This is the track for the first event of the Sim-Monsters All Star Challenge
Credit:
@DannyMackey Stadium Model, Various Models, TestMobile Car Models
@Double.D ッ Team banners
@AaronLurie Track model and Paint
Textures.com - Various textures
Turbosquid - Picnic Table
This track is only guaranteed to work on ROR Version 2020.01 and newer
After a great event at Anaheim for Monsters of ROR, we travel to Rosemont for our next event.
Credit:
Dirt: Sim-monsters
Cars and car textures: Mark Colineri
Photos for scoreboard: Google
Metal texture and Crowd: Rockcrwlr
other textures: google and sim-monsters
Enjoy the track and the little animations I included
The track for the SMRA Finals, that's about it.
Credits:
Stadium: Google Warehouse
Track Model and Paint: Me
Car Models: Danny Mackey and Klayton Haylog
Car Textures: MTM2
Stadium Textures: Google, Klayton, Danny and Various other Track Makers
Sorry if I forgot anyone
Enjoy!
Here is the track for this weeks SMRA event.
Credits:
Me: Arena Model, Track Model, Track Paint
Klayton: Various track and arena textures
Danny Mackey: SMRA LED Texture and Car Models
MTM2: Car Textures
Mason Watts: Scoreboard Texture
Here it is, Foxboro 2014 from the Path of Destruction Tour. Please note that there is a shading error on top of the dirt hill, I couldn't figure out how to fix it, but it doesn't really matter. Jersey style racing with the inflatables and a fun freestyle course.
Credits:
Google Warehouse: Stadium
Klayton: Textures, Cars, Car Textures, Advertisements, Container texture
Danny: Vans (Textures from MTM2)
John Dough: Inflatables
Me: Track model, Paint and inflatables textures.
Gabe: Scoreboard texture
High quality and FPS versions
Enjoy!
Very easy track paint on this track. Because there are no lines (Like at the real show), you start between 2 cones and finish between 2 cones. This is the track for MROR this weekend.
Credits:
Me: Track model, Edited car texture. Cones
Google: Some textures, Stadium Model
Klayton: Cars, car textures and buses, Other textures
Brian: Car models and textures
If I forgot anyone, let me know.
Enjoy!
Well, the first Holiday Havoc ran back in December of 2012, and it is back for a 2nd year, except this time it is being ran by Dylan Bernier! The tricky racing style and huge obstacles are bound to throw even the more experienced drivers for a ride they aren't expecting.
Credits:
Stadium- Dylan Bernier
Stadium Textures- Banners (Klayton) and everything else is from Sim-Monsters Tracks
Track Modeling, Track textures and exporting- Me
Vehicles and their textures- Klayton
And here is how you run this tricky track!
Enjoy!
Alright, here is the track we will be using for the Monsters of ROR Fairground season finals. It has an interesting racing course and I hope everyone has fun driving on it.
Credits:
Dirt and Cars- Klayton
Stands- Crazy? (I think)
Concrete and skyline- Klayton
Everything else- Sim-monsters and google
Here is the Track for MROR Today. Fun, straight line drag raceway with a table top and car stack.
Credits:
Klayton: Skybox Texture, dirt texture, crowd texture
Danny: cars
sim-monsters: various textures
I hope you enjoy the track!
The last arena show for Monsters of ROR takes place at East Ruthersford!
A nice, simple track that features straight line racing.
credit:
arena model- Me
textures- Sim-Monsters
cars and car textures- Mark Colineri
track paint- me
Sorry if I forgot anyone!
Enjoy!
well, Here is the first stop for the Monster Jam portion of Monsters of ROR. This event will be ran on the 23rd, and you should check the show line-ups to see if you are going to be there!
credits:
cars, car textures, metal texture, crowd texture, and dirt- Rockcrwlr
wall banners- sim-monsters
other textures- google
the rest is made by me. Sorry if I missed anyone
Enjoy!
Fixed this track, Aaron gave me perms to re-upload. gg
THIS FILE ONLY WORKS IN BLENDER 2.79
Credits:
Stadium model and various textures - @AaronLurie
Parts of the old model and various textures- @RockCrwlr
Pirate ship and various textures - @Chris B
Various textures - @maxdman
Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
LAYER 1 OF THE BLEND FILE IS THE WORLD FINALS VERSION
LAYER 2 IS THE REGULAR VERSION WITH FULL CROWD
LAYER 3 IS THE COLLISION MESH
Credits:
Stadium model and various textures - @AaronLurie
Various textures- @RockCrwlr
Various textures - @DannyMackey
Various textures and AC Unit Model - @maxdman
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
THIS FILE ONLY WORKS IN BLENDER 2.79
Another stadium model for you all to make some amazing tracks in.
Credit goes to @maxdmanfor the lighting structure above the stadium as well as some textures
This model also uses some textures from @RockCrwlr
I have included a collision mesh on the second layer of this blend file, here are some instructions on how collision meshes work.
Please also note that this model uses UVTex as the uvmap name. You will either need to use the same map name for your other objects or join the stadium together and rename the map.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
MetlifeStadium.mesh
1, 1, 1
beginmesh
mesh MetlifeStadiumCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Here it is.
Big thanks to @Edyfor a lot of the amazing textures on this arena.
I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.
BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT
This will properly apply all modifiers for the export.
As always, I have included a very necessary collision mesh. Here is the details on how to use that.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
RoyalFarmsArena.mesh
1, 1, 1
beginmesh
mesh RoyalFarmsArenaCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Use this for your tracks. I love tracks.
Keep in mind, this is the truck at ride height.