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AaronLurie

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Files posted by AaronLurie

  1. This is the track for the first event of the Sim-Monsters All Star Challenge 
    Credit:
    @DannyMackey Stadium Model, Various Models, TestMobile Car Models
    @Double.D ッ Team banners
    @AaronLurie Track model and Paint 
    Textures.com - Various textures
    Turbosquid - Picnic Table 
    This track is only guaranteed to work on ROR Version 2020.01 and newer

    1,406 1
  2. After a great event at Anaheim for Monsters of ROR, we travel to Rosemont for our next event.

    Credit:
    Dirt: Sim-monsters
    Cars and car textures: Mark Colineri
    Photos for scoreboard: Google
    Metal texture and Crowd: Rockcrwlr
    other textures: google and sim-monsters

    Enjoy the track and the little animations I included
    577 2
  3. The track for the SMRA Finals, that's about it.

    Credits:

    Stadium: Google Warehouse
    Track Model and Paint: Me
    Car Models: Danny Mackey and Klayton Haylog
    Car Textures: MTM2
    Stadium Textures: Google, Klayton, Danny and Various other Track Makers

    Sorry if I forgot anyone
    Enjoy!
    1,243 4
  4. Here is the track for this weeks SMRA event.

    Credits:

    Me: Arena Model, Track Model, Track Paint
    Klayton: Various track and arena textures
    Danny Mackey: SMRA LED Texture and Car Models
    MTM2: Car Textures
    Mason Watts: Scoreboard Texture
    785 0
  5. Here it is, Foxboro 2014 from the Path of Destruction Tour. Please note that there is a shading error on top of the dirt hill, I couldn't figure out how to fix it, but it doesn't really matter. Jersey style racing with the inflatables and a fun freestyle course.

    Credits:

    Google Warehouse: Stadium
    Klayton: Textures, Cars, Car Textures, Advertisements, Container texture
    Danny: Vans (Textures from MTM2)
    John Dough: Inflatables
    Me: Track model, Paint and inflatables textures.
    Gabe: Scoreboard texture

    High quality and FPS versions
    Enjoy!
    2,135 7
  6. Very easy track paint on this track. Because there are no lines (Like at the real show), you start between 2 cones and finish between 2 cones. This is the track for MROR this weekend.

    Credits:

    Me: Track model, Edited car texture. Cones
    Google: Some textures, Stadium Model
    Klayton: Cars, car textures and buses, Other textures
    Brian: Car models and textures

    If I forgot anyone, let me know.

    Enjoy!
    1,088 5
  7. Well, the first Holiday Havoc ran back in December of 2012, and it is back for a 2nd year, except this time it is being ran by Dylan Bernier! The tricky racing style and huge obstacles are bound to throw even the more experienced drivers for a ride they aren't expecting.

    Credits:

    Stadium- Dylan Bernier
    Stadium Textures- Banners (Klayton) and everything else is from Sim-Monsters Tracks
    Track Modeling, Track textures and exporting- Me
    Vehicles and their textures- Klayton

    And here is how you run this tricky track!



    Enjoy!
    532 3
  8. Alright, here is the track we will be using for the Monsters of ROR Fairground season finals. It has an interesting racing course and I hope everyone has fun driving on it.

    Credits:
    Dirt and Cars- Klayton
    Stands- Crazy? (I think)
    Concrete and skyline- Klayton
    Everything else- Sim-monsters and google
    619 0
  9. Here is the Track for MROR Today. Fun, straight line drag raceway with a table top and car stack.

    Credits:
    Klayton: Skybox Texture, dirt texture, crowd texture
    Danny: cars
    sim-monsters: various textures


    I hope you enjoy the track!
    667 0
  10. The last arena show for Monsters of ROR takes place at East Ruthersford!
    A nice, simple track that features straight line racing.

    credit:
    arena model- Me
    textures- Sim-Monsters
    cars and car textures- Mark Colineri
    track paint- me

    Sorry if I forgot anyone!
    Enjoy!
    869 3
  11. well, Here is the first stop for the Monster Jam portion of Monsters of ROR. This event will be ran on the 23rd, and you should check the show line-ups to see if you are going to be there!

    credits:

    cars, car textures, metal texture, crowd texture, and dirt- Rockcrwlr
    wall banners- sim-monsters
    other textures- google

    the rest is made by me. Sorry if I missed anyone

    Enjoy!
    635 0
  12. Fixed this track, Aaron gave me perms to re-upload. gg
    1,084 6
  13. THIS FILE ONLY WORKS IN BLENDER 2.79

    Credits: 
    Stadium model and various textures - @AaronLurie
    Parts of the old model and various textures- @RockCrwlr
    Pirate ship and various textures - @Chris B
    Various textures - @maxdman
    Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)

    If I missed anyone, let me know and I'll add you to the list.

    All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.  
    Let me know if there are any problems with the model or the textures and I'll get it fixed. 

    COLLISION MESH DETAILS:
    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:


    THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 
    192
  14. LAYER 1 OF THE BLEND FILE IS THE WORLD FINALS VERSION
    LAYER 2 IS THE REGULAR VERSION WITH FULL CROWD
    LAYER 3 IS THE COLLISION MESH

    Credits: 
    Stadium model and various textures - @AaronLurie
    Various textures- @RockCrwlr
    Various textures - @DannyMackey
    Various textures and AC Unit Model - @maxdman

    If I missed anyone, let me know and I'll add you to the list.

    All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.  
    Let me know if there are any problems with the model or the textures and I'll get it fixed. 

    COLLISION MESH DETAILS:
    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:


    THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 
    140
  15. THIS FILE ONLY WORKS IN BLENDER 2.79
    Another stadium model for you all to make some amazing tracks in. 
    Credit goes to @maxdmanfor the lighting structure above the stadium as well as some textures
    This model also uses some textures from @RockCrwlr
    I have included a collision mesh on the second layer of this blend file, here are some instructions on how collision meshes work.
     
    Please also note that this model uses UVTex as the uvmap name. You will either need to use the same map name for your other objects or join the stadium together and rename the map. 
     
    COLLISION MESH DETAILS:
    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
    MetlifeStadium.mesh
    1, 1, 1
    beginmesh
    mesh MetlifeStadiumCollision.mesh
    stdfriction gravel
    endmesh
    end
    THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 
     
    65
  16. Here it is. 
    Big thanks to @Edyfor a lot of the amazing textures on this arena. 

    I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.

    BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT
    This will properly apply all modifiers for the export. 
     
    As always, I have included a very necessary collision mesh. Here is the details on how to use that.

     
    COLLISION MESH DETAILS:
    YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
    RoyalFarmsArena.mesh
    1, 1, 1
    beginmesh
    mesh RoyalFarmsArenaCollision.mesh
    stdfriction gravel
    endmesh
    end
    THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH. 
    REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING 
    120
  17. Use this for your tracks. I love tracks. 
    Keep in mind, this is the truck at ride height. 
    98
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