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Having problems with something


Edy

Question

Ok, so.

I've been working on Sidewinder Canyon this past days.

Now, i have been having some troble with it.

fe5c07a6ab.png

"When i export it, i show this wierd "Switched to 32 but indices for submesh", this is the texture for the whole track (It's 2048 x 2048) the graveyard had the same size texture and didn't had this problem, and well let's say i said "Ok... let's see"

I can't open my track on the toolkit.

When i go ingame the track is Non Collidable, but the bridges (that are attached to it) are, the .odef is ok, and well it's getting frustrating.

Also the track has 100,000 + verts on it

Any help?

If there's no fix to this i migth as well give up on the whole track and remake it again from strach.

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too many collision triangles for .37 to handle. if you want to keep it the same ror version then reduce the collision vertices, by alot. If you dont mind using a newer version, .39 allows you to increase that by entering "collision-tris (number here)" before the lines of objects in the .terrn file. This hack will only work in .39, nothing below. Example:

 

Hillside Offroad Park
HSOP.cfg
w 6.7
0.93, 0.86, 0.76
261.0, 31.8761692047, 392.0, 509.0, 0.10000000149, 680.0, 261.0, 31.8761692047, 389.5

collision-tris 1000000
189.717270,    59.006371,   417.624756,    -0.000000,     0.000000,     8.000000, LJ-GN-RockNmd01edit
187.694092,    60.024681,   420.161865,     0.000000,     0.000000,     0.000000, LJ-GN-RockNsm01edit
186.779114,    58.004845,   414.804962,    -0.000000,     0.000000,   -10.000000, LJ-GN-RockNmd01edit

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5 minutes ago, RockCrwlr said:

too many collision triangles for .37 to handle. if you want to keep it the same ror version then reduce the collision vertices, by alot. If you dont mind using a newer version, .39 allows you to increase that by entering "collision-tris (number here)" before the lines of objects in the .terrn file. This hack will only work in .39, nothing below. Example:

 

Hillside Offroad Park
HSOP.cfg
w 6.7
0.93, 0.86, 0.76
261.0, 31.8761692047, 392.0, 509.0, 0.10000000149, 680.0, 261.0, 31.8761692047, 389.5

collision-tris 1000000
189.717270,    59.006371,   417.624756,    -0.000000,     0.000000,     8.000000, LJ-GN-RockNmd01edit
187.694092,    60.024681,   420.161865,     0.000000,     0.000000,     0.000000, LJ-GN-RockNsm01edit
186.779114,    58.004845,   414.804962,    -0.000000,     0.000000,   -10.000000, LJ-GN-RockNmd01edit

So this means 0.4 can work with it too?

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