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Stephen Hopkins

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Everything posted by Stephen Hopkins

  1. If becky gets an "invite" before coty you can bet I'll be flipping tables all day in anger and disbelief.
  2. Points after week 7! https://docs.google.com/spreadsheets/d/1TETfhOpZDyi4-3NA1oKmvHwPaYlND1XXT9OK9imikBM/edit?usp=sharing Notes: The East MMJ series has closed up to a 30 point gap. If weekends like the past continue then Cole will be a serious contender for the lead before the end of the season. West is as it was last week, 3 person race with the third person slowly slipping away from the top two. Arena, The top 5 looks very much the same but there were some big movers through out the rest of the top 20. Most notable would be Bad news, an excellent weekend all around which included winning several events including a freestyle event! FS1.... no points series can prevent the run away Adam has going. He now has over a 10 point lead on second place.
  3. Yeah most stadiums have resorted to metal detectors. Chances of it going un detected is slim. Soon as they see that they'll know its a video camera and tell you to take it to the car. Like others suggested if it were a normal point and shoot looking camera you'd likely be fine as most stadiums and venues have no issue with point and shoots.
  4. Points after week 6! https://docs.google.com/spreadsheets/d/1TETfhOpZDyi4-3NA1oKmvHwPaYlND1XXT9OK9imikBM/edit?usp=sharing Linsey continues to impress in Scooby Doo tying Randy Brown in Grave Digger for every freestyle event this past weekend. She is also still 3rd overall in arena points 3 independents also find themselves in the top 10 this week, stellar performances from Crushstation launched it up the standings to 9th. Bounty Hunter (trent) and Stinger find themselves 7th and 8th respectively. Stadium points are getting tighter, CVH after missing an event is only 3 points back of the overall leader. The two leaders in the FS1 series distanced themselves from 3rd after Tom had a rough weekend. Still Adam gained 1.5 points over 2nd place continuing to grow his lead. In the East MMJ series Cole cut into Bari's point lead whilst moving into 2nd overall. Cole's performance has steadily improved over the season. Looks like this championship will come down to Cole and Bari. In the West MMJ series Tyler again had a very solid effort in all the racing shows. He closed the gap to second and seems to be "lurking in the weeds". Wouldn't be surprised to see him make a late season push if his racing success continues
  5. dayton indy Full albums can be seen at SMH Photography
  6. Points after week 5! https://docs.google.com/spreadsheets/d/1TETfhOpZDyi4-3NA1oKmvHwPaYlND1XXT9OK9imikBM/edit?usp=sharing Keeping it short this week! Point difference between Adam and second place in the FS1 series continues to slowly grow (+1 this week) Some big movers in the arena series, Top 5 is a little shooken up with Gary Porter entering the top 5 for the first time this year. Two independents, Stinger and Bounty Hunter (Trent), both are right outside the top 10, maybe this weekend one breaks into the top 10! East MMJ series, Cole had a strong weekend and closed the gap between him and the front runners, Plenty of time for anyone in the top 4 to close in on the leaders West MMJ series seems to have become a two horse race with Coty and Morgan, However Tyler ran well in racing last weekend and if he continues to do so may become a threat as time goes on.
  7. That only makes it worse for me....... There's no alarming red flag. You might try re installing ror and see what that does for you.
  8. https://docs.google.com/spreadsheets/d/1TETfhOpZDyi4-3NA1oKmvHwPaYlND1XXT9OK9imikBM/edit?usp=sharing Points after week 4! Interesting notes. Pablo continues to make huge advances towards the top in the area series. Randy Brown continues to lead this "series" but his points margin to second closed drastically this weekend. In the arena series 4 of the top 5 are Grave Digger trucks, the other truck is (IMO) Rookie of the year front runner Linsey in Scooby Doo(she is currently 3rd in points). Other notables would be Wild Thang, Stinger, and Crushtation. Each continue to score points every weekend, they are not winning events but they are consistently racking up points which is impressive! The stadium series is spread apart mainly because the main front runners have run twice as many events as most other trucks. However the top 5 trucks who have only competed in two events is very interesting with the top 5 split by only 4 points. The FS1 series also tightened up as well with only a 3 point gap from first to second and 11 points between 1st and 5th. As of this week it looks like it will be between Tom, Adam, and Damon for the top spot. The MMJ series had a lead change this past weekend with Bari taking the top spot over Brianna. Jared and Cole are still in the mix and as the season continues to progress I think these two rookies will begin to close in on the leaders as they did this past weekend(another two front runners for rookie of the year IMO). The west coast series continues to tighten up with Morgan closing the gap to Coty. Should the front runners have a rough weekend expect Colton and Tyler to capitalize as they are both well within striking distance and are both having great years thus far! (Tyler would be another favorite for rookie of the year IMO)
  9. Crappy spec files and other material issues that probably wernt such a big deal in .37. For instance one of my old meshs with an old spec file I created ages ago shows up super dark in .4.5. It also has to do with lighting and where the truck is at compared to the light source. Heres what I used for my truck........ Non spec images diffuse vertexcolour specular 0.1500000 0.1500000 0.1500000 12.500000 texture_unit
  10. Nothing alarming from that......... Whats your computer specs?
  11. Requested access to that file. I'd appreciate if you'd allow it so I can see it and figure out whats happening!
  12. Try a different map. Whats the results? Same or can you drive it? Run it on another map first if it doesnt work, do exactly what you did in the video at that very track and then send me the RoR log which is found here \Documents\Rigs of Rods 0.4\logs
  13. The team that scores the most points will win. The team who scores the most points QB will be the game MVP.
    @Garrett Hanson "I drove a similar driving line as to what I saw in the video. In most cases the in game trucks were a tick faster than the real counterparts when running similar lines." Thats how speed were set. Until I can get more reliable information thats all I can do is base running laps in game to laps ran in real life.
  14. Rumor has it that they may have new bodies at Detroit......... but its only a rumor so take it with a grain of salt.
  15. What! A grave digger stadium run without ending in total destruction of the truck!!! And it won? Hell has officially frozen over........temporarily but still..........
  16. I wonder how much the dumpster slam damaged the facility.... That was a solid hit on that wall......
  17. Version 1.0.0

