Patriotic Canadian Posted December 27, 2012 Share Posted December 27, 2012 So why does the little window sill on the cab have an AO bake, but everything else is unshaded flat saturated misery 1 Link to comment Share on other sites More sharing options...
runt9 Posted December 27, 2012 Share Posted December 27, 2012 Well, because for the life of me, I can't ever find the right settings to do a proper AO bake. I try and try and try and end up with only parts of the hood and certain other odd areas getting shaded. If you could enlighten me, that would be perfect... EDIT: After further review, the ruling on the field is overturned. If you remove the backfaces from the inside of the truck body first, raytrace knows what to do and properly shades the truck. 1st and 10 on the 20. EDIT 2: Well, since no one has replied today, I'll just edit this with Glen Milburn's truck request... A remake of Extreme by White from MTM2: 9 Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted December 28, 2012 Share Posted December 28, 2012 AO bakes rely on scene lamps in blender, so make sure every angle of your model is covered by at least one lamp, make sure it looks 'proper' in shaded view (under textured in .49, or just textured in anything above .5) and be sure to jack up the AO passes in the world tab, which removes the 'grit' from the AO bake, otherwise everything looks like quake II with textures of a higher resolution than six. also set it as soft light in photoshop, or hard light with a low transparency, a really stiff bake just ruins a model, as it leaves nothing to the actual shading ingame, but seeing as all the SM materials used are just horrible shadless flat colour, mabye it's best to leave it on high. But none the less, the art of making something look nice is simply the use of subtlety. soft colours, nice shading and soft occulsion looks good, and actually sells colour more than pure saturation and horrible ungodly shading or ostentatious lackthereof. also i see a lot of project from view mapping on that model. please don't do that, especially if you're relying on AO bakes for model definition Link to comment Share on other sites More sharing options...
RKM Posted December 28, 2012 Share Posted December 28, 2012 I may or may not be building something. Just playing around with some ideas for now. 11 Link to comment Share on other sites More sharing options...
Mark Colineri Posted December 28, 2012 Share Posted December 28, 2012 That looks interdasting... Link to comment Share on other sites More sharing options...
Outlawed Posted December 28, 2012 Author Share Posted December 28, 2012 spin tool is fun 1 Link to comment Share on other sites More sharing options...
Klayton Posted December 28, 2012 Share Posted December 28, 2012 Indeed it is Link to comment Share on other sites More sharing options...
Stephen_Black Posted December 28, 2012 Share Posted December 28, 2012 Did some major edits to Swamp Donkey. I like this version more, actually. 11 Link to comment Share on other sites More sharing options...
tmanntyler Posted December 28, 2012 Share Posted December 28, 2012 Reminds me of Bucked Up Link to comment Share on other sites More sharing options...
Roach Posted December 28, 2012 Share Posted December 28, 2012 Looks a lot better Stephen. Nice job. 1 Link to comment Share on other sites More sharing options...
Stephen_Black Posted December 28, 2012 Share Posted December 28, 2012 Thanks, Roach. And while we're on the topic of Swamp Donkey, could someone clone it for me. I just can't seem to figure it out. lol Link to comment Share on other sites More sharing options...
Connor Richardson Posted December 28, 2012 Share Posted December 28, 2012 I could Stephen. Message me on AIM, monstertrucknationtv. Link to comment Share on other sites More sharing options...
acdcfan56 Posted December 28, 2012 Share Posted December 28, 2012 Steel Phantom 5 Link to comment Share on other sites More sharing options...
DeathWish Posted December 28, 2012 Share Posted December 28, 2012 Well, I've finally got the cloning down and these are two of the three team trucks that I've done. These two are trucks that started life over in MTM2 which finally made there way over to ROR. Both sport a Caddy body with a CTS grill and lights. They are still getting some minor work done before getting released. 1 Link to comment Share on other sites More sharing options...
mudtrucks-rule Posted December 28, 2012 Share Posted December 28, 2012 Did some major edits to Swamp Donkey. I like this version more, actually. this apeals to my inner redneck 1 Link to comment Share on other sites More sharing options...
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