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DannyMackey

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Posts posted by DannyMackey

  1. 1. Download "NAMT_TRUCKS(BUILDERS_PACK)(2.0.13)"

    L2JB43a.png

    2. Select the folder for the chassis you are building your truck on (each folder contains all the files needed for each truck).
    dh4MZEv.png

    3. To add a body, import the chassis .mesh file into Blender.
    YfzODLI.png

    4. Align your body to fit the chassis (do not move the chassis).
    zabG51L.png

    5. Make sure the origin point of the body mesh is the same as the chassis mesh.  Select the body and use the hotkey SHIFT+CTRL+ALT+C to bring the menu up and select "Origin to 3D Cursor."
    GWu8omk.png

    6. Assign a material to the body (preferably the name of your truck).  Don't forget a fiberglass material!
    6tamzzK.png

    Here is a tutorial @AaronLurie made for making materials in Blender:

    https://streamable.com/bzeajd

    7. Export the body mesh.  You will not need any .material files for this, delete them!
    dYx0RMt.png

    8. Rename the .truck file, the two textures used for the prop colors, and flag texture.  The prop colors textures are named as *chassis*-PropColors.png and *chassis*-PropColors-spec.png
    OLD:
    tLdvpLx.png

    NEW:
    PWSIGUQ.png

    OLD:
    GlLFCT2.png

    NEW:
    nlwgrYX.png

    OLD:
    dVkW0CJ.png

    NEW:
    X87c72W.png

    9. In the "managedmaterials" section of the truck file, you want to rename the prop colors textures to what you renamed them to.
    OLD:
    PropColors                                mesh_standard        Concussion-PropColors.png                        Concussion-PropColors-spec.png

    NEW:
    PropColors                                mesh_standard        [TRUCKNAME]-PropColors.png                        [TRUCKNAME]-PropColors-spec.png

    10. Then add the material for the body, texture, and spec to the "managedmaterials" section.

    ;Body
    CustomTruck                                mesh_standard        [TRUCKNAMEBODY].png                                mt-spec.png
    Fiberglass                                mesh_standard        Fiberglass.png                                    mt-spec.png

    11. If you have a custom flag texture, rename it in the "managedmaterials" section.
    OLD:
    Flag                                    mesh_standard        Flag.png                                        -

    NEW:
    Flag                                    mesh_standard        [TRUCKNAMEFLAG].png                                -


    12. Go to the "props" section and add the body mesh.

    OLD:
    props
    3,6,13, 0,0,0, 0,90,0, ConcussionChassis.mesh
    3,6,13, 0,0,0, 0,90,0, ConcussionProps.mesh

    NEW:
    props
    3,6,13, 0,0,0, 0,90,0, JeepBody.mesh
    3,6,13, 0,0,0, 0,90,0, ConcussionChassis.mesh
    3,6,13, 0,0,0, 0,90,0, ConcussionProps.mesh

    13. If you are not running a flag, remove the following from the "flexbodies" section:

    ;flag
    100,108,106, 0,0,0, -90,0,0, Flag.mesh
    forset 0,10,99-106

    14. In the "axles" section, near the top of the file, select what type of differentials you want to run.  This is done by changed the "lolo" and "lloo" to one of the following:

    ;Locked in front and rear
    axles
    ;front left, front right
    w1(61 51), w2(62 56), d(l)
    ;rear left, rear right
    w1(85 75), w2(86 80), d(l)

    ;Open in front and locked in rear
    axles
    ;front left, front right
    w1(61 51), w2(62 56), d(o)
    ;rear left, rear right
    w1(85 75), w2(86 80), d(l)

    ;Locked in front and open in rear
    axles
    ;front left, front right
    w1(61 51), w2(62 56), d(l)
    ;rear left, rear right
    w1(85 75), w2(86 80), d(o)

    ;Open in front and open in rear
    axles
    ;front left, front right
    w1(61 51), w2(62 56), d(o)
    ;rear left, rear right
    w1(85 75), w2(86 80), d(o)

    15. Rename the truck on the first line of the .truck file ("NAMT TRUCK (Cohen)" -> "My Custom Truck (NAMT)").

    16. Test your truck in-game.
    bSgdJAz.jpeg

    Notes:
    - If you are editing/changing/replacing the meshes provided, rename them to match your truck (e.g. CRDProps.mesh -> CustomTruckProps.mesh).

    - Remember that you need a "-" at the end of a managed material if you do not want a spec map applied in game.

    - You are free to replace any props used in this with your own if you wish.  You are not required to build your truck on the props included, they only serve for those who do not wish to prop a truck from scratch.

    - Make sure you are aware of what legal changes are allowed for the league using your truck before tampering with the settings!

    - You can replace the chassis with a variant (e.g. CRD with a halo), but be aware that the node/beam may need to be modified to accommodate slight changes to the size of the chassis.

