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Hot Shoe

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Posts posted by Hot Shoe

  1. File Name: Myrtle Beach Speedway - 1990

    File Submitter: Hot Shoe

    File Submitted: 03 Apr 2014

    File Category: Tracks



    In 1990 the monsters of the TNT Monster Truck Series came to do battle at the Myrtle Beach Speedway in Myrtle Beach SC. As was the case for many race tracks that the monsters raced at, the biggest concern was having little room on each side of truck as the drivers wrestled their machines down the alley in an attempt to avoid an altercation with the barriers.

    One such truck unfortunately had a meeting with more than just the barriers. At the end of his run, Steve Cain in “King Kong III” suffered breakage to a sway bar which shot him towards the left hand barrier of the track. Hopping over the barrier on two wheels, the truck smashed through and toppled the track's 76 sign, settled down on all fours for a few moments before veering to the left once more. At the climax of this already wild ride, Steve Cain and “King Kong III” rolled over, landing on top of and destroying two brand new county patrol cars, with the truck momentarily bursting into flames. Within moments of the truck coming to a stop, Steve Cain removed himself from the truck, and walked away from one of the most iconic spectacles in monster truck crashes.

    This is the site of that spectacular wreck. The RoR re-creation of Myrtle Beach Speedway, 1990.

    ***NOTES***

    MIRROR 1 is the FULL DETAIL version of the track.
    MIRROR 2 is the LOW DETAIL version of the track.

    This track not only has the replicated, straight line event as seen on the TNN Trucks and Tractor Power Broadcast, but also a custom, “roundy-round” racing layout.
    The tracks have been titled as follows.

    Full detail versions:
    DAY-Myrtle Beach 1990-REPLICA
    DAY-Myrtle Beach 1990-CUSTOM
    NIGHT-Myrtle Beach 1990-REPLICA
    NIGHT-Myrtle Beach 1990-CUSTOM

    LOW LAG versions:
    DAY-Myrtle Beach 1990-REPLICA-LOWLAG
    DAY-Myrtle Beach 1990-CUSTOM-LOWLAG
    NIGHT-Myrtle Beach 1990-REPLICA-LOWLAG
    NIGHT-Myrtle Beach 1990-CUSTOM-LOWLAG

    To easily find these tracks in the Terrain Loader, simply type “MY”in the search bar.

    The on track props (signs, light poles, stands, barriers, 76 sign, fencing, poles, Christmas Trees, etc.) have been set with no-collide properties.

    On the LOW LAG version of the track, the fencing has been removed in order to reduce lag.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Track: Built by Me. Grass textures are by Me. Dirt Textures are by RockCrwlr. Track surface textures are from Google and edited by Me. White lines painted by Me.
    Fencing: Built by Me. Textures are from Google and edited by Me.
    Light poles: Built by Me. Textures are from Google and edited by Me. Light bulb textures are from Google and edited by me. Light flare texture is from RockCrwlr.

    Stands/press boxes: Built by Me. Crowd, stairs, press box siding and windows are from RockCrwlr. Press box Roof, concrete, and support textures are from Google and edited by Me.

    Cars: Slickster edited by Me.
    Ford Aerostar Van, Chevy Silverado, Ford Thunderbird: Built by me. Textures are from Google and edited by Me.

    Light bars: Me. Textures are from Gabester.
    Walls/barriers/armco: Built by Me. Textures are from Google and edited by Me.
    Wooden poles: Me. Textures are from Google and edited by Me.
    TNT Motorsports Logo: Supplied by Michael DesRoches and edited by Me.
    Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Motorola Radius/Winston Racing Series banners, and signs: Me.
    McDonalds/Budweiser/Plano/Bobcat/Carquest/Hooker Headers/Jegs/O'Reilly Auto Parts/K&N Filters/Chevrolet/The Heartbeat of America/Coca Cola/Nascar logos: Google edited by Me.
    Safety hold texture: Casey Graves edited by me.
    Christmas Tree: Built by Me. Light bulb textures are from Google and edited by me.
    Red and White Tires: Me. Textures: Gabester edited by Me. Tire sidewall is from Google edited by Me.

    Cones: Built by Me. Textures by Me.

