@Nick Worthmenput this truck together for me, what a hero.
@Double.D ッ painted this truck for me, what a hero.
I made the body, please don't use this body.
Could be better. Could be worse.
This does not and will never work in 0.37. Just stop using it already.
This track was made possible by:
Klayton
Danny
Maxdman
Tharindu
Aaron (Me 😀)
Many various Sim-Monsters content creators.
Let me know if something doesn't work. I expect that a lot of it just doesn't work like usual.
Another track.
This is jersey style, the monster jam one. You start on the turning obstacles.
Big ups to my guys over at the sketchup warehouse.
Good.
THIS TRACK WAS A COLLABORATION BETWEEN ME AND @Edy, WITHOUT HIM, THIS TRACK AND STADIUM WOULD NOT HAVE BEEN POSSIBLE.
After a week of sending a blend file back and forth, Edy and I have finally finished our version of Ford Field. To christen the new model, we decided to recreate a classic show, Detroit 2009.
Let is be known that this was truly a collaboration, both Edy and I have numerous hours of work in every part of this track, from the stadium to the obstacles.
I hope you all enjoy this track that @Edy and I worked really hard on.
Here is a more detailed list of contributions for this track:
Stadium Construction: @AaronLurie and @Edy
Stadium Textures: @AaronLurie, @Edy, @JackMProductions, @RockCrwlr, @DannyMackey, @Chris B, @maxdman
Track Construction: @AaronLurie
Track Paint: @Edy
Track Props: @AaronLurie
Track Conversation by Zach Nicholas
Credits:
Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
Johan Seminario: Edited the Monster Jam logos on the tarp
Me (Aaron): Track model and paint
Sorry if I forgot anyone.
Enjoy!
I've had this track sitting for a while and never finished it. The opportunity arose and I had to finish it. The track isn't perfect, but it's pretty decent.
Credit:
maxdman
Klayton
Edy
Various other track creators that I've forgotten, comment below if I did.
Enjoy!
This is the track for Saturday's MROR event.
That's all
Credits:
Klayton- Stadium and its textures, cars and their textures, other various textures
Me- Track model and textures
Various track makers- other textures for the track
Sorry if I forgot anyone.
There is a high quality and FPS version of the track in the links
Enjoy!
This is one of my best tracks so far. I used Alpha Splatting on this track to make it cooler, and I think it came out pretty good.
Because this is alpha splatting, I can't just resize a texture and make a material file. So, if you experience low FPS on this track, go into the Arlington2015.material and Arlington2015FS.material file, search for CBSdirt.png and in that section of the material file:
{
receive_shadows on
technique
{
// base pass
pass
{
lighting off
texture_unit
{
// we use the metal plates texture as the base, other textures are blended over it
texture CBSdirt.png
scale 0.07 0.13
}
}
// leaks pass
pass
{
lighting off
// blend with former pass
scene_blend alpha_blend
// only overwrite fragments with the same depth
depth_func equal
// alpha map for the leaks
texture_unit
{
texture Arlington2015Floor.png
// use alpha from this texture
alpha_op_ex source1 src_texture src_texture
// and colour from last pass
colour_op_ex source2 src_texture src_texture
}
// detail texture
texture_unit
{
texture leak.png
// the scale is set to 1:1 because we don't want this texture to be tiled
scale 1 1
// alpha blend colour with colour from last pass
colour_op_ex blend_diffuse_alpha src_texture src_current
}
}
// lighting pass
pass
{
ambient 1 1 1
diffuse 1.05 1.05 1.05
depth_func equal
scene_blend zero src_colour
}
}
}
Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
This will work for anywhere in the material file that you see CBSdirt.png or CBSdirt2.png.
Credits:
Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
Johan Seminario: Edited the Monster Jam logos on the tarp
Me: Track model and paint
Sorry if I forgot anyone.
Enjoy!
