EmmaCake Posted July 20, 2013 Share Posted July 20, 2013 You should have two different dirt textures so the ramps will be more visible. 1 Link to comment Share on other sites More sharing options...
Team Destruction Posted July 20, 2013 Share Posted July 20, 2013 That track look neat. Great Job! Link to comment Share on other sites More sharing options...
obsessionracing Posted July 20, 2013 Share Posted July 20, 2013 thank you! You should have two different dirt textures so the ramps will be more visible. The ramps are actually very visible in game because one lane is blue flames and the other lane is red flames. Link to comment Share on other sites More sharing options...
Chris Hamilton Posted July 20, 2013 Share Posted July 20, 2013 I got bored. Just adding to the Monster Cross Mayhem that has been happening. 13 Link to comment Share on other sites More sharing options...
Popular Post Hot Shoe Posted July 20, 2013 Popular Post Share Posted July 20, 2013 Demolition Tracks Creations brings to you a new evolution to one of the better known and more popularly ran track configurations, the Crossover Course. However, this is no ordinary crossover course. With the layout being brought to you from the mind of Jr Seasock, and the course built by David Stewart, Demolition Track Creations reveals to you this new variation that would only be fitting to debut at the mecca of all things motorsports since 1955: Demolition Track Creations and the Mankato Motorsports Racing Authority presents the Criss-Crossover-Rama racing course! Utilizing the entire size/length of the Mankato Speedway, the Criss-Crossover-Course will provide all comers with a challenging and thrilling venture. Racers will have to negotiate the twisty layout which features three jumps and crossovers per lap, totaling to six crossovers for the entire course. When the Sun goes down, the Mankato Speedway lights will go up. If this new Criss-Crossover layout wasn't challenging enough, racers will have to brave the course in the dark with only the Mankato Lights guiding their way. Also, the DTC and MMRA have kindly provided a reference video of how the course is ran: Welcome to Mankato Speedway’s Criss-Crossover-Rama! 26 Link to comment Share on other sites More sharing options...
Sergeant Politeness Posted July 20, 2013 Share Posted July 20, 2013 Demolition Tracks Creations brings to you a new evolution to one of the better known and more popularly ran track configurations, the Crossover Course. However, this is no ordinary crossover course. With the layout being brought to you from the mind of Jr Seasock, and the course built by David Stewart, Demolition Track Creations reveals to you this new variation that would only be fitting to debut at the mecca of all things motorsports since 1955: Demolition Track Creations and the Mankato Motorsports Racing Authority presents the Criss-Crossover-Rama racing course! Well done as usual! Would love to see something to this affect tried out at a place like Charlotte or Chico. Link to comment Share on other sites More sharing options...
Jose Garcia Posted July 20, 2013 Share Posted July 20, 2013 2 Link to comment Share on other sites More sharing options...
SybilSixx66 Posted July 21, 2013 Share Posted July 21, 2013 Demolition Tracks Creations brings to you a new evolution to one of the better known and more popularly ran track configurations, the Crossover Course. However, this is no ordinary crossover course. With the layout being brought to you from the mind of Jr Seasock, and the course built by David Stewart, Demolition Track Creations reveals to you this new variation that would only be fitting to debut at the mecca of all things motorsports since 1955: Demolition Track Creations and the Mankato Motorsports Racing Authority presents the Criss-Crossover-Rama racing course! Welcome to Mankato Speedway’s Criss-Crossover-Rama! Not quite sure, but that looks like a sky box and the "lights" look modeled in using alpha transparency. Again, I'm not sure and I can't play RoR to check it either, so I really have little room to speak. Maybe a time lapse video? It is a beautiful track none the less. Masterful job on it my friend. 1 Link to comment Share on other sites More sharing options...
Hot Shoe Posted July 21, 2013 Share Posted July 21, 2013 You're correct Patrick. Sky spheres for the day and night versions. Lights using alpha transparency. There is no need for a time laps as one is a "Day" version and the other a "Night" version. The code I'm using is from Klayton's amazing Orlando 2013 rep, along with his light flare texture (huge thank you again Klayton for letting me use that texture!) 1 Link to comment Share on other sites More sharing options...
Simpleton Posted July 21, 2013 Share Posted July 21, 2013 Whoa! That track is pure insanity. Loved the Mankato track and this takes it to a new level. Very cool. Link to comment Share on other sites More sharing options...
SybilSixx66 Posted July 21, 2013 Share Posted July 21, 2013 And I thought PC was the only one who would understand that... Huh... Now if we could only figure out realistic particle effects like realistic tire smoke and grass/dirt flying off the tires, maybe even leave physical ruts in the terrain on each pass! ( yes, I'm joking.) 1 Link to comment Share on other sites More sharing options...
DTW Posted July 21, 2013 Share Posted July 21, 2013 Not to ruin the fun. But I'd like to bud in real quick. Due to my excitement of my tires finally being finished, it seems I havent given credit where credit is due. The original tire model i started from for my tires came from a monster truck in the .37 content pack on the Rigs of Rods repository. And again, I forgot to give credit for the treads/ Tire model. The treads are the same shape due to the fact that all I had done to them is remade them and widened the tire a wee bit. Keep in mind i REMADE the treads. They're the same shape but i have made them taller, longer, and fatter. That is all. Back to buisness. Link to comment Share on other sites More sharing options...
Mjamfan22 Posted July 21, 2013 Share Posted July 21, 2013 Lol before that we need breakable trucks (realistic ones) *wink* *wink* Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted July 21, 2013 Share Posted July 21, 2013 And I thought PC was the only one who would understand that... Huh... Now if we could only figure out realistic particle effects like realistic tire smoke and grass/dirt flying off the tires, maybe even leave physical ruts in the terrain on each pass! ( yes, I'm joking.) BeamNG and yeah, you can make custom particles in ROR, it's just an utter bastard to get working Link to comment Share on other sites More sharing options...
Thargo Posted July 22, 2013 Share Posted July 22, 2013 I've been working REALLY hard on this. This is the same track we're using for SSRS on Friday as well, so keep practicing your so-cal!* *not the real track* 4 Link to comment Share on other sites More sharing options...
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