Jump to content

Warwizard

Members
  • Posts

    470
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Warwizard

  1. 1 minute ago, iZonarYT said:

    I believe what @Outlawed is trying to say, is that making "Breakables" isn't actually realistic and doesn't work well, is buggy, and generally stupid. It's basically the reason why they never took off amongst the older truck makers. They focused on the stuff that made competition and the product we use better. Rather than this stuff, its a waste of time, and doesn't make anything better.

    eh its fun to use them. Like idk it seems more realistic to me

    • Upvote 1
  2. 22 minutes ago, Outlawed said:

    What is the point of lining up stuff ingame when you are just going to make them "breakable" (which is BS, all you are doing is allowing the beams to deform) and all of the parts are just gonna go wherever they want based on forset node numbers...

    Realism

    • Upvote 1
  3. 9 hours ago, Connor Richardson said:

    yeah, right after he flipped onto 4 wheels, there's a dude in gray who is holding his crying and/or screaming son. pretty intense stuff tbh it could have been a lot worse if it was a rock that got kicked up

    Yeah kicked up mud is hard af. Actually hurts sometimes. I've been to a few junk car races and the mud they kicked up would go into the stands a few times and it feels like plastic BB pellets hitting you.

    • Upvote 1
  4. 19 hours ago, erhminer said:

    I must say last nights show was amazing!

    Note: Could someone HMU if they have the .blend file for MetLife. :) Thx

    I'm not sure if its just me, but the Jammer/Slap Wheelie ramp seems a little off (position-wise) and the angle of the launch side of the step up ramp seems a little too high. But other than that, it looks sick!

  5. just finished watching both Foxboro and Metlife shows on youtube. I just wanna quick leave this here:

     

    The Two Wheel Skills Competition is genius! I love it so much. Its so exciting. It gives arena stars the spotlight and it gives stadium veterans something to work on (Candice Jolly, Buetow, and O'Donnell are a few good examples). Its just so creative. Like, I thought it was cool how Tom did something no one else would think of and he bent the rules and did a donut...but on two wheels! I hope this competition is brought to stadium events from the regular season because I love this!

  6. Honestly, as much as I miss tracks like WF9, Jacksonville 2010, etc., i don't mind there being dirt tracks. My only issue is that they're so similar and it doesn't make it exciting. At this point I always know what to expect in each track and normally im right with what I expect. What makes it suck tho is that it's harder to learn/do new things when the track is always of the same structure 

    • Upvote 4
  7. 1 hour ago, Painkiller said:

    Get stuff off craigslist. It's cheap. Or you can just find the warranty paper and do what it says on that.

    That's what I did considering I'm broke and I can't just "buy a new drum set" but I just wanted help based on people's experiences so I know what to expect

  8. Hey guys! I normally don't ask about anything on this part of the forum but I recently had my ROCKBAND 4 drums break by accident and I was wondering if anyone has had any experience with their warranty on getting replacement drums, guitar, etc. 

  9. 3 hours ago, Elias said:

    thanks for recommending to update the ground

    almost finished just a couple hickups 

    aint no photoshop paint but its the best i can do 

    *Nuggets*

    and freestyle 

    *Nugget*

    *Nugget*

    still need to figure out how to make the pond uncollidable and adjust some ramps

    i doubt this will be friendly for people with non gaming computers 

    #bringbackvehicles

    Holy crap I want to drive on that freestyle track so bad

  10. 8 hours ago, Elias said:

    still a wip 

    i know the rounding cars look bad because of the white line but it doesnt its not that noticeable when your just racing 

    It will look 100% better then this when i finish 

    *Pic*

    Sorry to be stupid or anything, but is that WF15? I'm not sure.