    - If you have any questions about making your truck for NAMT, please contact me (Discord: DannyMackey#5142)

    • Upvote 3
  2. On 7/28/2020 at 5:45 PM, Galactic Knight said:

    Do our Monster Jam trucks need a specific setup of any kind? If so, what is it?

    We are working on a set of new trucks for everyone to base their customs off of.  More details about legal changes to the default trucks will be released soon (as will the final settings for the trucks).

     

    45 minutes ago, MonsterJamThetourMaster said:

    When does this series start I’m wondering 

    Week 1 is scheduled for Saturday, October 10th, with sign-ups opening well before that.

  3. Do you have the correct drivers installed for the controller?  Are you using any extra software that makes the PS4 controller emulate an Xbox controller?  Also make sure any .map file you are using is not called "input.map," that is the .map used for the keyboard.  If you are using the mapping tool, the .map filename has to be exactly what Rigs of Rods is looking for when it recognizes your controller.  You can check what the file name needs to be with the input mapping tool.

    Open the text file and check the VendorMapFilename line - if it doesn't match the input map names in the zip, you will have to rename one of the input maps to that filename.

  4.  Yesterday there was a second update to the pack as well as a new survey for you guys to fill out (https://docs.google.com/forms/d/e/1FAIpQLSejPdkoCzCHCNyqvT1o01Ib74aIvmWS2R8BjvKC80RgWdL-IQ/viewform).

    I wanted to take some time and go over what the overall plan is for these trucks as we move towards NAMT.

    Since the beginning of this community, we have been striving towards making the most realistic trucks possible.  The trucks went from expanding on the Box5 pack to 100+ truck pack releases, with each iteration improving the trucks.  However most of these improvements have been visual first and handling second.  Sure the trucks don't have 3 gears anymore and aren't going over 70 mph, but they still weigh over 22,000 lbs. yet can clear a stadium floor at quarter throttle.  Back when I hosted SSRS, the lack of realistic handling was an afterthought, competition was king and the V4 pack was all that there needed to be.  This may well have been the general consensus at the time, though I am sure there were plenty of people looking for better.  It's only been more recently that leagues like SMRA tried to enforce more realistic settings on their trucks to a mixed success.  The trucks were an improvement, but really didn't go far enough, and NAMT was the only other league to make any use of these settings (to my knowledge).

    When it was decided that NAMT would run again this year, I wanted to reconsider the settings of the first season.  There was more that could be done to the trucks and I wanted to see it happen.  As we stand now, I am very proud of how the trucks have come along and expect the progression of these settings to continue after this season of NAMT.  I do think it's important to explain what I would want to do with these trucks and settings.


    Phase 1 (Special Event and NAMT):

    Once we are set on the 8 trucks in the pack, I want to provide everyone a good base to build upon.  This includes providing aligned and propped models for each chassis type.  I would like to see fully propped chassis, but I know most people dread dealing with aligning everything below the chassis, so that will be a priority.  If all can be done, I want the final pack to contain fully propped trucks, possibly with some preset bodies and maybe a few custom paints included.  I want to make this as a base for everyone to use, obviously a pack like V5 is impossible these days, but a solid base should make truck building easier for everyone.

    Now I am not going into too much detail, but we are planning on hosting a special event just before NAMT starts.  This event is going to require trucks using these settings.  We are planning this event to allow as many people as possible the chance to compete, like more than normal.  Depending on what you all want and what we think is reasonable, tuning options will be determined before this event and will probably be used for NAMT.

    The final part of Phase 1 is NAMT.  A full season with everyone competing with these trucks will further aid future changes that may be needed for these trucks.

     

    Phase 2 (More chassis and suspension options):

    After Phase 1 the trucks will have seen use in a special event and a 14 event season.  We can look back and figure out what we think is most appropriate for these trucks.

    At the time of writing, we haven't decided how to deal with various axles and shock mounting points.  If you look at any monster truck the mounting points for fourlinks and shocks varies greatly, this impacts handling greatly.  We want to have the trucks reflect such changes, but our dilemma is whether to restrict these changes to just whatever we approve or allow everyone to do as they please with mounting positions.  The problem is that the trucks currently emulate bump stops by using a shock that restricts the travel length of the actual suspension, by opening these mounting points to everyone, handling will change dramatically and could lead to unrealistic settings and/or poorly handling trucks.  With the feedback we will have seen through Phase 1, I want to make a decision regarding this issue.

    Once this is resolved, we can consider custom chassis types, and more importantly, directly associating props with their impact on the trucks handling.

     

    Phase 3 (The future of these trucks):

    By now, the trucks should be very realistic, with options for refined suspension settings and handling that relies on the visual props of the trucks.  More changes and revisions may go on at this point, but that's something that time will tell.

    Now I can't force everyone to use these trucks for every league, but I am hoping that by this point the improvements made will encourage more people to make these trucks the standard for use across leagues on or off the site.


