Jump to content

ABgamerX

Members
  • Posts

    428
  • Joined

  • Last visited

  • Days Won

    23

File Comments posted by ABgamerX

  1. Give this guy a break. This is one of his first trucks he's repainted. Do I think it should've been on something other than a v4? Yes. But I will make some points. I love the paint for this truck and he's made some other awesome paints as well. Another point that you guys should also consider is that the closest body style to an ambulance we have on Sim-Monsters is the v4 Ice Cream Man (unless there's a custom body that we're missing, in which case let us know so we can make it better, lol). There are some other Ice Cream Man trucks out there, but they're all private. And I'm pretty sure he doesn't even have that much experience yet in Blender, so his resources were kinda limited. It's a great looking truck, and I hope you guys that are giving bad reviews on this truck will take these points into consideration.

  2. 5 hours ago, PaukenDigger said:

    If your aftershock is unzipped then it will copyright the hooked paint

    This is just a tip to prevent overwriting other files in the future: The body isn't cloned properly, so that's why it overwrites Aftershock. Hopefully this tutorial will help (Yes, it says for tires, but it will also work for bodies as well): 

     

    • Upvote 1
  3. On 5/12/2015 at 1:54 PM, MonsterJam2008 said:

    Added the file, no luck

     

    On 2/21/2016 at 4:04 AM, MonsterJamHighlights said:

    it didnt work can you send me your file you have in your game to my email: jamesperez26@yahoo.com

     

    On 7/17/2016 at 10:20 PM, Garrett Hanson said:

    zcX5B8O.png

    Everyone, I found the answer! Go into the track zip file and find the .TERRN, .ODEF, and .CFG files. Take them out of the zip and change the extension names to lower case letters instead of uppercase letters, and them put them back in the zip.

  4. 31 minutes ago, billothepillow said:

    the track is like a friggin strobe light

    I just played on this map with my friend and he says it doesn't have this strobe light problem on 4.6. It acts like strobe lights on .38. My guess is that on version 4, the ground doesn't really glitch out, but on .3X, it does a lot.

  5. 1 hour ago, lilacwarrior4 said:

    When i downloaded it, it said that download is dangerous. Am i going to get a virus from downloading it?

    I didn't have any problem downloading it. Nice track btw, not bad for your first one on Sim Monsters. Other than the floor being screwed up and flashing the actual track color and white all the time, the scoreboard/television screen, or whatever that is, it has no textures, it appears all white. Also, I hit the scoreboard a lot when I do a backflip or try to get huge air from the other side of the backflip ramp.

  6. 10 hours ago, MonsterJam4Lyfe said:

    Jeasus Christ, if he used V3, he used V3, leave him alone, anyone can build anything. Also, it's his first mod on SM so give him some slack...

    I agree, my first custom isn't perfect. If people wanna release something, it doesn't mean it has to be perfect. As long as something isn't missing any parts, then I'm ok with whatever gets released. Also, something is better than nothing, lol.

×
×
  • Create New...