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Hot Shoe

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Posts posted by Hot Shoe

  1. In MTM2 it was easier to add additional obstacles while masking them through the different graphic levels. I believe they were sparse (best for online and best fps possible), normal (mid way graphic setting), and complex (most detailed).

    You could set models to specific levels. When set to sparse, say an rv for later on in fs would be hidden (helpful for racing versions to hide fs obstacles and reduce lag). On complex, the rv would be present, with all of that contained on one track/file.

    That still doesn't answer the question about wear marks on tracks. You couldn't set different textures to different graphic levels in MTM2.

    If you don't like our tracks having wear marks, consider learning how to make your own tracks. Then you can ignore adding wear marks on your own tracks to keep you kids happy.

  2. I've only decided so far on one track to leave the paint alone, and that track is my upcoming ORL Figure 8 Shootout @ Mankato Speedway. Reason I made the decision is because I worked too hard to give that track life, personality, and to make the speedway truly play "host" to ORL. I felt that by making a worn version I would rid the track of that personality I worked so hard to achieve. That's just me.

     

    The other reason was that those flames were such a pain to paint and texture there was no way I was wearing down my artwork. Lol.

     

    In the end, my tracks will continue to feature "worn" textures if I feel they are needed or if I feel like featuring them. 

     

    I don't feel that it makes the track look bland. The only reason for it looking "bland" is I'm not as skilled to make "wear marks" on my tracks unlike Klayton who is just masterful at anything he sets his hands too. My "wear marks" are basically the same patches of dirt remapped on the model. That is until I get better skillz at wear marks, or Klayton shares with me his secrets.  :D

  3. God. What a list to try and make...

    Joe Satriani, Gary Hoey, DC Slater, John Petrucci, Liquid Tension Experiment, Dream Theater, Dream Evil, Disciple, Stryper, Fireflight, Pillar, Kutless, Anberlin, Disturbed, Sevendust, Metallica, Megadeth, Papa Roach, Bullet for my Valentine, Judas Priest, Motley Crue, Halestorm, Shinedown, Atreyu, All That Remains, Mudvayne, Chickenfoot, and too many others.

     

    My recent favorite is Sinner. Fantastic metal band that is writing music today the way it sounded in the 80's Amazing!

  4. He is just butt hurt for the fact that he got banned for his stupidity on this site,

    I thought that might have been the case. It's quite easy for the ones who got themselves into trouble to talk big when they are unable to own up or take responsibilities for what they do or say. He sounds like just another "taker" as I call them.

     

    A taker is one who lurks in the "shadows" if you will. They never contribute anything useful. They never make their own content, but comment on what they would do "if they were building tr?cks". The only thing they "contribute" is there share of problems and issues.

     

    Oggy, I'm sure you've probably raced with him in MTM2.

    No, I haven't.

    • Upvote 1
  5. I read the article, and I seem to recognize the name. Where from I don't know. Who is this guy?

     

    Reading what he said about MTM (especially MTM2) got me all nostalgic.

     

    I can agree, and disagree with a great many things he said. I especially disagree about how content supposedly gets previewed, then never released only to be horded. Or what he said about there not being a damage model and how it can provide weird quirks in saves, or rebounds.

     

    This is not a perfect simulation, no. But it comes damn close. We could having nothing like this to play at all. Some of us could still be playing MTM2 with dated graphics and ancient "physics", if we could get it to work on these new OS' (I cannot). While MTM2 was great, magical fun, I know that for myself in the days of MTM2 dreamed of a game where we had realistic physics, the ability to do real donuts or rebound and slap wheelies. Heck, when I first started playing RoR, I was just blown away that we would control the front and rear steering independently (couldn't do that in MTM2).

     

    This game is as close to the real deal that I think we can come for a long time to come.

  6. I'm not sure if this has been suggested before or if this is even a good place to suggest it.. but...

     

    Would it be possible to put the RII lights in the trucks for V4.5? 

     

    Actually now that I'm typing this I realize this has probably been suggested and attempted already. <_<

     

     

    The models for them are already in the trucks now. We do not have a way to make them function, though.

     

     

    well function properly I am sure there is a way though the ROR flare system is rather "interesting" to work with

     

     

    Couldn't you make them work with the headlights?

     

    I'm sorry. I know I'm WAY late to the working RII light discussion, but my buddy Alex Weber got the lights to function on our old MTM2/RoR V3 Remake "Renegade".

     

    (BTW, when I say Renegade was our truck, it replaced my Hot Shoe truck at the time. I drove it to my only MTM2 Championship. After I left MTM2, Alex took it over).

     

    They are not tied in with the headlight command. Rather, they work via CTRL+1 and CTRL+2.

