Jump to content

Helen Weales

Members
  • Posts

    359
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by Helen Weales

  1. In my opinion, it's a million times more difficult and time-consuming to make models from scratch in Blender than in SketchUp. Blender is best for finishing touches and modeling, though. But you really should try out the SU extension called "RoundCorner", it will turn ramp-building into a task that takes seconds. Edit: here is an example of a (very rough & quick) ramp similar to a section of yours using RoundCorner. I could have set this to use a lot less sides (this is just what I have it set to for something else I'm working on and didn't want to lose the setting):
  2. Nice to see another SketchUp user. You might be interested in a plug-in called RoundCorner. It will automatically round off corners and transitions. For instance it could be used on your track for the corners of the ramps and where they connect with the flat ground, which would otherwise have to be done manually which can be time consuming.
  3. I'll try to not post so many updates for this track from now on, but I'm pretty excited about the addition of the LED lights on the thruways. None of the colors are final, but I think they add something extra to the driving experience. I also made the geometric sculpture transparent pink "glass" (I really wish there was a way to make things simultaneously transparent and mirrored in RoR). I also added some actual terrain to one of the straights which can be pretty tricky if not driven through at a high enough speed, which can be seen in the last photo. Edit: I would like the red LEDs under the finish to change from green to red once driven through -- does anyone know if this is possible?
  4. BF 4?! Awesome! And if I may, I would suggest making the wheel wells less square.
  5. I've been painting cars and tweaking the terrain/textures. It's been really difficult getting the sand colors on the cars and the track texture to match because the cars use a spec image and the track doesn't, so they don't show up the same in RoR. Overall there are still lots of rough areas but I think it's coming along nicely.
  6. Still very early in progress, but it's quickly coming together. This track is extremely difficult (and fun!) to drive.
  7. Finally started working on the Dakar-inspired track again. This is a VERY early version, but it has pinkish-colored sand and shiny geometric mountains, like faceted gemstones; as if they are growing out of the sand. I thought it would be fun to have another alien-looking track, like the one with blue dirt. This is one of the final tracks I need to finish before the entire POWERTRAX pack can be released.
  8. Thank you. I use Sketchup and Blender for the modeling, CorelDRAW and Photoshop for the textures.
  9. I decided to close most of the grille on my electric F-150 and change the chrome to a dark mirrored-grey color, which I think seems more appropriate for an electric vehicle. The large honeycomb openings it had before always bothered me as it resembled an ICE vehicle too much, although there is still honeycomb in the back of the (now) small openings. Electric vehicles still need openings for cooling, but they don't need large ones (actually modern ICE vehicles don't either, it's mostly a marketing gimmick). I'm thinking a matte version of the same dark grey could look nice too, maybe better; as might using the body color for a sportier look (for other trucks at least, looked bad with this one).
  10. See "instructions for use" in the information above.
  11. I just uploaded the second POWERTRAX preview beta pack for anyone interested.
  12. Version 0002

