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too tacky


AaronLurie

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So basically you just need to mod the ODEF file. Basic ODEF file:

"Track.mesh

1.0, 1.0, 1.0

beginmesh mesh

Track.mesh

endmesh

end"

If you wanted to make it slipery do this:

"Track.mesh

1.0, 1.0, 1.0

beginmesh

mesh Track.mesh

stdfriction snow

endmesh

end"

Snow is like a light mud, Ice is like a really slippery track, Grass is pretty basic, and Sand is a little slick. I don't know any other type of traction option, but those work pretty well.

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