    So that's the idea here.  There have been a few failed attempts since V4 to dramatically improve the trucks we use, but I think this is the opportunity do finally get the job done.  I want to thank you guys for testing and giving us feedback for these trucks.  I ask for your patience, these trucks will take some time to get right, and settings will be more restrictive for now than usual, but eventually you all should be able to tune these trucks how you want to (in a realistic manner of course).

    If you want to help us out, there's a fun run to test these trucks this Saturday.  Come out and see how it feels to compete with them and help us make the trucks better.

     

    • Like 1
  5. We are hosting a fun run for everyone to test out the NAMT Beta Trucks in competition.  We are also testing a new tool to change the race time API.

    Rules are straightforward:

    1. Download the latest version of the beta pack.
    2. Do not modify any settings.
    3. Download and run the "RoR API Swapper.exe"
    4. Apply the custom api info so lap times are sent to us and not the Rigs of Rods website.

    This is what the RoR API Swapping Tool looks like when you open it.  All you all have to do is paste the server info I give you into one of the custom servers, select it, and "Apply Changes."  To change back to the Rigs of Rods API just select Default and "Apply Changes."

    xsdXALG.png

    RoR API Swapper Download:

    https://drive.google.com/file/d/1TaMQQQ9qxNiO9y_NP-sRTV4Sv2J0w0ji/view?usp=sharing

    READ THE README.txt

    UNZIP INTO ANY FOLDER TO INSTALL.

    MESSAGE ME WITH ANY ISSUES.


    Event Rules:

    • 16 truck event
    • Fastest 16 qualifiers get in
    • 1v1 racing bracket
    • 16 truck freestyle competition
    • 2 minute freestyles with SSRS/NAMT scoring
    • Semi-realistic freestyles with more details during the Driver's Meeting

    Trucks: NAMT Truck Settings Open Beta

    Track: SMRA Tampa 2015 (2020 Update)

    Track X:

    JXdZQIu.jpg

    RoR API Swapper Download:

    https://drive.google.com/file/d/1TaMQQQ9qxNiO9y_NP-sRTV4Sv2J0w0ji/view?usp=sharing

    READ THE README.txt

    UNZIP INTO ANY FOLDER TO INSTALL.

    MESSAGE ME WITH ANY ISSUES.


    Event Times:

    Qualifying:

    • Opens: Saturday, July 18, 2020 @ 6:00 PM est/5:00 PM cst
    • Closes: Saturday, July 18, 2020 @ 7:00 PM est/6:00 PM cst

    Event:

    • Discord: http://discord.gg/yMHEzTA (NAMT Discord)
    • Driver's Meeting: July 18, 2020 @ 7:30 PM est/6:30 PM cst
    • Field size is fastest 16 qualifiers, anyone slower is a fill-in

    SIGN-UPS ARE RESTRICTED TO CHASSIS TRUCKS IN BETA PACK (CRD, COHEN, PEI, WILLMAN, RACESOURCE, AVENGER, CONCUSSION, HALL BROTHERS)

    Format:

    Name:

    Truck (Chassis):

    Discord:


    Qualifying Results: https://docs.google.com/spreadsheets/d/1Cjr1v0jUUObeW10FTF_UdnZhD1HKB5BPXVE-iUdhcaE/edit#gid=287738047

    Event Results: https://docs.google.com/spreadsheets/d/1Cjr1v0jUUObeW10FTF_UdnZhD1HKB5BPXVE-iUdhcaE/edit#gid=337570373

  6. 2 hours ago, Chaos2TheMax said:

    will there be a specific amount of signups before you close signups?

    No, everyone will be free to sign-up for the league up through most of the season.  Sign-ups usually close around the last or second to last event of the regular season.

  7. Just now, DannyMackey said:

    For the first season of NAMT, I wanted the trucks to use more realistic settings.  The settings used were more realistic than stock V4 settings, however more work still needed to be done.

    This season I am looking to correct the issues currently present in the trucks we drive.  As a result, more time is going to be put into the settings we'll be using for NAMT this year.

    As such, I am announcing that NAMT will be pushing its start date back while the trucks are being worked on further.  I am sorry to those of you expecting to start racing next month, but taking the time to correct the trucks now will pay off ten-fold in the long term.

  8. For the first season of NAMT, I wanted the trucks to use more realistic settings.  The settings used were more realistic than stock V4 settings, however more work still needed to be done.

    This season I am looking to correct the issues currently present in the trucks we drive.  As a result, more time is going to be put into the settings we'll be using for NAMT this year.

    As such, I am announcing that NAMT will be pushing its start date back while the trucks are being worked on further.  I am sorry to those of you expecting to start racing next month, but taking the time to correct the trucks now will pay off ten-fold in the long term.

  9. If you have questions about what's going on for NAMT or want to discuss topics about the league in general, you may do so here.


