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maxdman

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Posts posted by maxdman

  1. Dumpster


    Simple dumpster I made a while back, there are 4 meshes to it so four textures associated with each side except for the colored back-flip textures.  

    There are 6 regular dumpster textures, green, rusty green, silver, rusty silver, black and brown

    There are also 5 backflip textures for it, blue and orange, black and green, black and yellow, black and purple, black and blue for each 2018 stadium tour.

    When I've used this as a back-flip ramp  make it non-collidable and use a clear square as the collidable part that the truck comes into contact with,


     

  2. 14 hours ago, erhminer said:

    1 more thing I forgot.

    Looking good with baking, it really makes the tracks look much better.  I'd recommend using an image about the size of your track to bake to.  On your El Paso track you used a square image (probably 1024x1024 or 2048x2048) when you could have used one 2048 in length and 1024 in height because that's closer to the actual size of the floor, just a tip that makes painting and putting down lines look a little better.

     

    14 hours ago, Medalwarrior215 said:

    Hey erhminer how do you get it it look like that I always use the Face layout https://imgur.com/gallery/rczXF

    When you have a new image ready to bake to, click "a" to select all of the faces you want to make to the image, and click "u" and select "project from view bounds" if the image size is proportional to the UV map size, and if its not (like the image you quoted) instead of selecting "project from view bounds" select "project from view" and scale the UV map up to where it can all fit on the image you're ready to bake to. 

    2 hours ago, OPSITTESPY13 said:

    man if only i knew how to do dat stuff. that would be neat. but good job

    Everything you need to know about modeling in blender to painting tracks and getting them in-game is all right here.  Watch it and try it yourself, be patient and it'll all make sense.

    • Upvote 1
  3. 50 minutes ago, Stephen Hopkins said:

    IIRC Feld/LN/CC at one point had a rule that there had to be more than one exit point. Thus why trucks like monster mutt had roof hatches because the windows were to small to crawl out of.  With a windshield I dont see two points of easy/quick exit. However based on some other trucks I assume this rule/requirement has been dropped. 

     

    Assuming you're talking about Bounty, what else follows this logic?  

  4. 24 minutes ago, Chris B said:

     

    Yeah these are some great suggestions! I know the banners on the tower will work for sure, but the officials im going to have to expirement with, we'll see how it looks

    Officials will work as long as you find decent images and erase everything around them.  Klayton did it for his WF 15 track and I've been messing around with them as well.

  5. 2017 Hybrid Obstacles


    Some hybrid obstacles I've had sitting on my computer.  I used these on all my 2017 tracks and I'm sure they could be used for any 2018 future tracks.  This pack comes with 5 colors for any tour, blue, green, yellow, orange and purple.

    It will load into blender with the blue textures but you can easily just re-texture them with any color you want.

    If you use them just give me credit.  If there's something wrong with them PM me or comment below and I'll try to fix it.


     

    • Upvote 1
  6. If you have the toolkit you can use the arrows to move the terrain up, but if not, open the .terrn file and change these numbers in red.

    Syracuse 2017 Racing
    Syracuse2017Racing.cfg
    0.93, 0.86, 0.76
    2228.36938477, 0.10000000149, 1320.8145752, 2476.74023438, 0.10000000149, 2334.97094727, 2229.86938477, 0.10000000149, 1317.8145752


    // 5000 = official terrains
    //fileinfo -1, 129, 1

    //MonsterTruckTrack
    // 2450.922119,        -19.8,  1451.993774,           90,            0,            0, Daytona
    2277.507568,     0.406770,  1246.517212,    90.000000,     0.000000,     0.000000, Syracuse2017Racing
    2278.307568,     0.406770,  1246.267212,    90.000000,     0.000000,     0.000000, Syracuse2017NoCo
    end
     

    If you increase the number it will raise the mesh in-game, if you lower it it should lower the mesh

  7. 11 hours ago, leggster said:

    This is going to take a while... Planning on making a pack from 2007-present, but can't seem to find a 2002 f150 body. This is the "pre politics" version of the truck, and am till debating whether or not i'm going to make a "slinger" version of the truck.

    The point of using a bake when you paint a truck is to give it the look of shadows within the body.  On whatever paint program you are using overlay the paint and decal layers onto the baked layer to give the paint shadows.

  8. Syracuse 2017


    Made slight changes to my previous stadium model I made back in 2015, and used the same old textures but they're still up to date.

    Credits:

    Me

    Klayton

    Hotshoe

    Malibu

    monsterjam16'

    If I forgot anyone let me know and I'll add you to the credits.  If anyone has an issue with the track let me know below or PM me and I'll do my best to fix it.

    This track is .3 and .4 compatible


     

  9. Razin Kane #1 was built in house which is now the Xtermigator display truck but it is show ready, Roy Pridgen built chassis #2 which is the current Xtermigator, chassis #3 was built by Dan Patrick and is the current Razin Kane truck driven by Buddy Tompkins, chassis #4 was also a Dan Patrick build and is the current Ice Cream Man driven by Roy, and chassis #5 is currently being built by Off Road Innovations Central Florida and is said to be a new truck running with the current three in competition. 

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