  11. Recently I've been thinking about starting to make tracks in blender. It looks super fun and I want to try to make a commitment to it. My only issue is that I'm not sure if its as fun or easy as I thought and I don't know where to start. Yes, I know theres a track making tutorial in the tutorial section but I was wondering if any of you guys could tell me what its like to start out making tracks and what kind of work you guys put into it and such, etc. Also I want to know what you guys use to make tracks, what version of the program, and if its free or not. Thank you for your patience in reading this

  12. 1. find the .truck file you want to put BKTs on in the smv4 zip or standalone zip (depending on what youre putting the tires on)

    2. open the .truck file using the notepad application

    3. scroll all the way down where it has parts saying <insert part name here>.mesh

    4. the one part you should look for is a section that says this:

    flexbodies
    ;120,128,119, 0, 0, 0, 0, 0, 0, Flag.mesh
    ;forset 119-126
    67,73,154, 0.5, 0, 0, 0, 180, 0, tirename.mesh
    forset 67, 73, 131-154
    42,48,182, 0.5, 0, 0, 0, 180, 0, tirename.mesh
    forset 42, 48, 179-202
    62,72,159, 0.5, 0, 0, 0, 0, 0, tirename.mesh
    forset 62, 72, 155-178
    37,47,205, 0.5, 0, 0, 0, 0, 0, tirename.mesh
    forset 37, 47, 203-226
     
    5. Replace the text (LABELED IN RED ABOVE) with a BKT mesh name u already have (you will have to find this yourself, some mesh names include stuff such as BKT.mesh, BKT15.mesh, BKT2.mesh, and so on.)
     
    6. save the .truck file and load the game up
    • Upvote 1
  13. (I had no idea which section to put this in and nor did I really know what to call it)

     

    Dear Community,

     

    As a member who joined this site around the time of its birth and has managed to stay active on it up until this day, I just wanted to tell you all how amazing it is to see this site still alive today. I don't mean that in a mean way whatsoever, but just being able to witness all of its ups, (V4 release, the first ever 'breakable' trucks, etc.) and downs, (the V5 incident, well known members and friends leaving the site, etc.) makes me so proud of you all to still be able to see such a community alive today. I know I've posted something like this forever ago but things have changed drastically and I feel like this community as a whole needs to understand how far they have come. Although I have never ever done a league or made any projects of any detail or significance or have had any long time friends or friends at all on this site, I've always remained active and its amazing to see how this site went from just having just a V1 truck pack and a interpretation of World Finals 9 in the downloads section, and a forum littered with 10 year olds begging for tracks and trucks, all the way to a site that has made some of the most realistic trucks and tracks I've seen, a community that has evolved, matured, and bonded(Along with making multiple organized leagues with custom tracks and trucks). I know everyone feels like this site is dying (and I seen its had that mentality since 2015), moderators and admins alike should be proud of how far they've come and that they have managed to (with the help of others in the community) keep this site alive. I feel like we as a community are slowly coming back out of the "this site is dying" mentality and I feel that we will eventually break through. This site has gone through several evolutions and I feel like we will go through another very soon. I'm sorry for those who think that this is just some spam or something, this has been in my head a lot recently after reading old topics and browsing the site. Now I know this is a long thing for me to say but seriously the fact that this site is still alive and active even after some of its roughest times goes to show how strong all of your passion for 3D design and game modding really is. It's so awesome to see people still interact and enjoy this game that's been YEARS in the works and how everyone loves (and loved) making content for us all. Now I just want to individually recognize groups for their contribution because they damn well deserve it.

     

    To all the past and present moderators and admins: Thank you so much for making this site what it is. although your position/duty on this website isn't the most fun at times, you are the main reason why the site is still living. Thank you

    To all the league organizers, fun runners, etc.: Although I've never been in a league or proper fun run, thank you for making people enjoy the competitiveness of the game and enjoy the game and put more people into the interest of this game.

    To all the active members, long timers, legends of the site, etc.: Thank you for making the site fun to talk on, thank you for keeping it active and alive along with the moderators and admins.

    To the content creators: Thank you for sharing your talent and passion and making the content what it is today.

     

    We as a community have come a long way. It may have not been the smoothest sailing at all times, but its been so much fun to ride the waves that we've gotten onto.

     

    Thank you all,

    Warwizard/Ryan

    • Upvote 14
×
×
  • Create New...