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Simpleton

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Everything posted by Simpleton

  1. Whoa! That track is pure insanity. Loved the Mankato track and this takes it to a new level. Very cool.
  2. I hate being one of those guys who whines that people should search first because you never know what experience level or age, or have certainty that the OP means what you think...but you should search first. This has been brought up multiple times here. There is a sticky from Outlawed right in this forum. There is a tutorial. There is 2 or 3 other threads as well. *hops off high horse* But I'll help anyway. . I believe if you just read through this thread you'll be able to figure it out. If it doesn't help or you end up screwing it all up, just download 0.37 and deal with minor downgrades (some would say it's better). http://sim-monsters.com/index.php?/topic/5262-wheels-are-invisible-when-i-spawn-some-trucks/
  3. Love this thing. Short, broad, and looks like a beast. And hey! It got little openings for the headers!
  4. Here is the link. I posted it a few weeks ago on here in the Non-Monster Truck forum. If you have any issues, they can probably be solved by searching around the ROR forum in the link. Just remember to put the overlay files in the overlay zip, the material files in the material zip, and the textures in the textures zip. You'll see what I mean when you go to install it. http://www.rigsofrods.com/threads/66628-Fat-Alfie-HUD?p=722387&viewfull=1#post722387
  5. Hold up there, Mark. That's a modified E-Town, isn't it? That tower and its little elevated lawns instantly caught my eye. Plus the logo, although blurry in the pic, definitely resembles Raceway Park's.
  6. All of your trucks are two flags? I believe all trucks with the Air Force flag are doubled, as seen in the flexbodies quote you posted earlier. That's why there is two different pair of lines referencing it. Try looking at one of your Grinder truck's .truck file and do the fix on that. Then check in game. Should only be 1 flag on it...if I'm not missing something.
  7. Like seeing the PENDA track. Love watching old clips of it on Youtube.
  8. That could have been where I messed up. Either way, I was offering an alternative that did in fact work for me. I had to go back through some of the files and change the ";" before the first line of the flag to actually see the flag on those trucks. It was certainly the harder way, but I was just learning my way around it. Anyway, my point was that if that didn't work for him, he could just try what I tried.
  9. You can follow the tutorial in MJ13's link. That seems to have worked for a lot of people, but for reason, didn't work for me. I may have messed up something, though. Anyway, i used this method: 1. Go to the same section of the .truck file as seen in the video from MJ13's link: "flexbodies" 2. Select all of the flag meshes, cut (ctrl-x), and paste (ctrl-v) them immediately below the final tire mesh. You might have to tinker around further with the flags, putting or taking away the ";" before the parameters of the flag in order to get them to still show up. I'd try the method in that video though before mine. It's a little less destructive.
  10. Yeah, there does seem to be something missing. Here are a few ideas I had. Mix and match whatever works for you. 1. Jail cell bars running down the roof, front to rear. 2. An old west town with a general store, dirt road and all that jazz in the area between the face and the front fender, with maybe a little behind the face. Hard to create graphically of course. 3. an easy form of idea 2. A desert trail leading back to large sand dunes/mountains with cacti scattered about. In the same placeas #2, between the face and front fender. 4. Maybe scatter some tumbleweed around the truck. 5. Instead of boots on the rear, old west swinging saloon doors would certainly be interesting.
  11. Ahh. Maybe that's where it came from. The 2013 El Toro Loco. I don't know if it's smart, but somehow i ended up throwing all my files in the same folder. I just figured it came from V4. Anyway, he probably should've noted you'd need his other truck for it to work properly.
  12. Coincidentally, i was just thinking about how we are missing an old school Equalizer. I even went looking for reference pics in case i wanted to go all-in with Blender and make something.
  13. Also, there is multiple threads referencing this problem with a fix to the issue. I use 0.38 without issue. Just takes some work to fix each truck.
  14. Damn Rock. That might be the most detail I've seen on a stadium here
  15. Thanks PC. I look forward to followup parts.
  16. Just to make sure, you do have the V4 pack, correct? OR4wsLower.mesh should have been with that pack. I haven't downloaded the WF14 Blue Thunder yet so can't help you there.
  17. Lucas Oil or Traxxas are good fits. I'd lean on it being Traxxas, though, if anybody.
  18. Awesome! Great blend of the modern body style with the radical old school touches. Not sure if that was what you were going for, but that's what I got out of it. I can't tell definitively from the picture, but do the headers have openings in the hood to come through or do they jut through the geometry? Not a big deal. Just thought a few openings in the body would give it a more realistic feel.
  19. Ahhh yes. Now that reminds me. That was exactly what I messed up at first.
  20. Love the look of this thing. I can't imagine what it would take to model that thing.
  21. It is definitely far easy to use. The UI is light years ahead of 2.49. I still can't figure out how UV texturing works to actually get the things in game for the life of me, but I have been farting around in it, making test tracks and whatnot. And it's very fun.
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