    I will keep an FAQ in this main post to avoid repeated questions.


    QUESTION: Are there any required truck settings for NAMT?

    ANSWER: Yes.  However, at the moment (6/3/20) the final rules for what these settings will be has not been determined.  Be sure to check out the News and Information Thread as well as the Rulebook for when the final required settings are posted.

  10. EMYHrfZ.png

    Please refer to the information in this main post and subsequent replies to this thread for all the current news and information for NAMT during the 2020 season.  This thread will be locked to avoid discussions and questions, as they should be posted in the Q&A Thread or on the NAMT Discord.


    Important Links and Documents

    Rigs of Rods Download Link:

        https://www.rigsofrods.org/download

        (Current version used for competition is version 2020.01)

    NAMT 2020 Rulebook:

        https://docs.google.com/document/d/12jL5BOFU_4WR9u4R8v13KPbgDUoRoPJ_0GVLC8Fr9_w/edit

    NAMT Discord:

         http://discord.gg/yMHEzTA

    NAMT 2020 Q&A and Discussion Thread:

    NAMT 2020 Sign-Ups Thread:

    NAMT 2020 Team Sign-Ups Thread:

    NAMT 2020 Schedule:

        Regular Season*:

    1. East Rutherford, NJ, USA - MetLife Stadium
    2. Chester, PA, USA - Subaru Park
    3. Montreal, QC, CAN - Olympic Stadium
    4. Detroit, MI, USA - Ford Field
    5. Tampa, FL, USA - Raymond James Stadium
    6. New Orleans, LA, USA - Mercedes-Benz Superdome
    7. Houston, TX, USA  - NRG Stadium
    8. Anaheim, CA, USA - Angel Stadium of Anaheim
    9. Glendale, AZ, USA - University of Phoenix Stadium

        Playoff Series*:

    1. Orlando, FL, USA - Camping World Stadium
    2. Tampa, FL, USA - Raymond James Stadium
    3. Charlotte, NC, USA - The Dirt Track at Charlotte

        *Subject to change

    NAMT 2020 Season Points:

        Individual Points: https://docs.google.com/spreadsheets/d/1xniSD5dNDrKajVLk3bDUmX2J84y-zzfmLUJE9CHq8b0/edit#gid=883602347

        Team Points: https://docs.google.com/spreadsheets/d/1xniSD5dNDrKajVLk3bDUmX2J84y-zzfmLUJE9CHq8b0/edit#gid=239796095

        Playoff Points: https://docs.google.com/spreadsheets/d/1xniSD5dNDrKajVLk3bDUmX2J84y-zzfmLUJE9CHq8b0/edit#gid=2005250992

        Qualifying Points: https://docs.google.com/spreadsheets/d/1xniSD5dNDrKajVLk3bDUmX2J84y-zzfmLUJE9CHq8b0/edit#gid=1477468076

    NAMT on YouTube:

        https://www.youtube.com/c/NorthAmericanMonsterTrucks

     

    • Like 2
  11. EMYHrfZ.png

    Two years after the inaugural season of North American Monster Trucks, NAMT IS BACK!

    This season, we will see drivers tackling tracks all across North America in a 9 stop tour.  However the action won’t stop after Week 9.  Returning for the first time in 5 years, NAMT will be hosting a 3 stop Playoff Series.  The top competitors of the tour will compete for the NAMT Points Championships, while everyone else battles it out, trying to upset the competition and disrupt the points chase!

    Here’s the breakdown of the season as currently planned:

    • 9 Regular Season events
    • 3 event Playoff Series
    • Regular Season events will consist of 16 trucks, all competing in racing and freestyle
    • Play-Off Series consisting of 12 locked-in drivers competing for points and 12 qualifying drivers trying to upset the field
    • Events are qualify-in only (fastest of two laps)
    • Tracks will be of a custom design in real life stadiums
    • Trucks will be customs only (more details to follow)

    More announcements will be made in the coming weeks, as the season will kick off in September!

    Credit to @acdcfan56 for the great new logos.

     

    Check out the Discord here: http://discord.gg/yMHEzTA

    • Like 4
    • Upvote 5
  12. Event 2 Results:

    Freestyle Results:

    Freestyle Order:

    1. Matthew Tyrrell (Team Colineri)
    2. Matt Wilkinson (Team Mackey)
    3. Hagan Moskau (Team Colineri)
    4. Tyler Richmond (Team Mackey)
    5. Marcelo Mendoza (Team Colineri)
    6. Travis Palm (Team Mackey)
    7. Chris Bialek (Team Colineri)
    8. Chuckie Pauken III (Team Mackey)
    9. Chadwick Deerfoot (Team Colineri)
    10. Josh Gajewski (Team Mackey)
    11. Jack Merkle (Team Colineri)
    12. Damian Bowers (Team Mackey)
    13. Will Meyer (Team Colineri)
    14. Danny Mackey (Team Mackey)
    15. Zach Steele (Team Colineri)
    16. Tyler May (Team Mackey)
    17. Chris Hamilton (Team Colineri)
    18. Brandon Scalf (Team Mackey)
    19. Blake Thompson (Team Colineri)
    20. Vincent Akard (Team Mackey)
    21. Brett Falvey (Team Colineri)
    22. Andrew Sheets (Team Mackey)
    23. Mark Colineri (Team Colineri)
    24. Jon Zimmer (Team Mackey)

