this i migth as well give up on the whole track and remake it again from strach.
Question
Edy
Ok, so.
I've been working on Sidewinder Canyon this past days.
Now, i have been having some troble with it.
"When i export it, i show this wierd "Switched to 32 but indices for submesh", this is the texture for the whole track (It's 2048 x 2048) the graveyard had the same size texture and didn't had this problem, and well let's say i said "Ok... let's see"
I can't open my track on the toolkit.
When i go ingame the track is Non Collidable, but the bridges (that are attached to it) are, the .odef is ok, and well it's getting frustrating.
Also the track has 100,000 + verts on it
Any help?
If there's no fix to this i migth as well give up on the whole track and remake it again from strach.
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