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ABgamerX

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Posts posted by ABgamerX

  1. So, here's the first set of trucks that I repainted from Blue Thunder 2015, along with Lucas Oil Crusader 2016 rims. Yes, I know the body paint isn't aligned properly, but cut me some slack, they're my first trucks, lol. Also, I based this truck off of my You Tube channel icon, so it was hard to align it properly and this was the best I could do. I will put more effort when it comes to painting trucks in the future. But you have to admit, not bad for my first try, lol.

    Also, about that blue/green shine, I'll see what I can do to fix that (I think I have to edit the spec file a bit to get rid of it). But if the light shines on it just right, it gets a nice reflective/chrome shine to it in a way, lol. And I don't think I'm gonna release this, it'll just be for my personal use and for You Tube videos.

  2. 1 hour ago, Jackson Brammer said:

    So I'm having trouble with a few trucks on 0.38, they crash because they don't have "DDshocks.mesh". can somebody please tell me a truck that has this mesh so I can copy it from that into the file? thanks guys.

    You can get DDshocks.mesh by downloading the NEA&Doomsday 2015 pack: 

     

  3. 19 hours ago, Jon Cannon said:

    You would remove the filenames that have spec in them, but if those are the only filenames in the managedmaterials section then there is a .material file that you need to remove the spec lines from. 

    Edit: I made you this: 

    (Video Tutorial)

    And here is the line of regular material file coding (replace the Replace.png texture name with whatever the texture name is in the first line of coding).

    {
        technique
        {
            pass
            {
                texture_unit
                {
                    texture Replace.png
                }
            }
        }
    }

    It worked! Thank you so much, I'll express my gratitude by subscribing, lol. And since I have a huge poop load of trucks, I got a lot work to do, lol.

  4. 15 hours ago, Jon Cannon said:

    You have to remove the spec maps in the .material file/the managed materials section of the .truck file.

    Ok so I have the .truck file opened for Hooked 2015, and I found the managed materials section. So which ones do I have to remove?

     

  5. Ok, so this glitch has been happening with every version .4 game that I've downloaded, 4.5, 4.6 and 4.7. I want to do multiplayer videos, but what's the point if the paints are all messed up? These glitches haven't occurred in any .3 version, but since multiplayer doesn't work on version .3 for me, might be a different thread topic, but does anyone know how to fix this version .4 paint glitch? Here's what 90% of my trucks look like in this video:

    These paint glitches range from pure black paint, white paint, slightly darker paint, and even completely blacked-out tires so it looks like there're no textures (As seen with SUD in the video). (^ That's Hooked 2015 in the thumbnail btw)

    There are also a few other glitches mentioned, but the paint glitch is my main concern. If you have any answers/solutions then PLEASE let me know, I'll try almost anything at this point, lol.

  6. You need the Bounty Hunter 2015 pack for it to work: 

    When you have the pack, there's a file called BountyHunterCRDTieRod.mesh.  All you gotta do is rename that file so it has 2 B's at the beginning of the name.

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