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maxdman

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Posts posted by maxdman

  1. Dooms Day beats by Dre.

     

    But these have to be customs.  The Kraken render has a nitrogen/coil over shock package which FELD wouldn't do in a render because their fleet doesn't and wouldn't run that.  Can't say its a new shock set up because Coty is working on and putting on a new shock set up and trying things on his new chassis for 2019 to test it for the fleet and they're all nitrogen. 

  2. 7 hours ago, RockCrwlr said:

    Here try this. 

     

    material ALPHA/TEX/WF15_crowd2.png
    {
        receive_shadows off
        technique
        {
            pass
            {
                alpha_rejection greater 0
                //lighting off
                cull_hardware none
                cull_software none
                scene_blend alpha_blend
                alpha_rejection greater_equal 128
                //depth_write off
                texture_unit
                {
                    texture WF15_crowd2.png
                }
            }
        }
    }

    I'll give it a try the next time I export something and let you know.  Thanks I appreciate it!

  3. 11 hours ago, RockCrwlr said:

    What material code are you using? I was having that issue back when i was doing crowd textures and did something in the material file that fixed it. Cant remember the code but if im not busy this weekend i can look for it

    I've been using this one for all of my tracks and have had the same issues when I try to do crowd textures, but that only happens sometimes so I'm not sure if it has to do with which material file the transparent texture is on (like a collidable one or not) or what.  But for the sake of this example this is whats in the .material file for the track shown above.

    material TreeLine2/SOLID/TEX/TreeLine3.png/VertCol
    {
        technique
        {
            pass
            {
                scene_blend alpha_blend
                alpha_rejection greater 0
                depth_write off
                texture_unit
                {
                    texture TreeLine3.png
                }
            }
        }
    }
    material BlueDay/SOLID/TEX/treeline.png/VertCol
    {
        technique
        {
            pass
            {
                scene_blend alpha_blend
                alpha_rejection greater 0
                depth_write off
                texture_unit
                {
                    texture treeline.png
                }
            }
        }
    }

     

    5m5IVXC.png

  4. So I've had this issue since I started messing with transparent textures.  To sum it up its when one texture is in front of another that is transparent, they get all goofy shown below.

    Cudspf1.png

    If I can somehow resolve this I'd want to update my Monster Jam University as one big going away gift to the community.  Also I want to one-up the people who made the current one FELD has lol.  If someone has a suggestion on how to correct this please let me know

  5. 13 hours ago, erhminer said:

    man if you aint first your truly LAST in this community...anyway midas well just show off the same thing everyone else has been doing 🙄 anyway been working on this since the day it was announced just adding minor changes after phoenix i guess its time to release this?

    Your race lanes don't look steep enough on the back side to get poppers and other two wheel skill tricks.  Also don't use a van in the stack on top of the pad, use a box truck or the blue ambulance I used on Bridgeport Speedway.  

    Your blender work aside from those points looks good, you've improved a bunch

  6. 10 hours ago, Chris B said:

    Don't worry, I'm still dead. This is just something I made over summer that I forgot about until earlier today, should be for WRA in a few months

    Looks good!  I have a different light tower model that is a bit more true to scale and realistic then what you have on there now.  If you want me to upload it or send it to you I can.  I used them on my custom Eagen County Fair track

  7. 12 hours ago, NitroMenace said:

    From what Travis said this weekend the blue one is just kind of a back up truck for right now. Speaking of those frames, I saw on a post by Zane Rettew a few weeks ago a picture of his green one, with a 08 Chevy body on it (no wrap) so thinking maybe he’s redoing it into a 4th truck for the team since it didn’t sell? Not 100% sure on that 

    Last I spoke with him they were running both PEI's in the same trailer for first quarter, and keeping MOD as is.  I didn't hear anything of 2017's Stinger chassis, but I have seen that they got a new pit cart for the A-Team trailer (as he put it). They may be keeping MOD and Stinger 2017 chassis (not sure the identity) and hauling a second trailer (B-team) for the spring and summer shows since they still have a second hauler to the best of my knowledge

  8. 1 hour ago, Dustin Hart AM said:

    It's already been patched up and repaired. He's put that chassis through hell though this year.

    Ryan deserves a new chassis every year out of anyone in the fleet.  

    Also Storm Damage appears to now be running on the PEI that Hurricane Force was most recently on as Steve has a new Cohen shown above

  9. 2 hours ago, erhminer said:

    long process, worth it though

    Made a test track for scaling purposes...

    here's how it looks 

    Generally what I do to get the scale as close to accurate as possible is I use a .blend of a car (Rock's lexus because it's already to scale when imported) and find a real car on the image I'm using as the ground template, then size my areal shot from google earth to match the real car up with the size of the car blend.  After that I model the rest of the track around the areal template because it should be close to scale with the overhead shot of the car and the car blend.  (I hope that makes sense).

     

    Also, yes, I had to.  I should prob change my settings when I take screenshots but this'll do.

    8k1TBTz.png

    iit09TC.png

    tJLyWT9.png

    zIVnOAF.png

    • Like 1
    • Upvote 10
  10. Well this is certainly different.  Love the new racing concept, just don't know how practical it will be in real life (I know Supercross does it multiple times a year, but that's not 12 tons of force on the stadium in specific spots over and over).  Kind of wish they would have left out the speedster and ATV's out of the world finals and let it be all monster trucks (don't think Tom or other guys will be driving them so what do they do?).  I like the new competitions added into the world finals but I wish there was one champion crowned after a cumulative total of all of the events (Racing, two wheel skills, high jump, and freestyle in that order).  I think that would add drama and drivers would have to push harder and take more risks to try and gain more points.  Also don't like the idea of there being 7 world finals champions at one time, that just a lot to keep track of and not straightforward.  Having one champion crowned each year based on points in the final event makes a ton of sense.  Nonetheless excited to where the future of the event is headed after all of this negative NASCAR news these last few days.

    • Upvote 3
  11. 6 hours ago, stimson122 said:

    Might as well share some of my latest projects, nearing completion. If anyone is interested in helping to get some working lights for Overkill Evo, send me a message. Swamp Thing paint done by @Swegliner849

     

    All look really good, only thing I would suggest is toning the blue on Evo's chassis.  The paint blue looks spot on, but the chassis isn't that bright.

    • Upvote 1
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