    344 downloads

    This is the second truck/track beta preview of the POWERTRAX electric monster truck series. It includes two tracks, and three trucks with road tires -- one from each brand. The tracks are compatible with versions 0.37-0.39.7, although the trucks are compatible with newer versions as well. In the future, the entire series will work with 0.37 and up. I consider these to be Stage 3.5 racing trucks (with an all-new type of futuristic MT, Stage 4, on the drawing board). The handling and speed of these trucks are not entirely realistic by today's electric monster (BIGFOOT 20, which is underpowered and heavy), but rather are balanced between what the future could hold if monster trucks had Formula 1/WEC team budgets to explore new technologies and materials, and simply being fun and challenging to drive from a gaming perspective. They are (purposely) difficult to drive, and although each brand is somewhat different in terms of handling characteristics, it is entirely possible for each to achieve near-identical results using any of them. Results will depend on your driving style. Remember, sometimes slower is faster. The two tracks included are rounds 02 & 05 -- 02 is all concrete, while 05 is a mixture of asphalt and mud. Because round 05 is a combination of different surfaces, either dirt/mud or road tires can be used (the first preview pack includes three trucks with dirt/mud tires); it really depends on which portion of the track you feel most confident on. The start/finish posts have "lights" on the top -- green is for start while red is for finish (see photos below). Round 02: Round 05: As for rules of racing (that I like to use), the lines and posts are there for a reason. At least two tires must remain within the racing lines at all times, providing the truck doesn't benefit in lap time, e.g. two tires over lines to cut a corner is not acceptable, while two tires leaving an outside line or coming off a jump is. All four tires must hit the jumps. Some notes: Because this series was not originally intended to be released, each track only has a single lane for single truck runs. There are no motor sounds as of yet & there might be minor texture/alignment issues with trucks/tracks All of the textures were made to be used in Caelum sky mode, and although Sandstorm will work, it might not look pleasing to the eye. Each brand (and truck) have different handling characteristics, these three trucks best represent each brand. Instructions for use: Extract the ZIPs from the main one (POWERTRAX Beta 0002 - 2017-01-28.zip). I advise keeping them in the ZIPs. If you decide to extract them to a folder, DO NOT put everything in one folder as certain files might be overwritten! Place them where you would put your normal trucks and tracks, or make a POWERTRAX folder. It's up to you. Go racing! Credits: Helen Weales -- everything except for the following (all of which were modified): Straker shocks & (parts of) the frame - Outlawed Seats - Crazyman444 Driver bodies - Racing Sim Developers Group Apologies if I left anyone out, I started this project three years ago! I hope everyone enjoys this preview, and I would love to hear your thoughts! -HW
  13. At this point, we might as well call this the Watch Garrett Stroke Himself Thread. Still starting new projects daily. Still ignoring all of the good advice received by various members. Has seemingly learned nothing new. Work still looks like what would be expected from a first-time project by anyone else -- at best. Likely causing other contributors to post less (or maybe he just posts so much it seems that way). ¯\_(ツ)_/¯
  14. I was thinking the exact same regarding the text. If not gray, maybe a color-shifting/chrome silver or something? Overall it looks very nice and clean, but there is some clashing throughout because there are so many blue hues being used simultaneously. For instance, the cyan portion that the name sits on clashes with the main body color, as do the shock and wheel trim as they add two extra types of blue. I would try taking the main body color, and adjusting only the lightness and saturation. Otherwise I think it looks really great.
  15. No, they weren't like you. While everyone has to start somewhere, most people take criticism received and use it to improve their content -- content that they create because they ENJOY it, not because they want recognition. That is the point of a thread like this, to receive feedback from other users to improve content. You have proven you do not listen, nor do you care what others think, and your work suffers because of it; and your current projects seemingly show no improvement over your first ones. I'll give you one last piece of advice (even though you probably won't listen): If I were you, instead of starting a million new projects per week and posting updates every time you move a part a 1/16th of an inch, I would halt all projects and spend my time developing 3D modeling and graphic design skills; or I would stop making RoR content entirely and find some other way to pass the time.
  16. Okay, about Garrett's paint -- I think the main issue is he mostly uses the basic palette colors from whatever editing program being used. This often gives the illusion of looking "cheap" or reminds one of clip art whereas custom colors don't as much. Another issue is there is no sheen to anything on the trucks, everything is flat, I can only assume his graphic card doesn't allow for any more. If so, turning up the graphics up for screenshots would help immensely. But overall most of the colors being used also do not work well together. Garrett, if you're serious about graphic design, I recommend reading a bit on color theory and studying existing designs that use lots of color (of any sort of object/product; painting, clothing, race cars, product packaging etc). One last thing I recommend (if you're serious about graphic design), find out if you have any sort of color blindness -- approximately 40% of men have some form of it so it's important to know. I hope none of this seems rude, I'm only trying to be helpful because I can tell you work very hard and are really trying. Keep it up, but take it slowly. @Garrett Hanson
  17. Is it just me, or does something feel off about the speed and overall physics? I believe someone used the term "floaty" previously, that's how it seems to me.
×
×
  • Create New...