    Freestyle Scores:

    # Team Drivers Trucks Total Time Filled Air Momentum Technicality
    1 Team Colineri Mark Colineri Working Class VI 45.0 20 8.5 8.5 8.0
    2 Team Colineri Chris Bialek Showtime 2.0 44.5 20 6.5 8.5 9.5
    3 Team Colineri Brett Falvey Gone Rogue 44.5 20 8.0 8.0 8.5
    4 Team Mackey Tyler Richmond Hemistorm 43.5 20 7.5 8.0 8.0
    5 Team Mackey Brandon Scalf Red Hot 43.0 20 8.0 7.5 7.5
    6 Team Mackey Jon Zimmer Terminal Velocity 43.0 19 8.0 8.5 7.5
    7 Team Colineri Chadwick Deerfoot Robo Dragon 42.5 20 8.0 6.5 8.0
    8 Team Colineri Matthew Tyrrell Fuel Injection 6 41.5 20 7.0 7.5 7.0
    9 Team Mackey Tyler May Grave Digger (Fire) 41.5 20 7.0 7.5 7.0
    10 Team Mackey Chuckie Pauken III Aftermath 41.0 20 7.0 7.5 6.5
    11 Team Colineri Jack Merkle Vorian Prime 41.0 18 8.5 7.5 7.0
    12 Team Colineri Hagan Moskau Top Gunner 37.0 15 6.5 8.0 7.5
    13 Team Colineri Marcelo Mendoza Poison 36.5 15 8.5 6.0 7.0
    14 Team Mackey Travis Palm Excaliber 36.0 16 7.0 6.5 6.5
    15 Team Colineri Blake Thompson Hysteria 33.5 13 7.5 6.0 7.0
    16 Team Mackey Vincent Akard Grave Digger (Green) 32.5 16 6.0 5.5 5.0
    17 Team Mackey Josh Gajewski Kontrol Freek 31.5 13 7.0 6.0 5.5
    18 Team Colineri Will Meyer Hotline Miami: Night Life 30.0 11 7.0 6.0 6.0
    19 Team Mackey Damian Bowers Untapped Rage 28.5 10 6.5 6.0 6.0
    20 Team Mackey Andrew Sheets Skeledragon 28.0 11 6.0 5.5 5.5
    21 Team Mackey Matt Wilkinson Bootlegger 25.5 10 5.0 5.5 5.0
    22 Team Mackey Danny Mackey Speed Energy 24.5 10 5.0 5.0 4.5
    23 Team Colineri Zach Steele Black Widow 2020 16.0 3 4.0 4.5 4.5
    24 Team Colineri Chris Hamilton Over Rev'd 14.0 5 3.0 3.0 3.0

    Points Earned:

    Team Mackey:

    1. Tyler Richmond (+21 Points)
    2. Brandon Scalf (+20 Points)
    3. Jon Zimmer (+20 Points)
    4. Tyler May (+17 Points)
    5. Chuckie Pauken III (+15 Points)
    6. Travis Palm (+11 Points)
    7. Vincent Akard (+9 Points)
    8. Josh Gajewski (+8 Points)
    9. Damian Bowers (+6 Points)
    10. Andrew Sheets (+5 Points)
    11. Matt Wilkinson (+4 Points)
    12. Danny Mackey (+3 Points)

    Total: 139 Points

    Team Colineri:

    1. Mark Colineri (+24 Points)
    2. Chris Bialek (+23 Points)
    3. Brett Falvey (+23 Points)
    4. Chadwick Deerfoot (+18 Points)
    5. Matthew Tyrrell (+17 Points)
    6. Jack Merkle (+15 Points)
    7. Hagan Moskau (+13 Points)
    8. Marcelo Mendoza (+12 Points)
    9. Blake Thompson (+10 Points)
    10. Will Meyer (+7 Points)
    11. Zach Steele (+2 Points)
    12. Chris Hamilton (+1 Points)

    Total: 165 Points

    Final Results:

    Team Mackey: +139 Points (326 Points Total)

    Team Colineri: +165 Points (346 Points Total)

    Final Points (Event 2):

    Team Mackey: 326 Points

    Team Colineri: 346 Points

  13. Event 2 Results:

    Racing Results:

    Round 1:

