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Patriotic Canadian

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Posts posted by Patriotic Canadian

  1. Honestly i think this'll play to Toddleduck and bradshaw, bradshaw did motorcross and ducface CORR trucks, both of which are bulit around rhythm sections and playing off them. My bet's on them

     

    oh, lee odonnell too, i'll bet he's manic after racing

  2. Nitro circus certainly, but i think 199 was a different truck. The NC truck was the madusa one

     

    Keeping track of how FELD minds frames is a bit of a spider's web of stupid

     

     

    also, would everyone who's there mind gettin me shots of Wild Thang? i want that sucker done by week's end

    • Upvote 1
  3. THE BACKFLIP RAMPS ARE BACK.

     

    WHY.

     

    they loveing ruined 14, why the love are they back, especially with the backflip loveing wall at the scoreboard side of the floor. They know there's a better way to do this and they still decided to make half the track unusable just like last year. bloody hellfire

  4. Hey so it's vegas time again, and i'd just like anything and everything. Most importantly though, Titan, avenger, Max-d, zombie, 2xtreme, Captains Curse and El Diablo

     

    really anything is always a help, but, reference pictures and nice pictures to look at are not even remotely similar.

     

     

    I don't want to play the despot, but it's just true, people come to me with images they think are really helpful, and they're just not. I'm sorry, but unless i say something, that's gonna happen again, and i don't like wasted effort or eager helpfulness in vain.

     

    So first, let's talk orthos.

     

    Orthos seems to be a word i accidentally invented, but it comes from the word Orthogonal, which basically means a picture or drawing without perspective. Now to illustrate this, have two images.

     

    13235508384_f16ac8bd54_b.jpg

     

    13235510204_8db542eeab_o.jpg

     

    Now obviously no image in the world is going to be a perfect ortho, but even then, the bottom image is as close as can be to a perfect ortho as can be, but the top one is all but useless. Why? Because it's not orthogonal. Two reasons for this, firstly, the truck is obviously higher than the photographer, and therefore at an angle and is not a perfect representation of the shape. Secondly, and more importantly, it's closer to the camera, meaning to get it into frame, he's using a very wide lens.

     

    Which-Nikon-Prime-Lens-to-Buy-First-650x

     

     

    In order for cameras to get close objects into frame, the glass in a lens is curved. If it was entirely flat, the camera would be useless at a range of less than 30 feet, so the glass is curved to bend more of the light coming at it, therefore fitting it to the frame. Now our eyes do this too, what with being round and such, so it's no problem at all, unless you want an image to be orthogonal. The distortion of the light distorts the shape. So, taken from far away, zoomed in as much as possible, that curve is now in physical terms, flat. So now any image taken will be pretty much the best representation of an object's true form.

     

    13235154955_93e7f98068_o.jpg

     

    Orthos can be rough, especially for scarce shots like a top down here. That's a pretty good ortho, certainly useable, but you'd have to knead out the perspective by eye, which is easy enough.

     

    Now that's not to say all shots that aren't orthos aren't helpful, the first one there was so high res it gave me a lot of definition of the finer details of the body, but it's useless to work against.

     

    Now onto reference images, which is what the first picture of max-d falls into.

     

    13235729924_fcbf29dd69_o.jpg

     

    13235454755_8200930632_b.jpg

     

    13235799364_39a20451de_b.jpg

     

    13235818714_cddbdfafdd_b.jpg

     

    13235529104_85740f2485_b.jpg

     

     

    These are all reference images. They're used alongside to better understand the shape. Orthos are for broad stroke shape, reference images are for stitching in the finer details. There's a million billion images of iron man from a hundred feet away in the air, not so many of the little triangle shape and how it flows around the embossed logo and into the fender. That's the good stuff, and there's no real formula to it aside from the fact that it's all focusing on the finer details. The max-d one is a good description of the little ridges along the engine bay, the louvers on the engine bay and the shape of the pauldrons, and all those are fleshed out by the fact that it's from directly behind the truck with little perspective, whereas the CC one is a great description of the headlight shape, the window sill and the relation between the hood and the fenders, and only works well because it's heavily in perspective.

     

    so yeah, don't want to play the despot, but i think if the people with the camera know what's really the good stuff, i think there shan't be any wasted effort or disappointment. Also, take six times as many photos as you think you need. I always think i took loads, but i get back and oh, just seven pictures of kelvin reimer's cat. great.

     

    But yeah, if you got something, i'm always happy for it, cheers

    • Upvote 1
  5. FELD would make amazing things (game wise) if they put money into it. If they did that then they would make more money. The owner the trucks and can't even make a good looking model or physics for one. I can understand the photoshop thing because they want be to get excited for WF15, but there Console and IOS games SUCK.

     

    games are bloody expensive make. Just think of a full studio of your big budget game companies, remember the credits list from the last super duper title?

     

    yeah, each one of those names hoovers up at the very least, 40 bucks an hour, five days a week, sometimes more, for four years. That is a big pile of money, and there's no garuntee it'll be earned back when the game sells.

     

    You could say that "yeah  movie studios do too yo" but the difference is that

     

    A) Movies have a much larger audience, in the same way that theatre had a much larger audience when films were still pretty young. By extention, more people = more possible consumers which means better mathematical odds of return on investment

    B) a majority of film jobs are actually minimum wage jobs, and anyone who had anything to do with the film pretty much is legally obliged to have their name tacked on. Every guy in charge of sammiches, every runner sprinting down to studio to pick up some tiny little bit of kit that was forgotten, every meathead humping light rigs around. All cheap labor, for much shorter amounts of time.

    C) In racing sims, you need to start bringing in hyper high brow mathematicians, coders, physics professors and you need to test on real cars at real tracks, both of which you need to rent/own, and again, for very long times, and all of which at very high dollar.

     

    So yeah, games are expensive, and i'm pretty sure the top suit bags at FELD think their entire audience is under the age of two, and therefore don't see the value in investing in a really expensive racing sim, which will need hyper peculiar engine work done just for it, to sell to an audience they don't think exists. Sad but true, nothing can be done

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