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About This File

Alright.

So I took up the extreme challenge of recreating World Finals 16.

A few things to note so that we don't fill up the reviews with complaints.

Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.

Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.

But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

Copy paste is fun.

Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

{

receive_shadows on

technique

{

// base pass

pass

{

lighting off

texture_unit

{

// we use the metal plates texture as the base, other textures are blended over it

texture 2014MinnyDirt.png

scale 0.03 0.09

}

}

// leaks pass

pass

{

lighting off

// blend with former pass

scene_blend alpha_blend

// only overwrite fragments with the same depth

depth_func equal

// alpha map for the leaks

texture_unit

{

texture Arlington2015Floor.png

// use alpha from this texture

alpha_op_ex source1 src_texture src_texture

// and colour from last pass

colour_op_ex source2 src_texture src_texture

}

// detail texture

texture_unit

{

texture leak.png

// the scale is set to 1:1 because we don't want this texture to be tiled

scale 1 1

// alpha blend colour with colour from last pass

colour_op_ex blend_diffuse_alpha src_texture src_current

}

}

// lighting pass

pass

{

ambient 1 1 1

diffuse 1.05 1.05 1.05

depth_func equal

scene_blend zero src_colour

}

}

}

Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)

This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

Klayton Haylog

Tharindu Don

Danny Mackey

Aaron Lurie

Devin Doss

Julio Vellon Jr

Mason Watts

Google

and many other track makers on this site.

Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.

So enjoy it!

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Guest Tacoman

Posted

Its says that i don' have premission to download it how do i get permission?

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thought I might say, I feel like the crush cars on the table should be moved over a bit to the right like they were at wf

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MJFanatic, this is just downright amazing! I don't see any issues with this track whatsoever, so you did an amazing job recreating this track in RoR. Keep up the phenomenal work man! :D

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Anyone have good numbers (the red ones) to use to improve FPS? Mine are up near 2 and I downsized a bunch of textures and it still runs like crap.

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Is this Klayton's stadium? Because if it is i recomend relasing a .blend for people to make their WF tracks

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it sad that wf 14 and 15 aren't done :(

From what I saw in a different thread Klayton had almost completed both of those tracks. If someone that wants to finish those tracks wants to try and get in touch with him, they could be finished. I'm okay with waiting on it though.

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finally i've been waiting for someone to make a world finals 15 or 16 track i want to give a big thanks to the person who made this track!

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it sad that wf 14 and 15 aren't done :(

One of monster jam fan's custom tracks was basically World Finals 15. It has like the most minor of differences from what I can recall, but it's so similar that the .terrn file is even called "WF15." I guess it's not up anymore, though... Maybe you can ask monster jam fan if he can send it to you?

 

The track is great! My only suggestion is to rotate the crowd texture; it's sideways. Otherwise, it's fantastic.

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Just wanted to say that the yellow lane is squared off far more than the right lane. Makes it a lot harder to turn compared to the right. Seems like a slight disadvantage to anyone who races in the left. Besides that, great track, brings back good memor.

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EPIC TRACK DUDE THANK YOU SO MUCH

and thers a place that if you hit the box office on the outside of the arena in second gear you can do a double backflip

I cant screenshot tho no camera.

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Guest CrazyBoutMAX-D

Posted

it sad that wf 14 and 15 aren't done :(

agreed :(

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Guest CrazyBoutMAX-D

Posted

I really like this track though some of the obstacles seem a little to big (4 stars).

 

really wish someone would make the special trucks that ran on this track :(

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i think the stadium is a little to small and the jumps are to close together espically the backflip trailers to the middle ramp is really close together

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I think the left lane has always had a disadvantage at the world finals, for real.

 

Including this year, 4 of the last 5 champions won in the right lane. Let's not forget Captain's Curse(i think) taking a voyage into the stands in '09 .. in the left lane.

 

Insanely accurate MJF, kudos. Great job on the ramp work, realistic hits-a-plenty!

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On ‎7‎/‎30‎/‎2015 at 2:35 PM, BhreXtreme said:

OH MY GOD THANK YOU SO MUCH MJFanatic

 

Here is the screenshot: 

QlAdjr.png

Cool Dude can you help me its my first time in  Ror .37

 

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