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Posts posted by Hot Shoe
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Can't wait.
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Looks like he got too wide off the turn entering Mulsanne Straight. Once his tires contacted the shoulder, he got loose, which seems so highly strange to me. Has the rear started to come out, he corrected by steering into the slide. He then suddenly got such grip that it just yanked him towards the wall.
Reminds me of Gordon Smiley's Indy car wreck, which unfortunately ended in a spectacularly gruesome wreck, and the unfortunate death of the driver.
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Stocks and statistics aren't a determining factor for me when it comes to my gaming choices/preferences.
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Dadgum Bo. That looks quite impressive.
Where'dya get them light poles? Lol.
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Figured I'd post this news. Often times I've seen people with mixed opinions against IGN. Still, they've been my number one source for all things gaming since the N64 was in it's heyday:
Apparently, Microsoft has heard the cry of gamers everywhere, and has changed many of the policies that had gamers crying foul to begin with. Should this be of interest to you, here is a link to the story:
Seems to good to be true. I'll be keeping my eyes on this just in case this turns out to be one huge Rock Roll (inb4 someone posts a YouTube link of Rick Astley).
Either way, I'm still getting an Xbox One. Should this be true, however, it's just icing on the cake. I fear though, that the damage has already been done.
***EDIT***
IGN's report linked above has been confirmed via Xbox's Facebook page announcing news of the change in policy:
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Search bar.
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You can't.
I don't know of a way to fix it to my knowledge. I think the track overloads at some point due to the loads. Perhaps what went into making the obstacles crushable, or maybe some coding in the load files aren't correct.
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Those tracks do that. I think it's a problem with the numerous "crushable" loads scattered about those tracks.
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Dreadful to read.
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Pretty sure I'll be getting the Xbox One. Flame me if you want. I could care less...
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He needs to try and find a way to make all four wheels rotate even while in air. Keep in mind that while in air he's still throttling into it, and there is constant gyration of moving parts that can make the truck cork out or "water bottle". None more so I think than those four wheels spinning. There is probably other factors involved, but that's just what stands out in my mind.
With that said, I'm quite tired of this "phenomena" already, imho. Throwing away hundered thousand dollar parts and machines, not to mention a driver being put at risk to do a stunt where the outcome could go completely wrong? All it takes is one bad accident in my mind...
It might be different if this was more scientifically planned out. So far any testing seems to be nothing more than hear-say or "what if".
Well I guess if Tom wants to continue to risk it and Feld continues to pay the bills, he'll continue at it until he nails it or hurts himself trying. Imho I just wish it would end.
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I happen to like both the Xbox I had, and my Xbox 360 that I still have. I would like Xbox One all the more if it wasn't for Microsoft's asinine "policies".Well atleast microsoft is making it an easy decision and saving us gamers a hundred bucks.
Haha. Heres a few vids for you xbox fanboys
It personally makes for an even more difficult decision for me as I now have learned that Turn 10 is bringing open wheel racing to Forza 5. More specifically: IndyCars and classic Formula 1 cars. Being the Formula 1 fan I am (especially of the 1950's and 1960's era) this just makes me want Forza all the more.
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It's a hard choice for me to make. Mainly because Microsoft hasn't made it easy on me. Honestly the only reason why I'd get an Xbox One is for Forza 5. However, I don't see spending 560 bucks on the Xbox One with the "connect to internet once every 24 hour period" stuff. There was a period not to long ago that I went without internet for quite a few months, if not a year. God forbid that happens again, I'll just have me a $500 paper weight. I don't see me being without internet in the near future, but I never can tell with my situation any more.
That's what angers me the most about the Xbox One. Why does the system that I paid a damn good high amount of money on render itself inoperable if I don't connect it once every 24 hours? Surely they could of handled this "reason" a much better way.
Another factor is what console my best friend will get as we game ALOT cooperatively. He's already said that most likely he'll eventually get both consoles, but he'd probably get the PS4 first.
The rest of the DRM/trade in/lend games to friends/used games thing doesn't bother me mainly because I buy new games, I hardly ever lend them out, nor do I trade them in. I can see however where that'd annoy some people to not have that freedom with a game they bought.
