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How to Make Custom Trucks Using the NAMT Trucks


DannyMackey

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1. Download "NAMT_TRUCKS(BUILDERS_PACK)(2.0.13)"

L2JB43a.png

2. Select the folder for the chassis you are building your truck on (each folder contains all the files needed for each truck).
dh4MZEv.png

3. To add a body, import the chassis .mesh file into Blender.
YfzODLI.png

4. Align your body to fit the chassis (do not move the chassis).
zabG51L.png

5. Make sure the origin point of the body mesh is the same as the chassis mesh.  Select the body and use the hotkey SHIFT+CTRL+ALT+C to bring the menu up and select "Origin to 3D Cursor."
GWu8omk.png

6. Assign a material to the body (preferably the name of your truck).  Don't forget a fiberglass material!
6tamzzK.png

Here is a tutorial @AaronLurie made for making materials in Blender:

https://streamable.com/bzeajd

7. Export the body mesh.  You will not need any .material files for this, delete them!
dYx0RMt.png

8. Rename the .truck file, the two textures used for the prop colors, and flag texture.  The prop colors textures are named as *chassis*-PropColors.png and *chassis*-PropColors-spec.png
OLD:
tLdvpLx.png

NEW:
PWSIGUQ.png

OLD:
GlLFCT2.png

NEW:
nlwgrYX.png

OLD:
dVkW0CJ.png

NEW:
X87c72W.png

9. In the "managedmaterials" section of the truck file, you want to rename the prop colors textures to what you renamed them to.
OLD:
PropColors                                mesh_standard        Concussion-PropColors.png                        Concussion-PropColors-spec.png

NEW:
PropColors                                mesh_standard        [TRUCKNAME]-PropColors.png                        [TRUCKNAME]-PropColors-spec.png

10. Then add the material for the body, texture, and spec to the "managedmaterials" section.

;Body
CustomTruck                                mesh_standard        [TRUCKNAMEBODY].png                                mt-spec.png
Fiberglass                                mesh_standard        Fiberglass.png                                    mt-spec.png

11. If you have a custom flag texture, rename it in the "managedmaterials" section.
OLD:
Flag                                    mesh_standard        Flag.png                                        -

NEW:
Flag                                    mesh_standard        [TRUCKNAMEFLAG].png                                -


12. Go to the "props" section and add the body mesh.

OLD:
props
3,6,13, 0,0,0, 0,90,0, ConcussionChassis.mesh
3,6,13, 0,0,0, 0,90,0, ConcussionProps.mesh

NEW:
props
3,6,13, 0,0,0, 0,90,0, JeepBody.mesh
3,6,13, 0,0,0, 0,90,0, ConcussionChassis.mesh
3,6,13, 0,0,0, 0,90,0, ConcussionProps.mesh

13. If you are not running a flag, remove the following from the "flexbodies" section:

;flag
100,108,106, 0,0,0, -90,0,0, Flag.mesh
forset 0,10,99-106

14. In the "axles" section, near the top of the file, select what type of differentials you want to run.  This is done by changed the "lolo" and "lloo" to one of the following:

;Locked in front and rear
axles
;front left, front right
w1(61 51), w2(62 56), d(l)
;rear left, rear right
w1(85 75), w2(86 80), d(l)

;Open in front and locked in rear
axles
;front left, front right
w1(61 51), w2(62 56), d(o)
;rear left, rear right
w1(85 75), w2(86 80), d(l)

;Locked in front and open in rear
axles
;front left, front right
w1(61 51), w2(62 56), d(l)
;rear left, rear right
w1(85 75), w2(86 80), d(o)

;Open in front and open in rear
axles
;front left, front right
w1(61 51), w2(62 56), d(o)
;rear left, rear right
w1(85 75), w2(86 80), d(o)

15. Rename the truck on the first line of the .truck file ("NAMT TRUCK (Cohen)" -> "My Custom Truck (NAMT)").

16. Test your truck in-game.
bSgdJAz.jpeg

Notes:
- If you are editing/changing/replacing the meshes provided, rename them to match your truck (e.g. CRDProps.mesh -> CustomTruckProps.mesh).

- Remember that you need a "-" at the end of a managed material if you do not want a spec map applied in game.

- You are free to replace any props used in this with your own if you wish.  You are not required to build your truck on the props included, they only serve for those who do not wish to prop a truck from scratch.

- Make sure you are aware of what legal changes are allowed for the league using your truck before tampering with the settings!

- You can replace the chassis with a variant (e.g. CRD with a halo), but be aware that the node/beam may need to be modified to accommodate slight changes to the size of the chassis.

- If you have any questions about making your truck for NAMT, please contact me (Discord: DannyMackey#5142)

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