RobbieMilburn Posted December 13, 2012 Share Posted December 13, 2012 In my custom Radio Active truck everything turns out great, except the beadlocks come out orange like Alex's(runt) truck. I assume it is a clash of some sort but I'm not real sure how to fix it. Link to comment Share on other sites More sharing options...
0 Hot Shoe Posted December 13, 2012 Share Posted December 13, 2012 Might be some type of clash of Alex's truck files with yours. When Alex Weber sent me Renegade the entire truck clashed with Devastator. It had the right frame color and all but a Renegade colored Bad News body and graphics. I'm no expert but that is my guess that there is interference with files/file names. Link to comment Share on other sites More sharing options...
0 Outlawed Posted December 13, 2012 Share Posted December 13, 2012 sounds like a texture or material file issue Link to comment Share on other sites More sharing options...
0 runt9 Posted December 14, 2012 Share Posted December 14, 2012 The strange thing is, it works fine on my local system, and I obviously have both trucks installed. I also have not heard anyone else have an issue with it... It's strange. Link to comment Share on other sites More sharing options...
0 Stephen Hopkins Posted December 14, 2012 Share Posted December 14, 2012 EDIT, downloaded the truck to look. In the rim material file this is what is in place. material TEX/FeldRim2B.png0mat { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture radioactiverims.png tex_address_mode wrap filtering trilinear colour_op alpha_blend } } } } I'm about 99% sure, in less its changed with v4 stuff that this is what it should be material TEX/radioactiverims.png0mat { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture radioactiverims.png tex_address_mode wrap filtering trilinear colour_op alpha_blend } } } } 2 Link to comment Share on other sites More sharing options...
0 runt9 Posted December 14, 2012 Share Posted December 14, 2012 Thanks Stephen. I swore I changed the mapped image when I was editing the mesh, but I guess not. I'll get that fixed and reuploaded. 1 Link to comment Share on other sites More sharing options...
0 RobbieMilburn Posted December 14, 2012 Author Share Posted December 14, 2012 Yep, that fixed the problem! Thanks Stephen! Also, thanks again Runt! Link to comment Share on other sites More sharing options...
0 runt9 Posted December 14, 2012 Share Posted December 14, 2012 Yup, no problem Robbie. Glad that fixed the problem cause I would have no earthly clue where to look next. Thanks again Stephen. 1 Link to comment Share on other sites More sharing options...
Question
RobbieMilburn
In my custom Radio Active truck everything turns out great, except the beadlocks come out orange like Alex's(runt) truck. I assume it is a clash of some sort but I'm not real sure how to fix it.
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