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Blacksmith V3.5 1.0.0

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About This File

Background:

  • Blacksmith was introduced in 2001, and had a relatively decent season with Pablo Huffaker behind the wheel.
  • He was invited to World Finals 2, but had a nasty crash in his race against Blue Thunder. He ran an unscored freestyle in Ragin' Steel that night.
  • Blacksmith was revamped with a new logo and paint scheme in 2002. This was run until 2004.
  • In 2004 Pablo repeatedly made World Finals appearances, and introduced the famous spark paint at World Finals 5. He nearly won the racing championship, but lost to Dennis Anderson in the Grave Digger in the Finals, ironically.
  • Pablo repeatedly made more Finals appearances, but had to fill in for an injured Dennis Anderson in World Finals 7. Carl Van Horn drove Blacksmith here.
  • In 2007 Blacksmith ran it's final season with Aaron Basl behind the wheel. At World Finals 8, the truck was finally put to rest, as Captain's Curse was unveiled, running the same chassis but different, and a more crowd favored body.
  • In 2010 Pablo had ANOTHER nasty crash into the stands at World Finals 10, in his race against Maximum Destruction. The footage was censored on Speed but was leaked on YouTube shortly after.
  • Captain's Curse still runs today, but did not make a World Finals 17 appearance, much to everyone's shock.
  • A spin off of the truck, called Pirate's Curse, was introduced in 2016. It has a 3D pirate-skull head as a body, with the logo being Captain's Curse's logo, but with "Pirate's" in place of "Captain's."

THIS HAS BEEN TESTED IN BOTH 0.37 AND 0.4 AND IS STANDALONE. NO ERRORS HAVE BEEN FOUND. PLEASE COMMENT OR PM ME IF YOU FIND SOMETHING WRONG WITH THE TRUCK.

Credits:

  • Me - Paint edits, body finishing, prop placement, chassis overhaul, assembly, rims, driveshafts, stress
  • Blaise - Sponsor plates, shocks, original driveshafts, flag, node/beam setup
  • FernBurn - Shockshafts, hydros, 4-links?, a few other things I may have missed
  • Edy - Logo thread from where I was able to make the mini
  • SYP - Tolerance of all my complaining and overhyped moments <3
  • Jon Cannon - Tutorial for removing backfaces
  • John Dough - Tires
  • SM - Props
  • Anyone else I may have missed. Please PM me angrily if you are outraged at your outcast of the credits, and I will happily add you.

I will kms if I have to build this a FOURTH time.

(V3.5 has new tires, courtesy of Mr. Dough.)

If you would like a mini, please download this file and place it in your zip folder:

wXbKPhw.png

 


What's New in Version 1.0.0   See changelog

Released

  • Complete revamp from V2 1.1.0, so the name was changed to V3.



User Feedback

Recommended Comments

2 minutes ago, Mr. Self Destruct said:

I know, I posted a response to my question. I wish 0.37 would just be irrelevant already.

yeah it goes by most missing parts, I don't know why it does this.

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Just now, Garrett Hanson said:

yeah it goes by most missing parts, I don't know why it does this.

I just edited the MadWFXVI rim and removed textures from the material file. It opened fine in OgreMeshTool.

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1 hour ago, billothepillow said:

im replacing this for v4 =)

Don't use this on 0.37 until I comment saying this is safe because there is something wrong with the meshwheels I have yet to fix, or know how to fix.

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1 hour ago, jpbm11201 said:

DON'T DELETE THE PNG AND MESH IF YOU ARE ON 0.4! SO MANY THINGS WILL BREAK

From smv4, you need to delete the mesh and png for the actual updated chassis to show up. The v4 Blacksmith is the only thing that should be affected, most likely not due to the fact it uses the Cohen_Curse chassis. If you want the v4 truck, then don't download this one.

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1 hour ago, Mr. Self Destruct said:

From smv4, you need to delete the mesh and png for the actual updated chassis to show up. The v4 Blacksmith is the only thing that should be affected, most likely not due to the fact it uses the Cohen_Curse chassis. If you want the v4 truck, then don't download this one.

No, what happened was for example any reflective color(gold, chrome, etc.) became flat/matte, like a brown for gold and gray/white for chrome, the list goes on. It also caused a lot of my non smv4 trucks to have white tires and do the red boxes error thing. I use 0.4.5.1. Since my post i re downloaded smv4 to get those files back and fix the trucks. All those errors occurred after deleting the mesh and png.

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4 minutes ago, jpbm11201 said:

No, what happened was for example any reflective color(gold, chrome, etc.) became flat/matte, like a brown for gold and gray/white for chrome, the list goes on. It also caused a lot of my non smv4 trucks to have white tires and do the red boxes error thing. I use 0.4.5.1. Since my post i re downloaded smv4 to get those files back and fix the trucks. All those errors occurred after deleting the mesh and png.

I'm not exactly sure how that would happen after deleting a chassis, but Ill remove the warning.

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