http://www.youtube.com/watch?v=HxDLaqcp41A
Just my thoughts of how it would work
Tracks would be put into the level selector
Packs go into vehicle selector
-The variations of the car being the different trucks (they can be named)
Parks config to change the parts of the truck or remove them or modify and save as a new truck
AI control for possible offline competitions?
Crushable cars with new engine and lag reduced? Probably not
Night tracks possible without having to cheat a way in
Suspensions, shocks, body, chassis all act differently adding a much more realistic feel
Everything damages to make basically breakable very do able without unrealistic destruction as parts can be assigned to break and others not (has to do with node/beam)
Bodies (like Box5GraveDigger's pack and v2) can now break but in a much more realistic manor as parts can be generated seperate from the body
Example: gravediggerhood.jbeam gravediggerdoorleft.jbeam gravediggerwindshield.jbeam gravediggerbody.jbeam gravediggerheadlights.jbeam
Stuff like that
Suspensions, transmissions, differentials, shocks, tires, brakes, springs, all can have affects on the vehicles.