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rockgod88

Show Your Arguments Chapter 47

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The left lane (the one with the square) has a bump before the racing jump. Other than that, look awesome. Are you making the encore version?

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21 minutes ago, Edy said:

I've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions?

*Pretty track Pics*

One thing I remember from the beta tracks, is that for freestyle, on the jumps behind the turning cars, they werent steep enough, they sent trucks much higher at the real show then on the beta version, other than that, tracks looking fantastic, may have to make a video on it soon ;)

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2 hours ago, Edy said:

*World Finals 14 Photos*

good to see someone working on these  cant wait

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3 hours ago, Edy said:

I've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions?

Seems like there is little to no tarp on the crowd.  It was probably left there by Klayton, but either way there was a lot more of it.

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4 hours ago, Edy said:

've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions?

Add turning cars, and like Danny said put some more safety tarp there with logos because they're cool looking.  Also the hanging screen under the scoreboard needs to be sized down to make it accurate. 

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12 hours ago, Edy said:

I've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions?

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Can't wait for these WF tracks :D

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2 hours ago, BhreXtreme said:

Can't wait for your WF tracks :D

Technically 14 and 15 are mine. Hes just finishing them. Hes just painting the tracks and maybe some slight modifications

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11 minutes ago, RockCrwlr said:

Technically 14 and 15 are mine. Hes just finishing them. Hes just painting the tracks and maybe some slight modifications

I am sorry , editing my post now.

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Back at it again with the track making game. Albuquerque 2011. I tried to put it in-game but it wouldn't show up for some reason, so here's some Blender pics.

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2016-03-31%205_zpsclpggrdy.png

  • Upvote 3

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18 minutes ago, Gabe2304 said:

Back at it again with the track making game. Albuquerque 2011. I tried to put it in-game but it wouldn't show up for some reason, so here's some Blender pics.

*Snip*

That jammer is wwwaaaaayyyyyyyy too steep.

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Looks pretty solid so far! One thing I'm wondering is are tracks usually that dark in blender but come up lighter in game? 

Also I'd suggest giving the banners a bit of a facelift if you could, but it's minor

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Yeah I'll have to remake the jammer. The real one wasn't nearly as steep. But like I said, I can't get the track to show up in-game so I can't test it. I think I have all the files correct, but it's been a while since I've exported a track.

 

I was working on remaking the banners but the power went out because of a storm and of course it happens the one time I don't save my progress. I'll work them again soon.

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3 hours ago, Charlie H. said:

Looks pretty solid so far! One thing I'm wondering is are tracks usually that dark in blender but come up lighter in game? 

Also I'd suggest giving the banners a bit of a facelift if you could, but it's minor

They are that dark when its in "textured solid" mode. I believe mjamfan22 used to show tracks the same way. It pretty much shows the topography and textures at the same time

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