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AaronLurie

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Files posted by AaronLurie

  1. I made this track. 

    These people helped:

    @maxdman - Various textures and models 
    @Chris B - Pirate ship model and textures 
    @RockCrwlr - Original stadium props and textures
    @DannyMackey - Grip settings, file organizing, and car models (Testmobile) 
    @AaronLurie  - Stadium model, track model and textures

    As well as these individuals for testing and moral support:
    @Jack Merkle
    @Double.D ッ
    Also, thank you to the various people who sent me updated Monster Jam graphics.
    Thank you and enjoy!
    You need to be running the latest version of ROR for this track to work
     
    2,592 8
  2. Here is the track for the West Tour for SMRA this weekend. It is a jersey style track with the starting hills in the middle of the turning doubles.
    Sorry about all the car models floating outside.


    Credits:

    Track Model and Paint: Me
    Car models: Danny Mackey
    Car Textures: MTM2
    Textures: Klayton, Google, and other various track makers
    Stadium Model: ARF

    Sorry if I forgot anyone.
    Enjoy!
    1,414 8
  3. This is definitely a track. Surely one of them. 
    I spent too long on this.
     
    This track is only guaranteed to work on Rigs of Rods 0.4.8

    These are the people that have their content on this track:
    Aaron Lurie
    Danny Mackey
    Klayton Halog
    MaxDMan

    Other people who provided various goods and services:
    Jon Zimmer
    Blair Lockhart
    Devin Doss
    Jack Merkle
    Andrew Sheets
    4x4Convoy
    Julio Vellon Jr
    Joshua "m1cks" Micks
    Mason Runkel 

    A few things to note:
    Shadows
    This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8. 

    Races
    There are working timed races on the racing version that work in ROR 0.4.8.
    If you cross the start line before the race, simply reset your truck to cancel the current race.
     
    Yeah, that should be everything.
    I appreciate everyone that has helped get this project to the level that it's at. 

    Have fun!



     
    6,645 8
  4. Could be better. Could be worse. 
    This does not and will never work in 0.37. Just stop using it already. 

    This track was made possible by:
    Klayton 
    Danny
    Maxdman
    Tharindu
    Aaron (Me 😀)
    Many various Sim-Monsters content creators. 
     
    Let me know if something doesn't work. I expect that a lot of it just doesn't work like usual. 
     
    3,430 15
  5. This is my personal truck, please ask before signing up in it.

    This is a truck.

    Body and Tires: Andrew Sheets (Modified by me)
    Chassis: Kozak
    Paint: Devin Doss
    Engine and Driver: Wambo
    Most of the props: Johan Seminario
    Other Parts: Various SM Creators
     
    1,264 6
  6. Alright.

    So I took up the extreme challenge of recreating World Finals 16.
    A few things to note so that we don't fill up the reviews with complaints.

    Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
    Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
    But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

    Copy paste is fun.

    Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

    So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

    Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

    Klayton Haylog
    Tharindu Don
    Danny Mackey
    Aaron Lurie
    Devin Doss
    Julio Vellon Jr
    Mason Watts
    Google
    and many other track makers on this site.

    Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

    Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
    So enjoy it!
    11,645 27
  7. Why not?
    Credits:
    MJFanatic: Arena Model, Track Model, Track Paint
    Klayton: Various track and arena textures
    Danny Mackey: SMRA LED Texture and Car Models
    MTM2: Car Textures
    Mason Watts: Scoreboard Texture
    676 2
  8. Bakersfield from Monster X Tour

    textures: google and sim-monsters
    all obstacles and stadium: me

    Updated from the last version: traction and sticky ramps

    please download this even if you have the old one. this is updated
    691 1
  9. This is a track.
    Race course in the screenshots.
    Credits:
    Aaron Lurie
    Klayton Haylog
    MTM2
    MaxDMan
    Danny Mackey
    Obstacle Ideas: Mason Runkel and Devin Doss
     
    Enjoy.
     
    2,510 3
  10. THIS TRACK IS 0.37 AND 0.4 COMPATIBLE 
    This is a pretty solid track from a while ago, just got to releasing it now. 
    Thanks to Zach Nicholas for converting this track to 0.4 for all to use.
    Some credits:
    Monster Truck Throwdown
    Klayton
    Maxdman
    Me
    Other people that I forgot
     
    The track has some shading errors and doesn't look the greatest, but thanks to some people, it is very much race-able with a realistic and fair race course.
    Freestyle is fun to.
    Enjoy.
     
    2,008 9
  11. This is the finale track for the SMRA season. This track takes place at Mile High Stadium in Denver, Colorado. The track is based on a 2 day layout with freestyle being majorly different from the racing track which happens to be a St. Louis style starting behind the base of the massive table top.

    Some people who helped with this track:

    Kayton: Banners, Cars and textures, Tarp, Container texture (edited by me), Dirt, skyline
    Dan Agosh: SMRA logo, freestyle obstacle suggestions
    Danny Mackey: Paint and obstacle ideas
    Me; track modeling, paint, texturing the stadium
    Google Warehouse: Stadium model

    Very fun track and it should lead to a fun show!
    If I forgot anyone, just let me know!
    Enjoy!
    973 3
  12. Fixed this track, Aaron gave me perms to re-upload. gg
    1,084 6
  13. I've had this track sitting for a while and never finished it. The opportunity arose and I had to finish it. The track isn't perfect, but it's pretty decent.

