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Beadlock color problem.


RobbieMilburn

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Might be some type of clash of Alex's truck files with yours. When Alex Weber sent me Renegade the entire truck clashed with Devastator. It had the right frame color and all but a Renegade colored Bad News body and graphics. I'm no expert but that is my guess that there is interference with files/file names.

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EDIT, downloaded the truck to look. In the rim material file this is what is in place.

material TEX/FeldRim2B.png0mat

{

receive_shadows on

technique

{

pass

{

ambient 0.500000 0.500000 0.500000 1.000000

diffuse 0.800000 0.800000 0.800000 1.000000

specular 0.000000 0.000000 0.000000 1.000000 12.500000

emissive 0.000000 0.000000 0.000000 1.000000

texture_unit

{

texture radioactiverims.png

tex_address_mode wrap

filtering trilinear

colour_op alpha_blend

}

}

}

}

I'm about 99% sure, in less its changed with v4 stuff that this is what it should be

material TEX/radioactiverims.png0mat

{

receive_shadows on

technique

{

pass

{

ambient 0.500000 0.500000 0.500000 1.000000

diffuse 0.800000 0.800000 0.800000 1.000000

specular 0.000000 0.000000 0.000000 1.000000 12.500000

emissive 0.000000 0.000000 0.000000 1.000000

texture_unit

{

texture radioactiverims.png

tex_address_mode wrap

filtering trilinear

colour_op alpha_blend

}

}

}

}

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