I'd get a PS4 in a heart beat. However, I don't like the controller as much as I like Xbox's. Xbox's for me is more comfortable, and feels better. PS4 doesn't have Forza, and I'm not as much of a fan of Gran Turismo as I used to be (not meant to incite a war or insult any fans).
How well does PS4 operate online? I heard from a friend that sometimes the PSN and or servers can be iffy.
Now I know what some people might say: Get both. However, $300 plus on a PS4 and a game or two, just to then get a $500 Xbox One with one or two games is a hell of an expense.
I had thought of waiting a year or two for the Xbox one to come down in price. By about that time I fully expect for Forza Horizon 2 and Forza 6 to be rolling out of the garage.
I still haven't made a decision. At this point it's too soon to tell.
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File Name: ORL Figure 8 Shootout @ Mankato Speedway
File Submitter: Hot Shoe
File Submitted: 08 Jun 2013
File Category: Tracks
Mankato Speedway is yet another track that I first created in MTM2. At the time, it was created/set in the 1980’s Renegades TNT Monster Truck Challenge era. Inspiration came from watching the Renegades TNT Monster Truck Challenge at Toledo Ohio. The original track hosted three different versions of racing: Drag, U-Turn (J-Turn) and of course, Figure 8.
I had wanted to bring the track to RoR, and in doing so, bring it back with a modern day setting. Before I began construction of the track, Mark Colineri offered me the wonderful opportunity to construct a challenging Figure 8 track for his ORL league. All Mark wanted was for it to be of a Figure 8 layout, and for it to be a driver’s course. Thus, I offered up Mankato to play host to the ORL for this event.
During construction, I enlisted JR Seasock to help with freestyle obstacle ideas/forms, and course layout. Eventually this lead to JR being enlisted into the DTC. This is our first track that we have created together. We brainstormed ideas, and JR greatly helped in this tracks development. From realizing the octagonal hit, to the creative idea of the triangular bus obstacle. Even down to the light poles that dot the track. JR played a heavy roll in this track’s development. It’s because of his help that this track is as good as it is.
Proudly, Mankato Speedway hosts the ORL Figure 8 Shootout!
Mirror 1 Should be the full version of the track. Mirror 2 Should be the LOW LAG version.
Credits:
Track construction: Me.
Stands: Constructed by Me.
Light poles: Constructed by Me.
Billboards: Constructed by Me.
Fencing: Constructed by Me. Textures from the RoR Repository. Fence code provided by Mitch Bumpass and edited by Me.
ORL Start Line: Me. ORL Logo by Mark Colineri.
Mankato Speedway Logo: Me.
Crowd textures: Rock Crwler edited by me.
Concrete/Cement/Grass track textures: Me.
Concrete/Cement stands textures: Google edited by Me.
Pressbox: Casey Graves edited by Me.
Cars/vans/Busses: Casey Graves and Liquid Fire, Mark Colineri, Rock Crwler.
Box truck: ARF edited by Me.
RV: Rock Crwler.
Signs: Me.
NGK Spark Plugs Logo: Liquid Fire.
DTC Logo: Jason Lloyd edited by Me.
Special thanks:
Mark Colineri: For the amazing opportunity to supply him with a Figure track for his league. It allowed me to construct an amazing venue full of life, personality, real-world look/feel, and to bring Mankato from a 1980’s era in MTM2 to a modern day depiction in RoR.
JR Seasock. For being such an incredible voice in this tracks development. From the realization of the octagonal hit, the triangular bus stack, the light poles and so much more. JR’s innovative and creative ideas helped to craft this track into the wild, fun and crazy event that it is.
Thanks to the beta team:
Mark Colineri
JR Seasock
Robbie Milburn
And to everyone who was involved or played a part in the making of this track. Thank you!
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File Name: Traviss McCarthy Center - RedMan/TNT MTC
File Submitter: Hot Shoe
File Submitted: 07 Jun 2013
File Category: Tracks
Traviss McCarthy Center – 1980’s RedMan/TNT Monster Truck Challenge
Traviss McCarthy Center is yet another track I created in MTM2. Nearing completion, it fell by the way side, never completely finished, or released. Now in RoR/Sim-monsters, this track has been reborn and fully realized!
