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Stephen Hopkins

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Everything posted by Stephen Hopkins

  1. Because the default must be correct....... Are you that blind to the size of the objects? Not sure why anybody gives you any advice, you never take it and continue make sub par content. So by all means continue doing it your way.
  2. Motor is to large, air filter even larger..... You need to scale parts correctly.
  3. Liking that titan on the the GMG body. Very neat concept. Goldberg also looks very good. Couple issues with how the letters blend back into the fender flairs but not a bad start at all.
  4. solid request, totally forgot about this track. Would be cool to hammer that car pyramid.
  5. Wolverine used a silverado body not a s-10. (just a fyi)
  6. If I had a dollar for every time I chased an issue that was caused by something like that.... Just part of the process of making a truck, glad you got it worked out!
  7. Try these two in place of these, obviously make sure you have both of the suggested files. fern-shine.png BSBody-shine.png fern-spec.png BSBody-spec.png Also you might retry exporting it so that it doesnt have the name "material".
  8. Did you correctly replace all the names? If you think you did maybe upload the material file and I can look and see if I see the issue.
  9. Maybe you didnt use all of it.Here is one of mine. I had a spec map for the truck thus why its called assassinbody-spec. Check yours with this and see if you're missing anything. Maybe post what you entered in the material file as well. I highlighted the objects you'd need to change. material _assassinBody.png.001/SOLID/TEX/assassinBody.png { technique { pass { scene_blend alpha_blend vertex_program_ref NiceMetal_VS { } fragment_program_ref SimpleMetal_PS { } texture_unit diffusetex { texture assassinbody.png 2d tex_coord_set 0 } texture_unit speculartex { texture fern-shine.png 2d tex_coord_set 1 } } pass { scene_blend add vertex_program_ref NiceMetal_Reflect_VS { } fragment_program_ref NiceMetal_Reflect_nocolor_PS { } texture_unit reflectivetex { texture assassinBody-spec.png 2d tex_coord_set 0 } texture_unit envmaptex { cubic_texture EnvironmentTexture combinedUVW tex_address_mode clamp tex_coord_set 1 } } } }
  10. Good to see more people bringing awareness to big DHMO! Such a important issue lol, so many products with this chemical!
  11. Would have required Dennis selling the naming rights which I doubt he would do. I imagine when dennis retires we might start see him mud race again, and very likely under that name. Bad tires are still bad. Unless they beefed them up in other places I doubt a change to the outside of the edge will do much.
  12. Yes, but all show cars are just former race cars for them, thus why they have numbers. All top teams just use old cars that are about to be sold scrapped etc etc.
  13. BKT, far and away the best tire ever made for monster trucks ever. Anyone who says otherwise likely thinks for themselves and has eyes!!!!!
  14. Well transfer cases are not white so..... Not sure what to think of the BKT tire edits where you can still clearly see where the white BKT logo was. Word of the wise, do one project well rather than 100 projects poorly. You'll learn more from doing one the right way, fixing bugs, finding errors, than you will making 100 trucks learning nothing.
  15. The chassis you are using for that truck looks to be either a mild custom PEI or a Grave Digger 18 chassis. If you are shooting for a 20th anniversary Grave Digger 14 you are using the wrong chassis model.
  16. Wrong chassis if its supposed to be a GD14 replica. For the record the muddy BKT's look like absolute crap, they are not "okish", they are a dumpster fire.
  17. Last I heard if no lexan(or a hole is cut into windshield) was used drivers must have eye protection via visor or goggles or something. Mx style helmets also now require using goggles full time. (but a normal helmet does not require a visor (figure that out))
  18. I thought trucks had to have at least two "exits"? That body with only the windshield cutouts(which I assume will be filled with lexan) certainly doesn't have two. Havent seen the render so maybe they are cutting holes in the side later?
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