    Beta testers:
    John Brown (DiggerFan)
    Chadwick Deerfoot (DirtyDawg)
    Daniel Donnelly (DanDon)

    Special thanks to John Brown (DiggerFan) for teaching me a method to add "collision boxes" to the armco barriers. Thank you, sir!

    Enjoy!



    Click here to download this file

    • Upvote 1
  2. INB4SOMEONEREALIZESTHATPOLICECARSARENTTHERE

    But still, it looks sick.

    INB4SOMEONESAYSTHATHAVINGANINB4THATLONGISREALLYUNNECESSARY. #INB4.

    The track does have the police cars. It also has the red safety van, Ford Thunderbird, and Chevy Silverado that were parked in the area at the time of the wreck.

    They are clearly seen in the first preview shots of the track, and in the video I linked.

  3. Small updates to Myrtle Beach 1990:

    Better dirt textures for the racing lanes (by RockCrwlr)

    screenshot_64_zps94c494aa.png

    screenshot_65_zps0cd41f7c.png

    Some better texture work on the custom layout that now have the dirt laid to the track surface.

    screenshot_60_zps4fa441c5.png

    Advertisement signs on the front stretch:

    screenshot_66_zps40935e7d.png

    screenshot_67_zpsab553989.png

    For a slightly less noticeable change, I improved the position of the light flares for the night versions of the track (light flare texture also by RockCrwlr:

    screenshot_69_zpsa15c287f.png

    And finally, this:

    • Upvote 14
  4. Given the choice between the two: Forza Motorsport.

     

    I started out playing GT2. I played GT3 and GT4. My friend and I also checked out GT6 and were very unimpressed. 

     

    I started playing Forza 2, and have every game in the series onward.

     

    For me, I never could get the feel of the car in really any GT game. I also didn't like some of the arcadey physics, or the way you bounced off walls when you hit them. Having played GT6, I have a number of graphical/render complaints with the game. The cars looked out of place in the environment, some on track textures look off, and again, the dull, boring, lackluster physics that have plagued the game since GT2. The sound is also quite a let down, and what is with the tire screeching at the slightest steering input?

     

    I do like the detail of the windshield, and the ability to change your driver's race suit.

     

    Forza Motorsport let me feel like I have actual control of any car I drove. I love the decal editor. I had never seen a game have an extensive suit for making custom paint jobs for a car before. The only game I knew of that let you custom freehand paint vehicles was Top Gear Rally on the N64, so having the ability to create custom race liveries was a major plus for me. I like being able to sell my designs on the storefront. The online play is fun. My best friend and I have wasted too many hours in the Tag mode. Pus it includes Top Gear content and the TG test track.

     

    I absolutely love Forza Motorsport. We all have our own tastes, so anything I said against GT is not meant to insight a war between games. I merely voiced my opinions on both games. For me, Forza is the better of the two.

  5. Just to let you know whoever gave it to him got it from the man of steel that is on ror central so don't insult his body

    Do we really have to have the discussion on what is constructive criticism/critiquing, what is an insult, and what is just plain criticism in nearly every SYP thread? No one insulted the body outright. If a model is flawed then we point it out so it can be addressed and fixed.

     

    Every time someone posts in this thread, they open themselves up to that constructive criticism/critiquing. In the end, it results in better content produced. It also results in the betterment of the creator to take that extra step in fine tuning, tweaking, and correcting to gain more experience in what they are making. If the makers of content, or those that are watching from the sidelines can't handle the so-called "negative comments", then we may as well shut down this topic and never have another SYP thread.

    People need to quit getting so damn offended every time someone has a "less than positive" word to say against someones work.

    • Upvote 7
  6. As a bit of back story, I started playing Monster Truck Madness 2 after my family got our first pc. I was instantly in love with being able to race the trucks I was exposed to from Trucks and Tractor Power/Motor Madness Monster Jam, such as Carolina Crusher, Grave Digger, Bigfoot, etc. After having played MTM2 for a number of years, getting bored with the game, and trying to search for info on if there was a Monster Truck Madness 3 in the works, I somehow stumbled upon a site with a few links showcasing add-on content for MTM2. Most notably Garret Lockhart's replica Gunslinger truck and his computer raceable RCA Dome track. I then found MTM2.com, the Monster Truck Madness Guild (MTMG), and KC's MTM2 Place. Both MTM2.com and KC's site exposed me to the wealth of content to be had for MTM2. It was through KC's site that exposed me to online leagues.