    1. Andrew Sheets defeated Mark Colineri (+1 Team Mackey)
    2. Jon Zimmer defeated Will Meyer (+1 Team Mackey)
    3. Josh Gajewski defeated Zach Steele (+1 Team Mackey)
    4. Vincent Akard defeated Matthew Tyrrell (+1 Team Mackey)
    5. Brett Falvey defeated Chuckie Pauken III (+1 Team Colineri)
    6. Brandon Scalf defeated Chris Bialek (+1 Team Mackey)
    7. Matt Wilkinson defeated Blake Thompson (+1 Team Mackey)
    8. Jack Merkle defeated Tyler May (+1 Team Colineri)
    9. Danny Mackey defeated Marcelo Mendoza (+1 Team Mackey)
    10. Chadwick Deerfoot defeated Damian Bowers (+1 Team Colineri)
    11. Hagan Moskau defeated Travis Palm (+1 Team Colineri)
    12. Chris Hamilton defeated Tyler Richmond (+1 Team Colineri)

    Drivers Dropped:

    • Matt Wilkinson (Team Mackey)
    • Danny Mackey (Team Mackey)

    Points Earned:

    • Team Mackey: +7 Points, +2 Bonus Points
    • Team Colineri: +5 Points, +0 Bonus Points

    Round 2:

    1. Andrew Sheets defeated Brett Falvey (+1 Team Mackey)
    2. Jon Zimmer defeated Jack Merkle (+ Team Mackey)
    3. Josh Gajewski defeated Chadwick Deerfoot (+1 Team Mackey)
    4. Vincent Akard defeated Hagan Moskau (+1 Team Mackey)
    5. Brandon Scalf defeated Chris Hamilton (+1 Team Mackey)

    Drivers Dropped:

    • Andrew Sheets (Team Mackey)
    • Jon Zimmer (Team Mackey)
    • Josh Gajewski (Team Mackey)
    • Vincent Akard (Team Mackey)
    • Brandon Scalf (Team Mackey)

    Points Earned:

    • Team Mackey: +5 Points, +10 Bonus Points
    • Team Colineri: +0 Points, +0 Bonus Points

    Final Results:

    Team Mackey: +24 Points (187 Points Total)

    Team Colineri: +5 Points (181 Points Total)

  14. Event 2 Results:

    Qualifying Results:

    Team Mackey:

    # Drivers Trucks Q Time Blue Lane Time Pink Lane Time
    1 Andrew Sheets Skeledragon 27.9110 28.0316 27.9110
    2 Jon Zimmer Terminal Velocity 28.4798 28.5185 28.4798
    3 Josh Gajewski Kontrol Freek 28.5406 28.5406 28.8398
    4 Vincent Akard Grave Digger (Green) 28.6006 28.6006 99.9999
    5 Chuckie Pauken III Aftermath 28.7494 28.7494 29.1474
    6 Brandon Scalf Red Hot 28.7949 28.7949 30.8253
    7 Matt Wilkinson Bootlegger 28.8070 29.4031 28.8070
    8 Tyler May Grave Digger (Fire) 28.8152 28.8152 99.9999
    9 Danny Mackey Speed Energy 29.1567 29.1567 29.1665
    10 Damian Bowers Untapped Rage 29.2489 30.0492 29.2489
    11 Travis Palm Excaliber 29.3842 29.4992 29.3842
    12 Tyler Richmond Hemistorm 29.4163 29.7130 29.4163
    13 Jack McCarthy Destroyer 29.4453 40.3617 29.4453
    14 Trevor Michalesko Metal Mulisha 29.4676 29.4676 29.7967
    15 Lionel Herrera Max-D Yellow 30.1450 30.1450 33.3817
    16 Ian S. Summers Grave Digger XXX (2016) 30.8321 31.5310 30.8321
    17 Edy Beltran El Chupacabra 30.8658 30.8658 31.7015
    18 Mark Iron Black Pearl 31.2192 32.5286 31.2192
    19 Ryan McCauley Problematic 31.8968 31.8968 38.1813
    20 Brad Kerlin Shock Therapy 32.0965 34.7794 32.0965
    21 Keith Powell Avenger (Forest Green) 32.2661 32.2661 99.9999
    22 Tharindu Don Northern Nightmare 32.3068 32.3068 99.9999
    23 Trevor Amos Avenger (Blue) 41.4625 41.4625 52.2229

    Team Colineri:

    # Drivers Trucks Q Time Blue Lane Time Pink Lane Time
    1 Mark Colineri Working Class VI 28.2016 28.8410 28.2016
    2 Will Meyer Hotline Miami: Night Life 28.2599 28.2599 28.7623
    3 Zach Steele Black Widow 2020 28.2675 28.2675 29.2679
    4 Matthew Tyrrell Fuel Injection 6 28.3933 28.3933 28.6774
    5 Brett Falvey Gone Rogue 28.4392 28.4392 28.7886
    6 Chris Bialek Showtime 2.0 28.5790 28.5790 30.3120
    7 Blake Thompson Hysteria 28.7178 28.7178 29.6011
    8 Jack Merkle Vorian Prime 28.9518 28.9518 32.0491
    9 Marcelo Mendoza Poison 29.0040 29.0040 33.6883
    10 Chadwick Deerfoot Robo Dragon 29.0173 29.0173 30.0619
    11 Hagan Moskau Top Gunner 29.1106 34.3937 29.1106
    12 Chris Hamilton Over Rev'd 29.1901 29.1901 29.3589
    13 Blaise Zantinge Blaise's Beast 29.2966 29.2966 29.8262
    14 Jake Urnes Outlander 29.4944 29.4944 38.4590
    15 Trevor Alston Bad Company 29.5276 29.5276 29.5616
    16 Joey Burgy Sacrifice 29.6452 30.5299 29.6452
    17 Tim Smith Skoal Bandit 29.7360 30.1113 29.7360
    18 Sean Ryan Hired Guns 30.0301 30.0301 30.6849
    19 Bryant Steggall Tidal Wave 30.1194 40.3893 30.1194
    20 Chris Pervolarakis Bounty Hunter 30.1336 30.9344 30.1336
    21 Marty Hussey ROR-V1 31.1112 31.1112 99.9999
    22 Devin Doss Deja Vu 2020 32.4883 66.5067 32.4883
    23 Bradley Shaw Riptide 2020 35.3461 99.9999 35.3461
    24 Levi Schones Monster Magic 35.4622 35.4622 37.6345
    25 Cora Solera North County Bandit 37.4087 40.5155 37.4087
  15. We do not allow the advertisement of Discords that are not already approved by the moderation team.  If you would like a section on the forum to host your league please contact an Admin.

    • Like 1
  16. Event 1 Results:

    Freestyle Results:

    Freestyle Order:

    1. Chadwick Deerfoot (Team Colineri)
    2. Ryan McCauley (Team Mackey)
    3. Tom Papaccio (Team Colineri)
    4. Josh Gajewski (Team Mackey)
    5. David Trevino (Team Colineri)
    6. Trevor Amos (Team Mackey)
    7. Tyler May (Team Mackey)
    8. Chris Hamilton (Team Colineri)
    9. Damian Bowers (Team Mackey)
    10. Will Meyer (Team Colineri)
    11. Matt Wilkinson (Team Mackey)
    12. Zach Steele (Team Colineri)
    13. Dylan Dudley (Team Mackey)
    14. Blake Thompson (Team Colineri)
    15. Vincent Akard (Team Mackey)
    16. Marty Hussey (Team Colineri)
    17. Brandon Scalf (Team Mackey)
    18. Brett Falvey (Team Colineri)
    19. Danny Mackey (Team Mackey)
    20. Jack Merkle (Team Colineri)
    21. Matthew Tyrrell (Team Colineri)
    22. Jon Zimmer (Team Mackey)
    23. Mark Colineri (Team Colineri)
    24. Andrew Sheets (Team Mackey)

    Freestyle Scores:

    # Team Drivers Trucks Total Time Filled Air Momentum Technicality
    1 Team Mackey Jon Zimmer Terminal Velocity 47.5 20 9.0 9.5 9.0
    2 Team Colineri Mark Colineri Working Class VI 47.0 20 9.5 8.5 9.0
    3 Team Colineri Blake Thompson Hysteria 46.5 20 8.5 9.0 9.0
    3 Team Colineri Marty Hussey ROR-V1 46.5 20 8.5 9.0 9.0
    3 Team Colineri Brett Falvey Gone Rogue 46.5 20 9.0 9.0 8.5
    3 Team Mackey Andrew Sheets Skeledragon 46.5 20 9.0 9.0 8.5
    7 Team Colineri Chris Hamilton Over Rev'd 46.0 20 8.5 9.0 8.5
    7 Team Mackey Vincent Akard Grave Digger (Green) 46.0 20 8.0 8.5 9.5
    9 Team Mackey Brandon Scalf Red Hot 45.5 20 9.0 8.0 8.5
    10 Team Colineri Matthew Tyrrell Fuel Injection 6 43.0 18 7.5 9.0 8.5
    11 Team Colineri Zach Steele Black Widow 2020 42.5 19 7.5 8.0 8.0
    11 Team Mackey Tyler May Grave Digger (Fire) 42.5 20 8.0 7.0 7.5
    13 Team Mackey Ryan McCauley Problematic 41.0 18 7.0 7.0 9.0
    14 Team Colineri Will Meyer Hotline Miami: Night Life 40.0 16 8.0 8.5 7.5
    14 Team Mackey Danny Mackey Speed Energy 40.0 15 8.5 8.0 8.5
    16 Team Mackey Dylan Dudley Saigon Shaker 30.0 12 6.5 6.0 5.5
    17 Team Colineri Tom Papaccio wCw Nitro Machine 2k20 28.5 11 5.0 6.0 6.5
    18 Team Mackey Damian Bowers Untapped Rage 24.5 8 6.0 5.5 5.0
    19 Team Colineri Jack Merkle Vorian Prime 19.5 5 5.0 5.0 4.5
    20 Team Colineri Chadwick Deerfoot Robo Dragon 18.5 7 3.5 5.0 3.0
    21 Team Mackey Trevor Amos Avenger (Blue) 14.0 7 2.0 2.0 3.0
    22 Team Mackey Matt Wilkinson Bootlegger 7.5 1 4.0 1.0 1.5
    23 Team Colineri David Trevino Godzilla 2.0 7.0 3 2.0 1.0 1.0
    24 Team Mackey Josh Gajewski Kontrol Freek 5.0 1 2.0 1.0 1.0