    Credit:
    maxdman
    Klayton
    Edy
    Various other track creators that I've forgotten, comment below if I did.

    Enjoy!
     
    3,564 37
  14. This is the track for Saturday's MROR event.

    That's all

    Credits:

    Klayton- Stadium and its textures, cars and their textures, other various textures
    Me- Track model and textures
    Various track makers- other textures for the track

    Sorry if I forgot anyone.
    There is a high quality and FPS version of the track in the links
    Enjoy!
    1,835 4
  15. Part of the Monster Truck Racing Super Series, this track includes not only Chicago style racing, but also strait line drag racing. 2 car stacks, a wheelie bump and a van stack makes this a pretty simple fairground event.

    Credit:
    cars and car textures: Rockcrwlr
    other textures: sim-monsters and google
    obstacle textures: rockcrwlr (dirt) me (ramp texture)

    here is a video for reference on how the different types of racing here work:

    1,005 3
  16. This is one of my best tracks so far. I used Alpha Splatting on this track to make it cooler, and I think it came out pretty good.

    Because this is alpha splatting, I can't just resize a texture and make a material file. So, if you experience low FPS on this track, go into the Arlington2015.material and Arlington2015FS.material file, search for CBSdirt.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture CBSdirt.png
    scale 0.07 0.13
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see CBSdirt.png or CBSdirt2.png.

    Credits:

    Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
    Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
    Johan Seminario: Edited the Monster Jam logos on the tarp
    Me: Track model and paint

    Sorry if I forgot anyone.
    Enjoy!
    1,632 3
  17. This track is for SMRA use, but can also be used for other recreational possibilities. 
     
    People who contributed to this track:
    Me, Danny, Klayton, Chadwick, Mason, Hotshoe, Edy, and many others
     
    This track will work in both 0.37 and 0.4.5.
    1,471 3
  18. The track for the SMRA Finals, that's about it.

    Credits:

    Stadium: Google Warehouse
    Track Model and Paint: Me
    Car Models: Danny Mackey and Klayton Haylog
    Car Textures: MTM2
    Stadium Textures: Google, Klayton, Danny and Various other Track Makers

    Sorry if I forgot anyone
    Enjoy!
    1,243 4
  19. Here it is! My first replica truck ever released! This truck is fully hand painted except for the ford logo on the front end. Because this is my first paint, it won't be perfect, but I tried.

    Credits:

    Johan: Knuckles, Made and Positioned shocks, cloned driveshaft, made multiple props.
    Klayton: V4.5 F150 body and Goodyear tires
    Daniel Donnelly, Chris Hamilton and V4 Staff: Truck Props
    Devin Doss and Chadwick Deerfoot: Made sure everything worked

    If I forgot anyone, I apologize.

    Thank you to everyone who helped make this truck look as good as it does!

    Enjoy!
    1,332 7
  20. Well, the last Miami download got deleted by someone on the staff, so I am here to reupload it. This was ran for SSRS last week.

    I didn't save the credits so I can only name the people I remember.

    People who contributed to this or helped are
    Klayton
    Danny
    Johan
    Tharindu
    Mark
    Sorry if I forgot you.

    There is a 2048 and 1024 version, 1024 being the FPS one.

    Enjoy!
    928 3
  21. Alright, here is the track we will be using for the Monsters of ROR Fairground season finals. It has an interesting racing course and I hope everyone has fun driving on it.

    Credits:
    Dirt and Cars- Klayton
    Stands- Crazy? (I think)
    Concrete and skyline- Klayton
    Everything else- Sim-monsters and google
    619 0
  22. The last arena show for Monsters of ROR takes place at East Ruthersford!
    A nice, simple track that features straight line racing.

    credit:
    arena model- Me
    textures- Sim-Monsters
    cars and car textures- Mark Colineri
    track paint- me

    Sorry if I forgot anyone!
    Enjoy!
    869 3
  23. After a great event at Anaheim for Monsters of ROR, we travel to Rosemont for our next event.

    Credit:
    Dirt: Sim-monsters
    Cars and car textures: Mark Colineri
    Photos for scoreboard: Google
    Metal texture and Crowd: Rockcrwlr
    other textures: google and sim-monsters

    Enjoy the track and the little animations I included
    577 2
  24. well, Here is the first stop for the Monster Jam portion of Monsters of ROR. This event will be ran on the 23rd, and you should check the show line-ups to see if you are going to be there!

    credits:

    cars, car textures, metal texture, crowd texture, and dirt- Rockcrwlr
    wall banners- sim-monsters
    other textures- google

    the rest is made by me. Sorry if I missed anyone

    Enjoy!
    635 0
  25. Something new!
    an advanced auto parts display area with a 3 car set for a small car crush, enjoy this advanced auto parts for things like league displays, promos or just fooling around.

    credit:
    car textures: rockcrwlr
    textures: google
    EVERY model: me

    enjoy your advanced auto parts display and if you use it for a league or video, i would like some credit please
    edit: the new one is only different because it has ADVANCE auto parts ingame, my mistake sorry.
    1,354 7
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