     

    I raced many leagues, won a few times, and got to know some of the best people in the MTM2 game. People such as Corey Davis, Robby Haught, Dustin Hart, Josh Rhodes, Mike Alston, Robbie Milburn, Kevin Kaffenberger, Dave Collard, and many others.

     

    I also used the MTMG's helpful track making tutorial to build many a successful series of tracks and one-offs. Tracks such as my custom Tallahassee FL Monster Jam, Remington County Fairgrounds, Randolph Arena, New Liberty Stadium 3, Mankato Speedway, and San Marco Arena, just to name a few.

     

    I played MTM2 from 2002-2006, before I finally left out of boredom. Flash forward till sometime in late 2010/early 2011 when I saw Dig post something on his Facebook referring to Rigs of Rods. I questioned him on this game, gained information on exactly what it was, and joined Sim-Monster in 2011.

     

    Instantly I was blown away by the sheer detail not only in props, parts, and the paint of the trucks, but by the physics. I was able to pull off realistic monster truck maneuvers that we only ever dreamed of being able to do in the MTM2 days. The more I played, the more I knew I wanted to get involved. I wanted to build track so bad it burned within me. I finally got track making figured out with my earliest assistance coming from Tom P. Others helped me a bit. However, I finally figured out track making through trial and error, and by analyzing what others had done in creating their tracks.

     

    In my short time with Sim-Monsters, I've participated in a number of run runs, leagues, made a number of tracks, and made great friends. Even discovering a number of people who actually played MTM2 sometime after my leave from the game in the process.

     

    That's my story.

  7. Backflips are cool, to a point. It's amazing to me that a 9,500lb/10,000lb truck can pull off such a maneuver. However, as many have said, it was cool when it was a novelty. Now, it is like THE MOVE to do. Because of the frequent occurrence of backflips, it has made me detest the fact that so many in the industry are attempting backflips not only mid freestyle, but also making it some big, blown out of proportion side act.

     

    And now, since so many people come to expect to see a backflip, when they don't get it, we have topics like this: Someone complaining about not seeing a backflip and even going so far as to putting the blame on a driver for ruining the prospect of seeing any further backflip attempts. As if for them, the entire show is awash because so and so couldn't do, or didn't do a backflip.

     

    Nevermind the amazing slap wheelie that Chuckie pulled off. Never mind the crazy air Meents, Koehler, or Leduc were able to get. No. If so and so couldn't do or didn't do a backflip, then the entire show was mediocre. Ridiculous.

     

    I can honestly say that if I went to a show in my hometown, and didn't see one backflip, that I'd still come away from the show satisfied. I'm sorry if this post is a bit in your face. However, I'm not only quite tired of this backflip phenomenon, but also having to see or hear the whiny people who cry foul when they don't get to see one.

    • Upvote 2
  8. File Name: Mankato Speedway - Renegades/TNT

    File Submitter: Hot Shoe

    File Submitted: 23 Feb 2014

    File Category: Tracks



    Mankato Speedway – Renegades/TNT

    Once again we visit the glory days of the Renegades/TNT Monster Truck circuit at the historic Mankato Speedway. This event features two different venues: The famous Figure 8, and a U-Turn course. Racing takes place both during the day and the night.
    Get ready, cause it's gonna be a war at Mankato Speedway - Renegades/TNT!

    ***NOTES***

    Mirror 1 is the FULL VERSION.
    Mirror 2 is the LOW LAG VERSION.

    The tracks have been titled as follows.

    Full detail versions:
    DAY-Mankato-Renegades/TNT Figure 8.
    DAY-Mankato-Renegades/TNT U-Turn.
    NIGHT-Mankato-Renegades/TNT Figure 8.
    NIGHT-Mankato-Renegades/TNT U-Turn.

    LOW LAG versions:
    DAY-Mankato-TNT Figure 8 LOW LAG.
    DAY-Mankato-TNT U-Turn LOW LAG.
    NIGHT-Mankato-TNT Figure 8 LOW LAG.
    NIGHT-Mankato-TNT U-Turn LOW LAG.

    To easily find these tracks in the Terrain Loader, simply type in either DAY or NIGHT in the search bar.

