This is the updated version of my truck for leagues happening from the end of 2014 through 2015. This truck features a new paint as well as update parts and chassis components.
Credits:
Body: Codemasters
Chassis: Kozak
Parts: Klayton, Johan, Donnelly, Zach Steele, Matt Wilkinson, V4 Pack Makers
Paint: Devin Doss
Suspension Settings: Me
Horn: Devin Doss
Tires: Klayton (Added White Lettering: Me)
Rims: Johan
Sorry if I forgot anybody.
Also, I reserve the right to use this truck in leagues as this is my personal custom truck, and my only.
Make sure to redownload the newer version and copy and replace it into your pack as a few things changed in the truck file.
I am re-uploading this truck due to the major changes it underwent in mesh updating, physics updating and truck file updating.
As you can see by the picture at the bottom, you can select variations of the truck (Regular, Bodyless, Travel Tires and Bodyless Travel Tires) by a drop down menu when selecting the overall truck, 2015 Monster Energy Pro 4, ingame. I take no credit for this awesome feature, I just took the idea from Danny Mackey and whatever sources he used to find that.
This is my personal truck, so you can't use this for use in leagues, funruns or other events. In the rare chance that I let you drive it, you could try messaging me on AIM.
Credits:
Paint: Devin Doss
Body: Codemasters
Tires, Axles, Knuckles: Klayton Haylog
Sway Bars, Tie Rods, 4 Links, Drive Shafts, Rims, Shocks and other various parts; Johan Seminario
Go Pro and Engine: Wambo and Matt
Various incab props: Daniel Donnelly, Johan Seminario, RKM and Crazy
Driver: Wambo and whoever he got it from
Chassis and header; Kozak
Other Various Parts: V4 Pack Contributors
Truck File drop down menu thing: Danny Mackey
Placing everything together and a few props: Me
Enjoy the truck!
This is my personal truck, please ask before signing up in it.
This is a truck.
Body and Tires: Andrew Sheets (Modified by me)
Chassis: Kozak
Paint: Devin Doss
Engine and Driver: Wambo
Most of the props: Johan Seminario
Other Parts: Various SM Creators
This is not an open custom, this is my big truck.
This is obviously on the NAMT settings.
Go into the graphics settings and check the "Render Video Cameras" box to get the backup camera to work. It's very helpful for those Dan Evans moves.
That is all.
Thank you to @Double.D ッfor painting this truck.
Not an open custom.
Here is the Track for MROR Today. Fun, straight line drag raceway with a table top and car stack.
Credits:
Klayton: Skybox Texture, dirt texture, crowd texture
Danny: cars
sim-monsters: various textures
I hope you enjoy the track!
@Edy and I have been working on this for a little bit. They're pretty fun.
DISLCAIMER: THE ORIGINAL MODEL FOR THIS CAME FROM MX VS ATV
@Edy did a lot of the changes to the original model to make it better represent the Monster Jam Speedsters.
This node beam was built completely from scratch by @Edy and I, with @DannyMackey providing assistance with the submesh, and @Wambo assisting early on in the project.
Installation Directions
Install Speedsters.zip and MJSpeedsterSkins.skinzip to your mods folder or whatever subfolder you install your vehicles to. Make sure to keep the two files separate.
How to make your own Speedster Skins
-Download SpeedsterTemplate.zip
-Open SpeedsterProps-Template.png in a photo editing software of your choice and create your own skins and part colors using the provided bake and prop colors sheet
-Rename "Template" to the name of your vehicle.
-Open (VehicleName)Speedster.skin
-Change every instance of (Vehicle Name) to the name of your vehicle. Make sure to remove parenthesis
-Make sure that the 2nd texture listed under the "replaceTexture" section matches the name of your SpeedsterProps texture
-Create a zip with your SpeedsterProps texture, preview image, and .skin file
-Rename the .zip extension to .skinzip
-Place the .skinzip in your mods folder, of whatever sub folder you install your vehicles to
Credits:
Node Beam - @AaronLurieand @Edy
Body and Chassis Modifications - @Edyand @AaronLurie
Rims Model and Texture - @Edy
Tire Texture - @Edy
ISP Seat - @Steele
Dashboard and Steering Wheel - @AaronLurie
Driver - @Wambo
This is definitely a track. Surely one of them.
I spent too long on this.
This track is only guaranteed to work on Rigs of Rods 0.4.8
These are the people that have their content on this track:
Aaron Lurie
Danny Mackey
Klayton Halog
MaxDMan
Other people who provided various goods and services:
Jon Zimmer
Blair Lockhart
Devin Doss
Jack Merkle
Andrew Sheets
4x4Convoy
Julio Vellon Jr
Joshua "m1cks" Micks
Mason Runkel
A few things to note:
Shadows
This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8.
Races
There are working timed races on the racing version that work in ROR 0.4.8.
If you cross the start line before the race, simply reset your truck to cancel the current race.
Yeah, that should be everything.
I appreciate everyone that has helped get this project to the level that it's at.
Have fun!
THIS TRACK IS 0.37 AND 0.4 COMPATIBLE
This is a pretty solid track from a while ago, just got to releasing it now.