    Points Earned:

    Team Mackey:

    1. Jon Zimmer (+24 Points)
    2. Andrew Sheets (+22 Points)
    3. Vincent Akard (+18 Points)
    4. Brandon Scalf (+16 Points)
    5. Tyler May (+14 Points)
    6. Ryan McCauley (+12 Points)
    7. Danny Mackey (+11 Points)
    8. Dylan Dudley (+9 Points)
    9. Damian Bowers (+7 Points)
    10. Trevor Amos (+4 Points)
    11. Matt Wilkinson (+3 Points)
    12. Josh Gajewski (+1 Points)

    Total: 141 Points

    Team Colineri:

    1. Mark Colineri (+23 Points)
    2. Blake Thompson (+22 Points)
    3. Marty Hussey (+22 Points)
    4. Brett Falvey (+22 Points)
    5. Chris Hamilton (+18 Points)
    6. Matthew Tyrrell (+15 Points)
    7. Zach Steele (+14 Points)
    8. Will Meyer (+11 Points)
    9. Tom Papaccio (+8 Points)
    10. Jack Merkle (+6 Points)
    11. Chadwick Deerfoot (+5 Points)
    12. David Trevino (+2 Points)

    Total: 168 Points

    Final Results:

    Team Mackey: +141 Points (163 Points Total)

    Team Colineri: +168 Points (176 Points Total)

    Final Points (Event 1):

    Team Mackey: 163 Points

    Team Colineri: 176 Points

  17. Event 1 Results:

    Racing Results:

    Round 1:

    1. Andrew Sheets defeated Mark Colineri (+1 Team Mackey)
    2. Jon Zimmer defeated Matthew Tyrrell (+1 Team Mackey)
    3. Danny Mackey defeated Jack Merkle (+1 Team Mackey)
    4. Brandon Scalf defeated Brett Falvey (+1 Team Mackey)
    5. Marty Hussey defeated Vincent Akard (+1 Team Colineri)
    6. Blake Thompson defeated Dylan Dudley (+1 Team Colineri)
    7. Matt Wilkinson defeated Zach Steele (+1 Team Mackey)
    8. Will Meyer defeated Damian Bowers (+1 Team Colineri)
    9. Chris Hamilton defeated Tyler May (+1 Team Colineri)
    10. Chadwick Deerfoot defeated Trevor Amos (+1 Team Colineri)
    11. David Trevino defeated Josh Gajewski (+1 Team Colineri)
    12. Ryan McCauley defeated Tom Papaccio (+1 Team Mackey)

    Drivers Dropped:

    • None

    Points Earned:

    • Team Mackey: +6 Points, +0 Bonus Points
    • Team Colineri: +6 Points, +0 Bonus Points

    Round 2:

    1. Andrew Sheets defeated Marty Hussey (+1 Team Mackey)
    2. Jon Zimmer defeated Blake Thompson (+1 Team Mackey)
    3. Danny Mackey defeated Will Meyer (+1 Team Mackey)
    4. Brandon Scalf defeated Chris Hamilton (+1 Team Mackey)
    5. Chadwick Deerfoot defeated Matt Wilkinson (+1 Team Colineri)
    6. David Trevino defeated Ryan McCauley (+1 Team Colineri)

    Drivers Dropped:

    • Danny Mackey (Team Mackey)
    • Brandon Scalf (Team Mackey)

    Points Earned:

    • Team Mackey: +4 Points, +4 Bonus Points
    • Team Colineri: +2 Points, +0 Bonus Points

    Round 3:

    1. Andrew Sheets defeated Chadwick Deerfoot (+1 Team Mackey)
    2. Jon Zimmer defeated David Trevino (+1 Team Mackey)

    Drivers Dropped:

    • Andrew Sheets
    • Jon Zimmer

    Points Earned:

    • Team Mackey: +2 Points, +6 Bonus Points
    • Team Colineri: +0 Points, +0 Bonus Points

    Final Results:

    Team Mackey: +22 Points (22 Points Total)

    Team Colineri: +8 Points (8 Points Total)

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