    All the on track props (hay bales, Christmas tree, Renegades tin, Redman pouch etc.) have been set with no-collide properties.
    The track’s concrete banking mesh is grippy, and set with concrete friction properties. The grass is a separate mesh, is slippery, and set with sand friction properties.

    On the LOW LAG version of the track, the fencing and trees have been removed in order to reduce lag.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Original venue concept/creation: Me.
    Sky spheres: Me. Textures are from Google and edited by Me.
    Fencing: Built by Me. Textures from Google and edited by Me.
    Stands: Michael Murray edited by Me.
    Press box: Built by Me. Textures by Casey Graves.
    Lightpoles: Built by Me. Textures from Google and edited by Me. Light Beam textures by Rock Crwler and edited by Me.
    Cars: Mark Colineri and Slickster edited by Me.
    Dirt textures: Me.
    Grass textures: Me.
    Concrete/cement textures: Google edited by Me.
    TNT Motorsports Logo: Supplied by Michael DesRoches and edited by Me.
    Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Redman/TNT All American Pulling Series/ESPN/Restore logos, banners, and signs: Me.
    McDonalds’/Trail Master/Bobcat/Carquest/Chevrolet/The Heartbeat of America/Coca Cola/logos: Google edited by Me.
    Mankato Speedway/Mankato Motorsports Racing Authority Logo: Me.
    Christmas Tree: Me. Light bulb textures are from Google and edited by me.
    Trees: RoR Repository.

    Beta testers/track input:
    Damian Bowers
    Andrew Wamsley
    Mark Iron
    Dan Agosh
    Chadwick Deerfoot
    John Brown
    and anyone else who had a hand in making this track possible. Thank you!



    Click here to download this file

  9. Freestyle only leagues proved to be quite fun back in the days of MTM2. Those were the leagues I cut my teeth on when I first started participating in online competitions. I've been wanting to see a freestyle only league for sometime now. Most people may not like the idea only because of a personal preference, or wanting leagues to be more like actual Monster Jams where there is both racing and freestyle. There has already been a number of these sorts of leagues. So imho, a freestyle only league would be a nice switch from the norm.

     

    As for your question about RII's, all vehicles in RoR have an ignition system allowing you to toggle your engine on and off. In these leagues, if a truck gets in to a certain amount of trouble where an RII is needed, the league officials would then send an in game chat message saying to "RII". At this point, the driver of the truck would have to abide by the league officials ruling, and shut themselves off.

     

    Since you're new, I would suggest speaking to some other league owners (refer to the League Directory) and pick their brains. They would be able to answer your questions. You could also sit in for a few of their events to get an idea of how things are ran.

     

    As a further recommendation, you could always host fun runs of such an event to not only see how much interest is sparked in such an idea, but to also test things out before making a go at a full fledged league or series of events.

     

    If enough interest is sparked in this, then I say go for it!

    • Upvote 1
  10. Many favorites on many systems. Can't list one for each system specifically, so maybe I can name a few from each genre.

     

    N64: World Driver Championship, Top Gear Rally, Rush 2, Rush 2049, Excitebike 64, Tony Hawk's Pro Skater.

     

    PS1: Gran Turismo 2, Driver 2.

     

    PS2 - Racing: Midnight Club 2, Need for Speed Underground 2, Tokyo Xtreme Racer Zero, ATV Offroad Fury 1 and 2.

    Shooter: Red Faction 2, Splinter Cell, Splinter Cell: Chaos Theory.

     

    Xbox 360 - Racing: Forza 2,3,4,Horizon. Project Gotham Racing 3, Midnight Club L.A., Grid, Driver San Francisco.

    Shooter: Max Payne 3, Borderlands 1 and 2, Bioshock (original)/Infinite, Mercenaries 2, Saints Row 2,3,4, The Saboteur.

     

    Xbox One: Forza 5.

     

    PC - Monster Truck Madness 2, Driver: You Are the Wheelman.

  11. Hot Shoe is off limits. Period. No different bodies, no different shocks or suspension pieces or anything.

    Not just to you, but anyone else who might have a notion to tinker with it.

    If I want anything done different to that truck I'll decide that for myself. For now, I want it left alone.

    • Upvote 2
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