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maxdman last won the day on November 13 2019

maxdman had the most liked content!

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About maxdman

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    Designated Sim-Monsters Track Prop Modeler

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  1. Looks really good so far. I echo what Chris said. Export with a basic texture on the entire track and just drive around for a bit hitting all jumps at different speeds and angles and take note of what ramps need adjusting, then make the adjustment in Blender and re-export and repeat until you're 100% happy. Glad to see some really good stuff on here still. Does that mean I can retire form content creation?
  2. WHAT THE HELL DO YOU MEAN A PETER PAN PEANUT BUTTER ALERT!? Won't download it bc my computer is poo but the stadium model and textures looks top notch, really great job
  3. To further Klayton's point, don't even waste time baking. I throw on a stock dirt texture, sometimes a different texture for the ramps versus the ground just so its easier for me to visualize what each jump looks like when I'm testing, then get it in game. Baking and texturing before you're 100% done modeling testing can cause real headaches. Just some more info for you as your stuff is improving.
  4. Not going to lie I didn't even read more than the first two sections of this post because of your attitude. No one is required to listen to you, give their feedback or agree with your ideas. We don't owe you anything so don't act like people don't care or are being dismissive as if you have something everyone MUST read, agree with, respond to or care about. Stop sounding so self-entitled with just ideas, if you're trying to get your ideas into action you won't get farther than a stones throw with your current attitude. No one has to be nice, and in most businesses people are cut throat in order to make it. Get used to it. With that being said, I applaud your ideas and efforts to try and bring something new to the industry . I personally don't see it feasible with the way the entire culture towards motorsports is in this country anymore. It's dying. The age of gear-heads simply doesn't exist anymore. If you want to try it, go ahead, literally no one is stopping you, I just don't see it being successful. After all, we all call this the monster truck INDUSTRY, because that's simply what it is and what I think it always will be, even if you disagree with the reasons why it's an industry. The way it is now is successful (whether you like or agree with it or not) and until something better comes along theres no reason the people up top will change it. If you want to be that force to stir change, go for it.
  5. C'mon yall are being lazy, re-texture the floor. I left it that was because the dirt mesh covered the not pretty looking areas of the tarp/concrete floor
  6. maxdman

    York Fair 2019

    Better start practicing your stoppies and moon-walks!
  7. maxdman

    York Fair 2019

    Version 1.0.0


    York Fair 2019. 3 Tracks in the download, Best Trick, Time Trial/Racing, Freestyle. Time trial racing track map in the images up there ^ Track should be .3 and .4 compatible. If anyone has a problem about it comment below or PM me and I'll see what I can do to fix it. Enjoy.
  8. Immersion is key and unnecessary details are my forte @stinger
  9. can you make Monster Showdown Monterrey Mexico 2011?

  10. maxdman

    Hagerstown 2007

    Version 1.0.0


    Combined the 2007-ish and 2008-ish Hagerstown tracks. The track model and grandstands have actually been completed since 2014, I just never did anything with it. Credits: Me Klayton HotShoe Mark C. If I forgot anyone else let me know and I'll add you. This track should work with both .3 and .4. If you come across any issues let me know in the comments below or PM me and I probably won't fix it. Enjoy!
  11. 2007/2008, Kind of combines the two years I know I'm late on my annual Gaithersburg track lol. I have some free time in the next two weeks with some sights set on a few to complete, that is one of them.
  12. Show Your *Finished* Projects Chapter 65
  13. I've always wanted to stream or make episodes of how I make a track start to finish to give the community another tutorial and hopefully inspire others. Time and hardware limitations always prevented me. I've recently switches systems so I've been wanting to go back to my old computer with literally everything RoR related and clean it out to make it more possible to screen record while in Blender/stream content creation. I do agree that there has been a significant decrease of content put out and overall activity on the site. Could blame other social media to get information on the industry, or just a large portion of the fan base growing older and moving on/not having time to create and post. I 100% fall into that group, but still enjoy creating and pumping things out, I just simply don't have the time like I used to.
  14. In your second level of crowd textures take every other row, or random rows and move the unwrap left or right on the .png of the crowd. That way it doesn't look like there are 10 people wearing a black shirt in the same seat in each row, 20 people wearing a blue shirt in the same seat in each row, etc. Also consider using darker crowd textures as the levels go up. In St. Louis 2019 and Mancheter 2019 I used three different crowd textures so that it appeared that the crowd got darker as less light was getting to the upper sections. Also for your turn tires, consider using the multiply layer feature to still allow some of the tread texture to show through so it doesn't look like a solid color. Just my two cents. Super detailed track otherwise, great job.
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