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WorpeX

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File Reviews posted by WorpeX

    NAMT Tampa 2020

       792    1

    Amazing work as always! The whole NAMT series of tracks is just perfection. Love the layout of this track, it really feels like its tuned specifically for these NAMT trucks cause they're really fun to drive here!

    A super minor issue i've noticed is that if you're a little too far to the left on the ramp jump you could completely miss the checkpoint. It's possible this is intended, but it's a little annoying. Just gotta make sure you don't get too far to the left!

    USHRA Pontiac 1991

       365    5

    I had to re-watch the show to remember just how tight this turn really was at the time, it was tough to make for almost everyone at the show. You absolutely nailed it! Incredible work! Scaling is perfect for the new leafers and even pretty fun with v5.

    Houston 2022 Custom

       1,185    0

    I want to deduct a star for not having a timer but the lighting on this track is just so spectacular that I can't do it. I don't even think i'm going to use special photo tracks anymore, I'm just gonna use this baby. Everything looks like a professional made it while driving on this track, even the jankiest of my creations.

  1. Overall this deserves 5-stars for its creativity and laying the ground work for others to follow with. However, as a template chassis, its very rushed. The steering wheel is completely missing, drive-shaft doesn't line-up with anything, RII lights on truck 3 are floating in the air, missing batteries, chassis is missing shock mounts and radiator and engine fans are in the rear; even though its a front engine machine. Despite all that, I think this is a great way to kick-start a new racing category in SM! I've started building my mud truck ride, I'm curious to see where this goes from here!

  2. I'm in love with this track! It's unreal just how much detail you put into this, especially outside of the actual track. The racing course strikes a nice balance of short and fun while still being challenging. I've been having a blast with it since it came out. Thanks for putting it together!

    NAMT New Orleans 2020

       771    0

    Track itself is amazing as always! I do have an issue with the checkpoints though. After you take the jump and go around the second corner to take your second pass, if your truck even gets slightly too far left and grazes the white finish line the timer considers it a complete run and the time ends. Could have used a 5th checkpoint near the final turn to fix this.

    Edit: Thanks for the update!

    NAMT Chester 2020

       867    0

    Amazing! I live near this venue so I've been to it before. You did a fantastic job of capturing its likeness! Lots of fun to drive on this track too, the racing is really unique.

    Extreme Overkill

       1,044    2

    I love 90s Era monster trucks! This truck looks nearly perfect compared to the real deal and it looks amazing in game. It drives very uniquely compared to most trucks and while i'm having difficulty mastering it, its a blast to drive!

    Phoenix 2006

       767    0

    Very cool. Nice textures and the track looks good. Timer works great! Track is a bit short but I'm assuming this is a replica so nothing you can do about that. The hairpin turn is also brutal to make but thats what make it fun!

    KOTH: Japan

       663    0

    Really unique! Fun to drive with a layout i've never seen before. Timing system works great. Floating magical pixie dust is kinda weird but definitely adds to its magical atmosphere!

  3. If it weren't for Rep Fan I doubt I would have found my way to sim-monsters at all. I must have downloaded at least half of his trucks on MTM2 and if I was looking for a specific truck, I would always pick his over anyone else's. This re-creation of Extreme Insanity is super well done! I hadn't heard about Rep Fan's passing before this, but i'm so glad that we have a truck in SM to remember him by!

    • Like 1

    Copenhagen 2020

       333    0

    Getting threw the tiny door to get to the track is a pain. Then you can't actually drive to the other side of the track without setting off the script. So you have to drive over there, then reset your vehicle so you can actually race.

    But, its a short drag with a timer on a hotwheels tour track.... and that's pretty awesome!

  4. Sorry, something is messed up with this track. The black jump ramp doesn't work at all, on either the racing or the freestyle tracks. Truck tires get stuck while going over it. The Black car which is inside the car stack in front of it on the freestyle version was painted with tar. Truck tires immediately get stuck and trapped on it. Not much else to do here once you take away this jump feature. The bus jump is nice though. It's a short drag track so obviously no timer on it.

    Edit: Apparently i've been informed that this jump ramp is not for monster trucks, its for cars. I don't understand why the collision mesh can't be fixed to work with both so that everyone can have fun. But hey, what do I know.

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