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differentials converted into split


diggerboy247

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i was just watching the grave digger freestyle in jacksonville 2012 and im curious for V5 can u make em split cause i mean yes you guys are the most realistic rigs of rods monster truck site but i tihnk this would add a little bit more realism....and if you cant is there a way to change it????

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Yes there is, I know myself and crazy have both tried it, it changes all the physics and makes the truck a wheely machine no matter what you change . I know i got it down so it wouldn't do wheelys as much but it just wasnt fun to drive more of a hassle then anything

would you let me drive it?????? (in advance) if you need my AIM its diggerboy247
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Yep, just know if you try to race it in a league its illegal and will get you into some big big trouble.

Red is what you change to make it locked or open/ spilt.

axles

w1(73 67), w2(62 72), d(s) ;axle 1

w1(48 42), w2(37 47), d(l) ;axle 2

put that below the meshwheels section

EXAMPLE from one of the v2 trucks(thats when crazy gave me the basic formula, i added some of the simpler stuff towards the end for myself)

meshwheels

0.84, 0.25, 0.25, 12, 73, 67, 9999, 1, 1, 29, 175.000000, 140000.000000, 1500.000000, r, BulldozerRim.mesh GravediggerBand

0.84, 0.25, 0.25, 12, 62, 72, 9999, 1, 1, 10, 175.000000, 140000.000000, 1500.000000, l, BulldozerRim.mesh GravediggerBand

set_node_defaults -1, 2.5, -1, -1

0.84, 0.25, 0.25, 12, 48, 42, 9999, 1, 1, 24, 175.000000, 140000.000000, 1500.000000, r, BulldozerRim.mesh GravediggerBand

0.84, 0.25, 0.25, 12, 37, 47, 9999, 1, 1, 6, 175.000000, 140000.000000, 1500.000000, l, BulldozerRim.mesh GravediggerBand

set_node_defaults -1, -1, -1, -1

axles

w1(73 67), w2(62 72), d(s) ;axle 1

w1(48 42), w2(37 47), d(l) ;axle 2

l=Locked

s= power dived equally, basicly a complex better open

o= Open

A mix of Crazy's and my own notes on how to do it.

If a mod or admin feels this is inappropriate to post please remove it thank you.

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Yep, just know if you try to race it in a league its illegal and will get you into some big big trouble.

Red is what you change to make it locked or open/ spilt.

axles

w1(73 67), w2(62 72), d(s) ;axle 1

w1(48 42), w2(37 47), d(l) ;axle 2

put that below the meshwheels section

EXAMPLE from one of the v2 trucks(thats when crazy gave me the basic formula, i added some of the simpler stuff towards the end for myself)

meshwheels

0.84, 0.25, 0.25, 12, 73, 67, 9999, 1, 1, 29, 175.000000, 140000.000000, 1500.000000, r, BulldozerRim.mesh GravediggerBand

0.84, 0.25, 0.25, 12, 62, 72, 9999, 1, 1, 10, 175.000000, 140000.000000, 1500.000000, l, BulldozerRim.mesh GravediggerBand

set_node_defaults -1, 2.5, -1, -1

0.84, 0.25, 0.25, 12, 48, 42, 9999, 1, 1, 24, 175.000000, 140000.000000, 1500.000000, r, BulldozerRim.mesh GravediggerBand

0.84, 0.25, 0.25, 12, 37, 47, 9999, 1, 1, 6, 175.000000, 140000.000000, 1500.000000, l, BulldozerRim.mesh GravediggerBand

set_node_defaults -1, -1, -1, -1

axles

w1(73 67), w2(62 72), d(s) ;axle 1

w1(48 42), w2(37 47), d(l) ;axle 2

l=Locked

s= power dived equally, basicly a complex better open

o= Open

A mix of Crazy's and my own notes on how to do it.

If a mod or admin feels this is inappropriate to post please remove it thank you.

ok thank you i wanted to try and get a little bit more realism not saying this is not realistic
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