    981 downloads

    Standalone pack! Compatible with both .37 and .4.5 (Though if you want to be a rebel and drop it into your v4 folder you can do that as well, cant guarantee it wont overwrite something though) V1 of this truck has a ton a little work done on it. This is NOT a race legal truck in any fashion, dont even try it. Beta testers- Mark/Johan Models- Sheets/Johan/Kozak/Crazy/grabcad/DanDon/Myself Textures- Myself/Fern/v4 pack V1.1 Added several new versions of the truck in varying formats. New engine settings: These are not perfect, its hard to find a setup that works perfectly for every similar type of track. For example some stadiums are larger than others thus in the real world you would use different gearing in the truck. Thus I cant promise these setups will be guaranteed perfect for every track. How did I determine the gearing? Since speed data apart from vegas is not publicly available I loaded up RoR tracks and compared racing times from the real trucks to the in game trucks. In these instances I drove a similar driving line as to what I saw in the video. In most cases the in game trucks were a tick faster than the real counterparts when running similar lines. However this is where a minor issue lies. In the real trucks they deal with actually surfaces, sand, clay, ruts etc. Thus they can very rarely take a perfect optimal line every time, or ever get optimal grip especially late in the brackets because of the track conditions. Thus you'd probably find you can run much quicker than real times if you drive a perfect line on the standard "grass" terrain grip level we run on. 1st gear is a "crawler" gear.... it'll get the truck moving but you're going to want to run both versions in "high" gear (2nd) Small Arena version Slight suspension and gearing tweaks made around the few MMJ style tracks we currently have available(Hampton). Again used the same method as above, realistic driving lines and matched the real world times. Overall changes in this Version: Added new Normal, Quali, Hoodless, and Wrecked versions in varying gear setups New gearing Updated suspension Compatibility with .4.5 There are errors with this truck, I'm not perfect and no amount of beta testers will ever find all the issues. Post or contact me with issues so I can correct them as I move forward. Suggestions for changes can also be made. However keep in mind this truck is supposed to be more like a real truck's handling, it was also developed for wheel/pedal drivers, mainly pedal drivers with load cells so brakes may or may not be to your liking. Either way let me know so I can gauge what I should do for the next update!
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