Swegliner849 Posted September 23, 2016 Share Posted September 23, 2016 I want to know how to get the -spec paint working i mean i want to know what to do for getting the -spec paint showing in the game Link to comment Share on other sites More sharing options...
0 Jon Cannon Posted September 23, 2016 Share Posted September 23, 2016 The easiest way would be through managedmaterials. material TEX/FeldRim2B.png0mat/SOLID/TEX/2xtremeracingRim.png { technique { pass { diffuse 1.000000 1.000000 1.000000 specular 0.000000 0.000000 0.000000 0.250000 texture_unit { texture 2xtremeracingRim.png } } } } This is an example of a section of a material file that is used to texture a mesh, in this case, the 2 extreme racing rims from stock V4. If you want to make a spec paint of the rims, you would make your spec paint, I'll say 2xtremeracingRim-spec.png. You then find the material name, which in the example above is TEX/FeldRim2B.png0mat/SOLID/TEX/2xtremeracingRim.png. You then paste that material name under "managedmaterials" in the truck file. You then write "mesh_standard", the regular paint name, and then the spec paint name. So in the end, the section in the truck file would look like this: managedmaterials TEX/FeldRim2B.png0mat/SOLID/TEX/2xtremeracingRim.png mesh_standard 2xtremeracingRim.png 2xtremeracingRim-spec.png Once that's done, the section of the material that you took that information from, needs to be removed. I would suggest making a backup of the material file just in case you screw it up. Then you need to clear and regen your cache, and it should work. Sometimes there's a problem in which the material file won't work after you do this, and if that happens, you will have no choice but to use managedmaterials to apply the rest of the textures on the truck. But don't worry, you don't have to have a spec file, if I was just wanting to texture something using managedmaterials with no spec map, I would just omit the "spec" filename from the managedmaterials line, so in the example above, it would look something like: TEX/FeldRim2B.png0mat/SOLID/TEX/2xtremeracingRim.png mesh_standard 2xtremeracingRim.png 1 Link to comment Share on other sites More sharing options...
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Swegliner849
I want to know how to get the -spec paint working i mean i want to know what to do for getting the -spec paint showing in the game
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