     

    • Upvote 1
  7. Do not get a Dell Window 7 it only gives you 20-40 FPS Ingame and in 1 player it gives 30-50 FPS. I'm trying to get a new computer now.

    I'm sorry but I own a Dell i620 Desktop. Windows 7 64 Bit. 1TB Hardrive with 8GB Memory. On my most detailed track (Clarkson International Autodrome) I'm getting over 220/230 FPS. When Damian Bowers and I tested the track online, in a full eight truck server, there was no lag or framerate issues.

     

    Even my first track, San Marco Arena 2nd Stop (plagued by some badly modeled jumps, too many verts that I could have joined together, and other issues), I get the same amount of FPS as Clarkson.

     

    While it isn't complete, Klayton's detailed WF14 Beta track gives me over 240 FPS. Squishy's Stadium (complete with many crushable obstacles and numerous animations) gave me 200 FPS.

     

    Unless you just have a lemon on your hands, it would seem Dell isn't so bad after all. Mine gets the job done, and I've never once experienced an issue.

    • Upvote 1
  8. My old daily driver that I had for 8 years and was in service for a total of 16 years!

    400270_2350927901848_1639149715_n.jpg

    1996 Pontiac Grand Prix SE. Owned by my grandma who gave me this car when she bought herself a 2004 Pontiac Grand Prix GT2. hen she gave me the car, it had 23400 miles in it. This car died at 91000 miles from a blown head gasket in January 2012. I still love the look of that car. Especially the wrap around light panel on the front.

    396479_2362407668835_1704275341_n.jpg

    Now my new car: My grandma's former car: 2004 Pontiac Grand Prix GT2. Through various health problems, grandma can't drive any more. Before my old car died, she said this car would be mine on my 25th birthday. My old car died a week prior. Sure enough, this car became mine on my birthday. This new car was 8 years old when I got it (like my 96), except the 04 had 10000 miles on it when it was given to me.

  9. And your two cents are appreciated! Lol.

     

    I decided using Mark's cars for this track over Slick's old ones would be better for a number of reasons.

     

    Slick's car are all different. Different height, different length, different width. Mark's cars are all the same dimension. In order to cut down on lag (as I've heard a great many voice concerns on carpads/lagpads), Mark's cars were used. They're low lag and were easier to join the vertices/remove doubles. I attempted to do this with Slick's cars but didn't like the results. Mark's cars were the easier, better, and less tedious choice.

    • Upvote 1
  10. http://www.ign.com/articles/2013/04/06/ca-senator-feinstein-calls-violent-games-a-negative-influence

     

    Well of course they CAN be a negative influence, if you let them influence you in a negative way. I always love reading these article where video games get a bad wrap, and conveniently ignore the good that can come from them.

     

    Yes, Sandy Hook, Columbine, any one of these massacres is tragic. It's horrible that people lost they're lives to cowards who have been negatively influenced in one way or another who feel the need to take out some type of anger on innocents.

     

    It's strange that no one ever seems to mention what types of movies, or music may have been an influence to the ones who are behind such a tragedy as mentioned. What of the influence (or lack there of) that the instigators had at home and how there parents may have influenced/raised them (or not raise or influenced them). How about friends? Family members? They are never mentioned. It's almost always the video games that are given a bad wrap.

     

    I also love how, well, atleast how IGN wrote it, that this Senator says GAMES, not violent games, not racing games, GMES in general are a negative influence.

     

    Now I know this can be a very touchy subject or spark a very vocal and opinionated discussion. I ask that in any remarks you make, that you filter what you say and be respectful. If the mods feel the need to lock this topic over any concerns they have over such a topic, that is not a problem.

  11. A man walks in to a bar...

    ...and sees this blonde sitting over by the counter. She's watching the 9 o'clock news. On the news, a man is on the edge of a building who's threatening to jump and kill himself.

     

    Guy walks over and says "I betcha ten bucks that he'll jump." The blonde replies "nah, I don't think he'll do it. You're on".

     

    They continue watching the news. Eventually, the guy jumps from the edge of the building, and kills himself. The blonde says "well, go ahead. Take the money. You won the bet. You were right. He did kill himself."

     

    The guy laughs saying "oh I can't do that to you. You see, I already saw that on the 5 o'clock news. I knew he'd jump."

     

    The blonde replies "so did I, but I didn't think he'd do it twice!"

    • Upvote 3
  12. Too many to name that it's almost unfair too list any...

    Dennis, Adam, and Ryan Anderson.

    Tom Meents.

    Neil Elliot.

    Gary Porter.

    Pablo Huffaker.

    Charlie Paluken.

    CVH.

    Dan Patrick.

    John Seasock.

    Linsey Weenk.

    Donald Epidendio.

    Marc McDonald.

    Lee O'Donnell.

     

    Too many more that should be named that I can't think of right now...just too many favorites...

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