Another 2015 track being used in SSRS
Credits:
Stadium Model: Andrew Field (Possibly Edited by Tharindu)
Track Model and Paint: Me
Car Models, Car Textures and Various Other Textures: Klayton Haylog
LED Banner: Danny Mackey
Inflatables: John Dough (Textured by Me)
Other Textures: Various Track Makers
Here is this years Miami Monster Jam Track to be used in the upcoming SSRS Event.
Credits:
Klayton Haylog: Stadium Model, Car Models and Textures, Dirt Texture, Other Various Textures and Models
Danny Mackey: Monster Jam LED Texture
Me: Track Model and Paint
Other Various Track Makers and Google: Various Textures
Sorry if I forgot anyone.
Enjoy!
This is the track for this weeks SMRA East Tour event.
It is a modified St Louis Style where you start behind the valley/table top, take the turn, go down the straight, turn and finish over the car stacks.
Credits:
Me: Stadium Model, Track Model, Track Paint, Edited Wall Banners
Danny Mackey: Car Models, Animated LED Texture
Klayton Halog: Various Textures on the track and stadium
MTM2: Car Textures
Various Track Makers and Google: Other Various Textures
Sorry if I forgot anyone.
Enjoy!
Here is the track for the West Tour for SMRA this weekend. It is a jersey style track with the starting hills in the middle of the turning doubles.
Sorry about all the car models floating outside.
Credits:
Track Model and Paint: Me
Car models: Danny Mackey
Car Textures: MTM2
Textures: Klayton, Google, and other various track makers
Stadium Model: ARF
Sorry if I forgot anyone.
Enjoy!
I am re-uploading this truck due to the major changes it underwent in mesh updating, physics updating and truck file updating.
As you can see by the picture at the bottom, you can select variations of the truck (Regular, Bodyless, Travel Tires and Bodyless Travel Tires) by a drop down menu when selecting the overall truck, 2015 Monster Energy Pro 4, ingame. I take no credit for this awesome feature, I just took the idea from Danny Mackey and whatever sources he used to find that.
This is my personal truck, so you can't use this for use in leagues, funruns or other events. In the rare chance that I let you drive it, you could try messaging me on AIM.
Credits:
Paint: Devin Doss
Body: Codemasters
Tires, Axles, Knuckles: Klayton Haylog
Sway Bars, Tie Rods, 4 Links, Drive Shafts, Rims, Shocks and other various parts; Johan Seminario
Go Pro and Engine: Wambo and Matt
Various incab props: Daniel Donnelly, Johan Seminario, RKM and Crazy
Driver: Wambo and whoever he got it from
Chassis and header; Kozak
Other Various Parts: V4 Pack Contributors
Truck File drop down menu thing: Danny Mackey
Placing everything together and a few props: Me
Enjoy the truck!
Bakersfield from Monster X Tour
textures: google and sim-monsters
all obstacles and stadium: me
Updated from the last version: traction and sticky ramps
please download this even if you have the old one. this is updated
Here it is! My first replica truck ever released! This truck is fully hand painted except for the ford logo on the front end. Because this is my first paint, it won't be perfect, but I tried.
Credits:
Johan: Knuckles, Made and Positioned shocks, cloned driveshaft, made multiple props.
Klayton: V4.5 F150 body and Goodyear tires
Daniel Donnelly, Chris Hamilton and V4 Staff: Truck Props
Devin Doss and Chadwick Deerfoot: Made sure everything worked
If I forgot anyone, I apologize.
Thank you to everyone who helped make this truck look as good as it does!
Enjoy!
This is the track for the first event of the MROR Summer Fairground Series. The track is a replica of the Colorado State Fair in Pueblo Colorado of 2013.
Credits:
Klayton: Multiple Textures, Car models and textures
Google: Toughest Monster Truck Tour Logo
Me: All of the modeling for the track, stands and stage, Floor paint, Fence texture
This is the finale track for the SMRA season. This track takes place at Mile High Stadium in Denver, Colorado. The track is based on a 2 day layout with freestyle being majorly different from the racing track which happens to be a St. Louis style starting behind the base of the massive table top.
