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Helen Weales

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Everything posted by Helen Weales

  1. Do you have a non-baked tire texture that you wouldn't mind sharing?
  2. Oh sh!t here we go, Fastrax, with the original body (the best one)! If you need help with the paint, let me know!
  3. Thanks, that took care of the darkness issue (haven't experienced this with other stadium tracks, I wonder why it happens with yours?). The cars are still non-collidable, unfortunately. Is anyone else having this issue?
  4. For me, the crushable cars are non-collidable and the lighting inside of the stadium is really dark. Any idea why?
  5. Very nice work. Crushing the cars until nothing is left is a blast!
  6. Do these trucks use material files or managed materials in the .truck file? I'm not exactly sure what the difference is, but I think the later has a tendency to cause issues. I use only .material files and I've never had a spec map issue with any version of RoR, from .37 to .4.5.
  7. This is not true as I have explained in other posts: 1. Trucks are compatible with .37 and up provided they include all necessary files and have properly written material files. Every error I have seen has been because of incomplete and missing files (including white tires), which is down to trucks not being standalone. 2. The speed does not appear to actually be different. The difference you are seeing is .37 shows only the "car speed", while .4.5 shows "wheel" and "car speed". Observe both. For me, the car speed in .37 matches the wheel speed in .4.5., with the car speed being 3 MPH slower (e.g., 13 MPH in .37, 10 MPH in .4.5.1). It's logical to conclude that.37 is inaccurate because every version post .37 are exactly the same. I've done various tests with the same trucks and tracks in 3 different versions (.37, .39.5, .4.5.1) and they all had the same results. The best example I can give is I compared the same truck using the same large jump, and always landed in the same spot in all three versions. If there was truly a 10 MPH difference the results would have been quite different. If .4.5 feels different, it's likely because of the massive framerate improvement. The only difference I found was .37 either doesn't support, or has different code for anti-lock brakes.
  8. I was planning on making a more detailed thread on this subject, but I'll just post here. First, trucks are 100% compatible with ALL versions of RoR provided they were written and packaged correctly -- a lot here are NOT even if they claim to be standalone. In my opinion, it's best if everything is standalone and stays in a ZIP -- you will have a much cleaner library using this method. An interesting (and important) .4.5 note is if a truck is missing files, it will still load whatever it can and let you use the truck rather than giving an error and crashing. That is, I've yet to see an error for a truck. As for tracks, I have created a conversion tutorial. The following is a post I made in another thread, and explains why anyone using .37 should switch to (literally) anything else:
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