Thanks to Zach Nicholas for converting this track to 0.4 for all to use.
Some credits:
Monster Truck Throwdown
Klayton
Maxdman
Me
Other people that I forgot
The track has some shading errors and doesn't look the greatest, but thanks to some people, it is very much race-able with a realistic and fair race course.
Freestyle is fun to.
Enjoy.
This pack includes 3 Mud Trucks:
Aaron Lurie's Blue Bandit II
Mason Watts' Flashback
Devin Doss' Vertigo
It was easier to release it in a pack since these 3 truck all used similar parts.
Feel free to use any tires, rims, or other parts from this pack for your own truck!
Credit:
Body From Blue Bandit and Flashback: DiggerFan
4 Links, Tie Rods, ect: Johan Seminario (Off of Mopar Magic)
Paints for the trucks are made by their owners
Tires: Matt
Rims: Johan (Edited by me)
Chassis: Kozak
Various Other Parts: V4 Pack Contributors
Thank you to everyone who helped with parts for these trucks!
The owners of these trucks have the right to have first pick at them in any mud truck related events.
Another track.
This is jersey style, the monster jam one. You start on the turning obstacles.
Big ups to my guys over at the sketchup warehouse.
Good.
First week of NAMT, woo.
Another track.
San Antonio 2011, you know the drill. 3 hits on the racing lanes.
A very slippery track that should make for some great action in this weeks Monsters of ROR!
Credits:
Skybox texture- Rockcrwlr
Cars- Mark Colineri
Ocala speedway model- Coconutmen
Obstacles- Me
Others- Google and Sim-monsters
I hope you guys enjoy the track!
Monster Jam.
Thank you to the people that sent me the graphics for the ribbon board and video board.
THIS FILE ONLY WORKS IN BLENDER 2.79
Credits:
Stadium model and various textures - @AaronLurie
Parts of the old model and various textures- @RockCrwlr
Pirate ship and various textures - @Chris B
Various textures - @maxdman
Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
After a great event at Anaheim for Monsters of ROR, we travel to Rosemont for our next event.
Credit:
Dirt: Sim-monsters
Cars and car textures: Mark Colineri
Photos for scoreboard: Google
Metal texture and Crowd: Rockcrwlr
other textures: google and sim-monsters
Enjoy the track and the little animations I included
Here it is.
Big thanks to @Edyfor a lot of the amazing textures on this arena.
I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.
BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT
This will properly apply all modifiers for the export.
As always, I have included a very necessary collision mesh. Here is the details on how to use that.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
RoyalFarmsArena.mesh
1, 1, 1
beginmesh
mesh RoyalFarmsArenaCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Our first stop for the Monsters of ROR Fairgrounds Season
The racing course is simple, start at the base of the ramp, chicago style around the jersey barriers and dirt roller, first person to cross the last car on their finishing car stack after 3 hits wins.
Credits:
track model, stands, wall, jersey barrier- Me
Skybox Texture- Rockcrwlr
Cars- Mark Colineri
other textures- Sim-monsters and google
If I missed anyone, sorry!
Enjoy!
Another collaboration between @Edyand I. Edy made the stadium model and I made the track. Have fun.
Very easy track paint on this track. Because there are no lines (Like at the real show), you start between 2 cones and finish between 2 cones. This is the track for MROR this weekend.
Credits:
Me: Track model, Edited car texture. Cones
Google: Some textures, Stadium Model
Klayton: Cars, car textures and buses, Other textures
Brian: Car models and textures
If I forgot anyone, let me know.
Enjoy!
This is the track for the first event of the Sim-Monsters All Star Challenge
Credit:
@DannyMackey Stadium Model, Various Models, TestMobile Car Models
@Double.D ッ Team banners
@AaronLurie Track model and Paint
Textures.com - Various textures
Turbosquid - Picnic Table
This track is only guaranteed to work on ROR Version 2020.01 and newer
This is the finale track for the SMRA season. This track takes place at Mile High Stadium in Denver, Colorado. The track is based on a 2 day layout with freestyle being majorly different from the racing track which happens to be a St. Louis style starting behind the base of the massive table top.
Some people who helped with this track:
Kayton: Banners, Cars and textures, Tarp, Container texture (edited by me), Dirt, skyline
Dan Agosh: SMRA logo, freestyle obstacle suggestions
Danny Mackey: Paint and obstacle ideas
Me; track modeling, paint, texturing the stadium
Google Warehouse: Stadium model
Very fun track and it should lead to a fun show!
If I forgot anyone, just let me know!
Enjoy!
Here is the track for the West Tour for SMRA this weekend. It is a jersey style track with the starting hills in the middle of the turning doubles.
Sorry about all the car models floating outside.
Credits:
Track Model and Paint: Me
Car models: Danny Mackey
Car Textures: MTM2
Textures: Klayton, Google, and other various track makers
Stadium Model: ARF
Sorry if I forgot anyone.
Enjoy!
This track is for SMRA use, but can also be used for other recreational possibilities.
People who contributed to this track:
Me, Danny, Klayton, Chadwick, Mason, Hotshoe, Edy, and many others
This track will work in both 0.37 and 0.4.5.