Klayton Posted January 11, 2015 Share Posted January 11, 2015 Track terrain files are a bit different then .37 but I believe converting them is fairly simple That's only in version 0.4 Link to comment Share on other sites More sharing options...
Tom P. Posted January 11, 2015 Share Posted January 11, 2015 Yeah .4 actually uses a newer version of Ogre. But to the people saying that RoR is limiting us. Yes it is an older engine. But we are actually limiting ourselves with its potential. We haven't even grazed the surface to the potential in .38. Thats why if we learn, and educate ourselves about the more advanced aspects of this game, we can create trucks that are truly realistic (breaking etc.) Because it is all very possible, but with all this comes with time and effort. 1 Link to comment Share on other sites More sharing options...
krazyd24 Posted January 19, 2015 Share Posted January 19, 2015 i know its off topic but how some one figure out how to deforme the tracks like spintires.im just saying Link to comment Share on other sites More sharing options...
NavySonicShell Posted January 19, 2015 Share Posted January 19, 2015 That's not really possible in rigs of rods as it exists. It might be doable, I really don't know, but i doubt it. I can guarantee the effort it would take would not be worth it if it were doable, and the lag it would create would cripple half the site's computers. Link to comment Share on other sites More sharing options...
MonsterJam2008 Posted January 19, 2015 Share Posted January 19, 2015 East Rutherford 2014 had ruts and bumps all over the stadium which was really cool and a while back I think there was a beach track that did something similar to recreate the traction of sand Link to comment Share on other sites More sharing options...
Eric Posted January 19, 2015 Share Posted January 19, 2015 East Rutherford 2014 had ruts and bumps all over the stadium which was really cool and a while back I think there was a beach track that did something similar to recreate the traction of sand He's talking about a active track surface that deforms where trucks drive on it. Link to comment Share on other sites More sharing options...
Tom P. Posted January 20, 2015 Share Posted January 20, 2015 Yeah I don't believe that is possible in RoR. Link to comment Share on other sites More sharing options...
Eric Posted January 20, 2015 Share Posted January 20, 2015 Yeah I don't believe that is possible in RoR. It's not afaik, havok is one of the few I know off the top of my head as far as game engines that have that. Link to comment Share on other sites More sharing options...
el toro loco fan Posted February 9, 2015 Share Posted February 9, 2015 so i was looking at the truck list , and i was wondering mainly because i didnt read the whole idea of this whole project , are you looking to do all of those / redo all of them ? Link to comment Share on other sites More sharing options...
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