GDFAN14 Posted December 27, 2016 Share Posted December 27, 2016 10 Link to comment Share on other sites More sharing options...
Joey 🅱️ Posted December 27, 2016 Share Posted December 27, 2016 11 hours ago, Mr. Self Destruct said: Attempting World Finals 1, it's been like 200 times before but why not try and make it better? Not bad. For your second (I think) attempt at a track it's a good start to track making. Try to start out with a throwback track. Hope the track gets made. I think it'll be good. 1 Link to comment Share on other sites More sharing options...
Hagan Moskau Posted December 27, 2016 Share Posted December 27, 2016 (edited) 10 hours ago, GDFAN14 said: Good start, but the chassis needs the bowtie on the front and try to make a 2nd one on a Cohen chassis. Edited December 27, 2016 by Jon Cannon Link to comment Share on other sites More sharing options...
GDFAN14 Posted December 27, 2016 Share Posted December 27, 2016 Just now, Hagan Moskau said: Good start, but the chassis needs the bowtie on the front and try to make a 2nd one on a Cohen chassis. ok thanks hangan gonna get on that. Link to comment Share on other sites More sharing options...
rockgod88 Posted December 28, 2016 Share Posted December 28, 2016 Testing stage 7 Link to comment Share on other sites More sharing options...
Joey 🅱️ Posted December 28, 2016 Share Posted December 28, 2016 34 minutes ago, rockgod88 said: Testing stage That looks cool! Though, am I the only one who thinks the chassis looks a little bit like a chassis from the V4 pack? Link to comment Share on other sites More sharing options...
Block Posted December 28, 2016 Share Posted December 28, 2016 1 hour ago, rockgod88 said: Testing stage looks good, very nice start, but im not sure if its just testing shocks but this is the shocks he actually runs Link to comment Share on other sites More sharing options...
CMDeerfoot Posted December 28, 2016 Share Posted December 28, 2016 1 hour ago, rockgod88 said: Testing stage Looks good, but I do have one piece of advise for you on this and all of your future projects. As far as the node beams go, I would suggest not putting a beam for the tie rod. Reason being that said beam will catch on certain obstacles; case in point being the Titan you made. I used the node beam from that to help make the new Bad Dawg and I noticed that the front and rear axles kept catching on the crush cars no matter what track i used, and I had a feeling that it was part of the beam structure catching. So I pressed the K key to check and I saw the beams for the tie rods, but I made sure to try and hit cars while the beam structure was still showing to confirm my theory; sure enough on the first hit, the beam for the front tie rod caught the top of the car and the rear also caught the top of the car on the way over. I figured I'd give ya a heads up on this because this because those beams catching can cause issues for people using your trucks in events. The rest of what you did with the node beam is fine, just gotta get rid of the beams for the tie rods. 1 Link to comment Share on other sites More sharing options...
Garrett Hanson Posted December 28, 2016 Share Posted December 28, 2016 aaaaaaaaaaaaaaaaaaaaaannnnnnnnnnnnnnnnnnnnnnnddddddddddddddddddd were back (still got the lights to fix): got something else in he works if u got a question plz PM me. Link to comment Share on other sites More sharing options...
rockgod88 Posted December 28, 2016 Share Posted December 28, 2016 35 minutes ago, CMDeerfoot said: Looks good, but I do have one piece of advise for you on this and all of your future projects. As far as the node beams go, I would suggest not putting a beam for the tie rod. Reason being that said beam will catch on certain obstacles; case in point being the Titan you made. I used the node beam from that to help make the new Bad Dawg and I noticed that the front and rear axles kept catching on the crush cars no matter what track i used, and I had a feeling that it was part of the beam structure catching. So I pressed the K key to check and I saw the beams for the tie rods, but I made sure to try and hit cars while the beam structure was still showing to confirm my theory; sure enough on the first hit, the beam for the front tie rod caught the top of the car and the rear also caught the top of the car on the way over. I figured I'd give ya a heads up on this because this because those beams catching can cause issues for people using your trucks in events. The rest of what you did with the node beam is fine, just gotta get rid of the beams for the tie rods. I'll look into it, What I actally did for Titan was use fernburns CRD as a base (not trying to throw ya under the bus m8) then relocate the swaybars. There is a way to remove contact, i did it on Danger Zone. But Ill remove contact on it, thanks for heads. Blake, I know shocks are wrong, just testing swaybars and NB, nothing prop wise yet. Link to comment Share on other sites More sharing options...
monsterjam16' Posted December 28, 2016 Share Posted December 28, 2016 41 minutes ago, Garrett Hanson said: aaaaaaaaaaaaaaaaaaaaaannnnnnnnnnnnnnnnnnnnnnnddddddddddddddddddd were back (still got the lights to fix): got something else in he works if u got a question plz PM me. I think the red max d could definitely be worked on as it just looks like red overlay, try to get the paint as "crisp" as you can so it looks the best, such as being very precise on where the red is on the truck Link to comment Share on other sites More sharing options...
Block Posted December 28, 2016 Share Posted December 28, 2016 2 hours ago, rockgod88 said: I'll look into it, What I actally did for Titan was use fernburns CRD as a base (not trying to throw ya under the bus m8) then relocate the swaybars. There is a way to remove contact, i did it on Danger Zone. But Ill remove contact on it, thanks for heads. Blake, I know shocks are wrong, just testing swaybars and NB, nothing prop wise yet. thats what i wasnt sure of i was just making sure you knew Link to comment Share on other sites More sharing options...
Garrett Hanson Posted December 28, 2016 Share Posted December 28, 2016 1 hour ago, monsterjam16' said: I think the red max d could definitely be worked on as it just looks like red overlay, try to get the paint as "crisp" as you can so it looks the best, such as being very precise on where the red is on the truck that red paint was made by The Boston Rag. the lights need to be placed right, other than that it's good. Link to comment Share on other sites More sharing options...
CMDeerfoot Posted December 29, 2016 Share Posted December 29, 2016 7 hours ago, rockgod88 said: I'll look into it, What I actally did for Titan was use fernburns CRD as a base (not trying to throw ya under the bus m8) then relocate the swaybars. There is a way to remove contact, i did it on Danger Zone. But Ill remove contact on it, thanks for heads. Blake, I know shocks are wrong, just testing swaybars and NB, nothing prop wise yet. yeah, i know you can make beams non contactable in the truck file but i have no idea what nodes they would be for that titan one lol; so......many......numbers...... but nevertheless, keep up the good work dude; you've come a long way in a short amount of time. 2 Link to comment Share on other sites More sharing options...
Jackattack29 Posted December 29, 2016 Share Posted December 29, 2016 Collaborative work of art between me and my friend Daniel Simon. We present to you... Bold And Brash 5 Link to comment Share on other sites More sharing options...
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