Some people who helped with this track:
Kayton: Banners, Cars and textures, Tarp, Container texture (edited by me), Dirt, skyline
Dan Agosh: SMRA logo, freestyle obstacle suggestions
Danny Mackey: Paint and obstacle ideas
Me; track modeling, paint, texturing the stadium
Google Warehouse: Stadium model
Very fun track and it should lead to a fun show!
If I forgot anyone, just let me know!
Enjoy!
Pro 4, Pro 2, whatever you want to call it, It's my custom for SMRA and other various events and leagues.
I've worked on this truck for a while to set it up the way I wanted it, and I enjoyed everyone moment of building this. sure I did.
Credits:
Various Parts- Johan Seminario, Daniel Donnelly, Klayton Halog, and other pack contributors
Part Placement on the chassis- Chris Hamilton
Paint and some prop repaints- Me
Rims- Me
Set Up (Suspension)- Me
Various Logos- Google
Body- Rip from DiRT Whatever, Thanks to Chris for getting me the blend of it.
Chassis- Kozak
LED Material File Code and Textures- Edy
You will need Mopar Magic Custom 2.0 due to the fact that a few part such as the axles and shock shafts are taken from there.
If for some reason you actually want to run this in an event, Funruns are fine, leagues, please ask before signing up in this, I would rather have this as my personal custom.
If I forgot any textures, meshes, credits, etc, make sure to mention it to me.
Enjoy!
Well, here it is! After long and hard work, Me and Tharindu have produced a great track for this weeks MROR Event!
The racing style is a nice inside-out So-Cal style racing with a start line on top of a steep table top
Also, Please make sure to go through the small tunnel behind the jammer in the back of the stadium.
I have a lot of people to thank for the final product:
Klayton: MJ2013 Animation texture and code, dirt, stairs, support beams, crowd, tarp, Cars and RV with their textures, Ect.
Danny: MTM2 car models with textures by MTM2
Tharindu: Paint and ware marks.
Me: Model and Stadium Model.
Well, the last Miami download got deleted by someone on the staff, so I am here to reupload it. This was ran for SSRS last week.
I didn't save the credits so I can only name the people I remember.
People who contributed to this or helped are
Klayton
Danny
Johan
Tharindu
Mark
Sorry if I forgot you.
There is a 2048 and 1024 version, 1024 being the FPS one.
Enjoy!
Alright, here is the MROR track for this Saturday, complete with skybox, water and rough sand (PC )
Racing is straight line starting from the base of the first table top, and finishing over the car stack. Enjoy the entire floor for freestyle and get bumpy in your run with some rough sand!
Credits:
Skybox texture, vehicles and vehicle textures- Klayton
Stands- Coconutmen
Track model- Me
Floor texture- Me
any other texture- sim-monsters and google
Enjoy this nice, exciting beach!
A very slippery track that should make for some great action in this weeks Monsters of ROR!
Credits:
Skybox texture- Rockcrwlr
Cars- Mark Colineri
Ocala speedway model- Coconutmen
Obstacles- Me
Others- Google and Sim-monsters
I hope you guys enjoy the track!
Our first stop for the Monsters of ROR Fairgrounds Season
The racing course is simple, start at the base of the ramp, chicago style around the jersey barriers and dirt roller, first person to cross the last car on their finishing car stack after 3 hits wins.
Credits:
track model, stands, wall, jersey barrier- Me
Skybox Texture- Rockcrwlr
Cars- Mark Colineri
other textures- Sim-monsters and google
If I missed anyone, sorry!
Enjoy!
Thank you all for 200 upvotes!
Track includes a small wooden ramp for roll overs and side surfing, also has 3 jumps with a landing ramp, plus
THE LOOP!
credit:
most textures: me and sketchup
sim-monsters for the rest
thanks again everyone
Something new!
an advanced auto parts display area with a 3 car set for a small car crush, enjoy this advanced auto parts for things like league displays, promos or just fooling around.
credit:
car textures: rockcrwlr
textures: google
EVERY model: me
enjoy your advanced auto parts display and if you use it for a league or video, i would like some credit please
edit: the new one is only different because it has ADVANCE auto parts ingame, my mistake sorry.