Huge attention to detail was paid in the re-creation of this track in an attempt to make a venue that looked, felt, and screamed 1980’s TNT Motorsports. Hours of watching TNT event footage. Careful scrutinization of the sponsors and logos. All of this was taken into consideration in the attempt to make a custom TNT style event that not only replicated the look and feel of a TNT Motorsports event, but to attempt to take you back in time to such an event.
Important notes: This track features a working pulling sled. Unfortunately you can’t control movement of the weight bar from the vehicle pulling the sled. This sled, however can be driven, repositioned, and more importantly, reset to its spawn point.
The only vehicle I have found that can be attached to this sled is the 1st Gen Dodge Cummins by Box5diesel. You can get this vehicle here: http://www.rigsofrods.com/repository/view/1275
The sled used on this track is also originally done by Box5diesel, redone by jerom. It is The Black Fury sled. You must download this and install it to see/use it on this track: http://www.rigsofrods.com/repository/view/3891
To use the sled, you must back the vehicle up to where the chain is on the ground. Mouse drag the chain over the hitching ball, and press the L key on your keyboard. If you see the indicator light up saying “Load Locked”, then the sled has been successfully attached the hitch point.
All the on track props (hay bales, pennant flags, Christmas tree, etc.) have been set with no-collide properties.
For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.
Credits:
Original venue concept/creation: Me.
Cars: Mark Colineri and Slickster edited by Me.
Crowd textures: Rock Crwler edited by Me.
Dirt textures: Me.
Concrete/cement textures: Google edited by Me.
Exterior dome texture: Casey Graves.
Interior dome texture: Mark Colineri edited by Me.
TNT Motosports Logo: Supplied by Michael DesRoches edited by Me.
Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Redman/TNT All American Pulling Series/Redman Pulling Signs/ESPN/Restore logos, banners, and signs: Me.
McDonalds’/Bud/PlanoTools/Trail Master/Bobcat/Carquest/Chevrolet/The Heartbeat of America logos: Google edited by Me.
Brian Carson Ramp and Action Events logo/banner: Me.
Christmas Tree: Me. Light bulb textures are from Google and edited by me.
Flags: Me.
Beta testers/track input:
Damian Bowers
Nick Kozak
Andrew Wamsley
Mark Iron
Mark Colineri
Dan Agosh
Eric Myers
and anyone else who had a hand in making this track possible. Thank you!
I’m very proud and happy with this venue. I hope you enjoy the track(s)!
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I made my MTM2 online racing debut in NTNT. That was such a good league, and great times. Fond memories, as well...
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I'm slowly starting to get back to track making. First order of business is finishing this up and releasing it. Until then...where my leafers at!?!
http://www.youtube.com/watch?feature=player_detailpage&v=EfpkZ7h6EkE
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Nice stuff everyone, but im still waiting for my request to be answered of the World Finals 10 Backflip Encore Track.see http://sim-monsters.com/index.php?/topic/4921-world-finals-x-backflip-encore/ for my request.
Could always learn to make it yourself...
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On a more technical side if you will...will this pack include updated/new physics for suspension/handling, and gearing/torque ratios?
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To download PPRL tracks would mean someone, like Mark Colineri (as RoRFan21 mentioned) would have to make the track nearly from scratch. As was mentioned above me, there is no way to take a .pod convert it into the files RoR uses. So far, the only thing we can convert is the .bin models into .obj which can then be imported into Blender.
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Because nostalgia.
I agree with you, Mister McCauley.
Why do you care?Why are you guys bumping a thread that was 8 months ago?
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I'm online. I'll be able to qualify participants until 6pm tonight. Message HotShoeMTRacing to get your runs in!
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Well it was a holiday after all. Some of us were either out with friends or family, while others might have just wanted to relax before having to return to the bump and grind the next day.Yeah I've been trying to get someone to qualify me today but no one was on or couldn't do it
We do after all have lives outside of this game...
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Curt, once again: thank you very much for the work you put into this. Much appreciated!
WF14/15 W.I.P.
in Monster Trucks
Posted
And you can tell the ones who contribute to the community versus the whiny "takers" who just download whatever piece of fresh content that comes out like ravenous piranhas and don't contribute anything to the community.