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Chris Hamilton

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Everything posted by Chris Hamilton

  1. Pretty busy lately, haven't been able to paint much. Credit to Roach for the original paint he did way back in the day like 2012 or something.
  2. It's painted, I just haven't done anything that.
  3. Looks good, although that's the Krazy Train body I made in like 2013, and I'm sure someone could update it to make the body a higher quality/not as poly. It's the one and only body I've ever made, and I think someone else can do better for today's standards.
  4. Not as much time to devote to paints, but sometimes you just get the creative mind necessary to sit down and paint a few. All still need minor work but hey, it's still something.
  5. Last set of paints for me for awhile, going to take a long extensive break because work reasons. A lot of these paints were super fun to make, and I can't wait to do more! Huge thanks for @Andrew for the bodies!
  6. These trucks were pretty fun to make! Except Shock Therapy, that one was tedious. Either way, still some minor stuff that I do need to fix on all my paints, but liking the progress so far!
  7. Probably the last big update before I go on a small 2 week vacation back home in Arizona. I do have plans to do more, but I still have to get some bodies for some trucks that I want to do. Shout out to @Andrew for the awesome S10 body! Every single truck I've done so far will probably get touched up here and there to clean up the UV map as well as the overall paints, but I still got a lot of work ahead of me!
  8. Got some easier schemes knocked out, and also revived an old favorite. Still lots of work needs to be done!
  9. That moment when you realize A LOT of trucks use a very similar body...oh well.
  10. The start of something big, most of this was hand painted and I was really happy the way all of these came out. It will be awhile before these get in game, because I have A LOT more trucks to do, but a small teaser of what I'm working on for now.
  11. I'd try messing around with some graphic settings in the Nvidia Control Panel for Blender, see what could be causing it. Possibly Vsync or some other options
  12. In my Nvidia Control Panel, I specifically made Blender run on integrated graphics since I'm on a laptop with a Nvidia 960M inside as well, and that removed the weird trails on my blender.
  13. sure, why not Name: Chris Hamilton Truck: Earth Shaker Discord: Chris Hamilton#1074
  14. Do the names bother you online? Have no fear, we have finally cracked it to remove the names online for Rigs of Rods 0.4.6. Huge thanks to Aaron Lurie for the help he did with figuring it out, and it's as simple as dropping the OrgeCore.zip into your Rigs of Rods directory, replacing the original. Always remember before you do anything with the root folders, back up anything and everything before you modify it. Other than that, enjoy! http://www.mediafire.com/file/hbar34ouj7h382h/Name+Removal+RoR+0.4.zip
  15. Chris Hamilton Ice Cream Man Chris Hamilton#1074
  16. Name: Chris Hamilton Truck: Earth Shaker Discord: Chris Hamilton#1074
  17. Ignore my driver suit being in there, used my truck as a base. Early stages for Josh Gajewski, his Kontrol Freek for 2018. Pretty happy on how the paint came out. Should be out and finished soon.
  18. Driver: Chris Hamilton Truck: Over Rev'd Discord: Chris Hamilton#1074 Hometown: Phoenix, Arizona Download Link: Truck Song:
  19. Version 1.0.0

    955 downloads

    Took some time, but finally got my custom truck finished and stepped it up to match the quality standards of today. It was an enjoyable project that I'm glad I put time and effort into this and I think it came out great! This will be my truck I'll be using for pretty much any custom league, and for the upcoming NAMT season. Huge thanks to Chadwick Deerfoot, Ryan McCauley, Devin Doss, Zach Steele, Danny Mackey, and whoever else helped with the outcome of my truck. There are 3 versions you can pick from, all for Rigs of Rods 0.4. Full Quality Has the original images, ranging from 1024x1024 to the biggest image being 2048x2048. It will be the nicest looking out of the 3, will require an above average computer to use. FPS Version Not as important images are cut in half, most are 1024x1024, but the main body components such as lexan and the paint are kept at 2048x2048. Middle road option and requires an average computer to run. Potato Version All images are cut in half, ranging from 512x512, and the biggest image being the paint at 1024x1024. If having frames is a problem, this is the version for you. Lookout for the blends pack in the Truck Scrapyard section so you can use all the parts I used on my truck for your truck in the future. Not sure if it works on 0.37/0.38, as I use 0.4 now and that's all I have. Other than that, enjoy! She's photogenic too, so take all the screenshots you want! Credits: Chris Hamilton: Prop placement, Paint, RII Light Bars, Flag Chadwick Deerfoot: Paint Aaron Lurie: Prop Placement Michael Murray: Radiator/Fans Ryan McCauley: Blender Help/TeamTerribleInternet Logos Andrew Sheets: Tires Nicholas Kozak: Chassis FernBern: Engine/Exhaust Blaise: Limiting Straps Anything else I forgot: Sim-Monsters Pack Makers Shoutout to the beta testers: Zach Nicholas, Devin Doss, Chadwick Deerfoot, Danny Mackey, Ryan McCauley, Julio Vellon Jr, Zach Steele, Jon Zimmer Jr.
  20. Side thing, don't know what happened to my blender, but every time I try to re-export the chassis, it gives me a "Error in normalize, too small to export Mesh.mesh" while I'm trying to fix that sponsor plate chassis thing. Other than that, I'm really happy for the way the truck overall came out. Shoutout to @Andrew for the BKTs on the truck now, and yes, the limiting straps work, I think. Hopefully I can figure out how to fix that sponsor plate issue sooner rather than later so I can get it released. Other than finalizing a version for me to use in the upcoming NAMT Series and also SMRA, I think I'm back in full swing!
  21. Hopefully I still remember how to do this, shout out to @Mr. Beardman for the paint help
  22. I'd have to go look at more photos, but probably going to end up using a different body anyways
  23. Am I still doing this right? Btw, it took WAY too long to get the logo like that and it isn't even that good.
  24. Jumping over the buses in the center when not taking the joker, and laps is up to you. During testing we usually did around 5 laps since it's pretty short.
  25. Version 1.0.0

    757 downloads

    It's been awhile, but I guess I can still create stuff. Compared to previous tracks I've done, definitely put more work towards making it a little nicer than what I've done, also a little easier than other monster cross tracks I've done as well. Shoutout to Danny Mackey for helping me get it into game as well as Blaise for helping make it 0.3 compatible. Racing it is pretty straight forward and be sure you use a truck with normal gearing, SMRA trucks will not work with this track. Start at the orange cars and jumping over the buses is the finish line, it's the reason it alternates white and black. Should work for both 0.4 and 0.3, and I use 0.4.6 myself. I recommend using FPS versions of trucks or not as high resolution trucks if it gets more than 4 people on the track. I also promise you can clear the plane if you hit the jump before correctly. Not much else to say, I'm back in full swing, enjoy! Credits- Track- Chris Hamilton Original Stadium- maxdman Obstacles- Rockcrwlr, Casey Graves, Mark Colineri Track Conversion- Danny Mackey (0.4), Blaise (0.3) Anything else I forgot- Sim-Monsters Track Creators
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