-
Posts
1,167 -
Joined
-
Last visited
-
Days Won
88
Content Type
Forums
Downloads
Profiles
Sim-Monsters News
Media Demo
Events
Gallery
File Comments posted by fernBurn
-
-
these trucks are way too much fun. Thanks for putting the time in to make some great content.
- 2
-
wow, i can tell you guys did some homework with this truck. Very good job.
small notes that are easy fixes:
- lighten up the shades of your blacks, all around. not by my much. maybe a few digits. it'll help show more detail.
- edge split the gussets on the cab x brace
- insert the missing driveshaft.
but really nice jobs guys.
-
Andrew Sheets for those shaved tires
-
rims 🙋♂️
3rd members are impressive btw
-
this is actually a really fun track to scoot around on! nice job man
- 1
-
super fun to drive
-
lol thats awesome. thanks!
-
I can definitely appreciate what you've done here and the attention to detail you've added.
I would like to stress 1 thing. Try to use as little textures as possible/ try to group multiple components together on one texture file. For example, you have a headers.png and a header2.png for different shines. They couldv'e easily been made into 1 texture and saved that much more fps. Sizing down textures to the minimum also helps.
After only spawning 2 of the trucks, i was at 15fps and I can usually have about 10 or so HQ trucks in-game at once befofre experiencing lag.
- 1
-
forgot the blue 'Sim-Monsters.com' logo on the body panels 😉
Also real criticism here, I would definitely work on your spec textures. Not everything is SUPER shiner (ex. planetary hubs, chassis, rim bolts, etc)
And also be sure to edge split when needed. A couple of your body mounts and Extinguisher mounts look bubbly.
- 1
- 1
-
9 hours ago, Steele said:
Please take time to write out credits for the members who spent time on the things you used
Makes it easier for those who use this to make other trucks, thank you
Andrew - Body, 540 Merlin, Fuel Cell
Fern - 540 Merlin, Fuel Cell
Kozak - Chassis, Shocks?
RockCrwlr - BKT's
i think i put those shocks together
-
We finish on the same side we started?
-
4 hours ago, NtheDiggerfan said:
@nks1996 Absolutely amazing work, the best truck on the site. But in .47 my BKT's aren't showing up. Just the black tires, no BKT .png on them. Hopefully that fixes in the update.
#offended
-
i luv u
-
1 hour ago, Chazzymp said:
I completely agree. During that time we only had that body to use, and not sure if there's an updated body yet...maybe a HF 2018 could be something to tackle next year.
i would've just taken the recent F150 Body from Blue Thunder, Mutant, etc and cut the grill so its flat on the bottom.
Similar to the custom truck Big Finish did.
-
i honestly would've have been more impressed with this if it were on an updated body.
Decent work, but body just kills it for me.
- 1
-
that credit tho
- 2
-
5 hours ago, Elias said:
thanks, idk if you know much about paint.net but would you be able to help me make paint look better and high quality its one of my biggest problems i have making tracks
yeah i kinda just played it safe since it was my first major stadium track, if i make another one ill use an updated stadium
check out MJFanatic's, (or whatever the username is), track making tutorial. He goes over painting real quick, but its a great foundaion to learn on.
As for making the track look worn, just play with your color layer opacities and a very VERY light eraser tool
-
thank you for all that you do here maxdman.
-
great job buddy. For future reference, i would try to make the paint textures a little bit clearer quality. Other than that, thanks for giving back to the community. Progress!
-
Thank you so much for all that you do bro. I can see the passion and drive to make detailed tracks each time out. Very impressive and im glad we have you here. Continue to push the limits!
-
hey man, couple of pointers:
1. try to work on scaling of the jumps and ramps. Meaning, try to make each jump the height and width of the actual ones in relation to a monster truck. Its best to bring either a truck file N/B or a chassis a set of tires into blender with you to see how your obstacles will look compared to the trucks. This helps avoid super huge jumps, very small etc.
2. Watch videos of the real life event, and see how each obstacle throw or pitches the truck. Try to the best of your ability to shape them like the real ones (helps if you have a truck in blender to compare) before exporting. After that, test out the jumps and see how they compare to the real things. Adjust as much as needed.
3. Try to not make the ramps so boxy. This cuts the ability to cross thread or hit the ramp without feeling like you hit a brick wall. Unless the real life track had very sharp edges, make sure yours are fairly hittable from all sides.
4. Go to the tutorials sections and look for MJFanatic's track making tutorial. It gives you everything you need to know.
5. Practice!
Thanks for attempting to make a track. Your efforts are really appreciated. Keep it up!
-
Credit is usually to give recognition to the content creator who actually MADE the prop from scratch.
if you re-rexture it with something other than the original texture, than just take credit for that, and give the prop credit to the original maker.
Not hounding you about it, just giving you a heads up, clever truck tho
-
27 minutes ago, Garrett Hanson said:
I just noticed that the tranny is white:
You're Right, the tranny is white.
jk, ill have it fixed rn.
- 4
-
Andrew Sheets made the body broski.
- 1
Auto Value King Krunch (1990 - 1992)
in V4 Monster Trucks
Posted
amazing work dude 🤌