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Chris B

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Everything posted by Chris B

  1. Chris B

    pontiac 2006

    Just an FYI, rockgod didn't make anything on that track. The cars and vans are from Klayton or @RockCrwlr looks good otherwise
  2. Thanks, I'm going to release the model once it's done, but I'm probably gonna make a few tracks on it (including 2016) before.
  3. Yeah, that was this past August. It was a pretty wild race with Cory's comeback from behind.
  4. Yep, 2008 had the double wide trailers Then 2006 had the under-over Hopefully I will be making both
  5. Southaven is finally complete! Expect a release over the next couple days (I know that's not the updated Track-Dozer, I tried messaging Maxdman, but it wouldn't let me send a message) My next project's gonna be special for me. I'm going to make my local track, Route 66 Raceway, or the "Dirty O" as most call it, in Joilet, Il. The track's hosted some wild events over the years, so stay tuned! (That mound's a part of the track, gonna make the stadium model first)
  6. You didn't help at all. I posted the link to the person that actually did help. Look at Mr Self Destruct's post.
  7. Fixed it!!!!!!!!!! Thanks to this dude http://stackoverflow.com/questions/29917809/ogre-exception7internalerrorexception-error-decoding-image-in-freeimagecodec In case anyone ever gets this message again, in short, the thing causing the error is that one of your pngs corrupted. You need to go through and find the one png that won't open, and then go back in blender and change out that png for another.
  8. Anyone? I really want to get this track out
  9. No, it was the predator from the early 2000s for Pro Mt. Pro Mt didn't allow 3D bodies, so they had to come up with a new body. I guess Pezo just didn't want to bring his 3D one to South America
  10. So this is interesting... Apparently there's a show going on in Nicaragua this weekend and look what the Pezo team brought out... EDIT Yikes, Heavy Metal's not looking too good
  11. I was exporting Southaven 2016, everything was going fine, and everything was normal when I was exporting it, but then when I put in in game, it wouldn't load and it gave me this error: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at ..\..\OgreMain\src\OgreFreeImageCodec.cpp (line 439) error loading mesh: Beta1.mesh: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at ..\..\OgreMain\src\OgreFreeImageCodec.cpp (line 439) OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at ..\..\OgreMain\src\OgreFreeImageCodec.cpp (line 439) It won't work in toolkit either. Is there anyway that anyone knows to fix this? I saw that people got this error in the past and fixed it, but none of them explained how. Thanks!
  12. triggered Throwdown's Monster Truck Madness in Mt Pleasant has shows that blow the doors off of most present-day Monster Jams. The racing track, the freestyle track, the line up, etc Anyways, back on topic, Macey Nitcher (drives Stomper) has announced that she's going to be training this year and on the MMJ tour in 2018
  13. Just found the new wheel loaders and bulldozers. Thanks for reminding me, forgot they were in pack 2.
  14. "Insert post about how site's dying and everything's so bad blah blah blah" Everyone just needs to shut up and GET TOUGH! My references make me happy Southaven 2016 Holy poo I made a stadium model! Bannerz Not done with track paint yet Also, if u ask about Tacoma..... still haven't made those banners!
  15. Casper, cp2013 made it. Idk if he's giving it out
  16. Ayyy, Alex Blackwell's not leaving! He and Justin Sipes are driving Megalodon, while Tristan England's driving Earth Shaker
  17. Hm, wouldn't expect orange, but it turned out looking good. Very clean
  18. Oh yeah, idk why I was thinking it didn't. Hold please...
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  20. Just lowkey use Fern's dirty ones that came with his Metal Mulisha, cause the mud on yours looks like crap. If you're going for a muddy route, make sure the rims, chassis, and pretty much all other parts have them mud too, or else it just looks fake.
  21. That paint........ Use some glow effects (instead of just using paint brush), or some precise hand painting. Also, there's a ghostly texture that's used throughout the purple and green, it really gives the truck its character (google a pic). Btw, is that a recent pic of digger used in a tombstone? Cmon man! Sorry, just looking at it triggered tf out of me. love u
  22. I have information that will lead to Hillary Clinton's arrest I haven't done any banners yet
  23. Yep, I ripped it from Tacoma 2015. If you have a .blend of it, that would be great because I can get all the walls and bakes to be textured right, but the details like the garages, lights, etc I'm having some troubles with.
  24. Slow start to this SYP... let's get things rollin'! Tacoma 2016 (Texturing's almost done too, definitely gonna finish/release this one with a few weeks) This here's gonna be a side project for a while (I already got all the Sam Boyd texturing done tho); gonna have banked turns and a lot of inspiration from what the Monster Energy Cup does at Sam Boyd Also ps, I've run into some texturing issues with Tampa 2016, so I'm gonna make some "smaller" 2016 tracks, like Tacoma, before I go back and work on that one. /endpost
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