Crazyboy335 Posted February 17, 2017 Share Posted February 17, 2017 Hey guys I did the thing after 6 loveing years 12 Link to comment Share on other sites More sharing options...
Outlawed Posted February 17, 2017 Share Posted February 17, 2017 set that body to smooth, you can see the hard edges around the headlight area 1 Link to comment Share on other sites More sharing options...
Crazyboy335 Posted February 17, 2017 Share Posted February 17, 2017 6 hours ago, Outlawed said: set that body to smooth, you can see the hard edges around the headlight area How? The .blend file baked weird and wouldn't smooth. Link to comment Share on other sites More sharing options...
Outlawed Posted February 17, 2017 Share Posted February 17, 2017 3 hours ago, Crazyboy335 said: How? The .blend file baked weird and wouldn't smooth. sometimes you have to set solid then set smooth for it to take effect or there is a edge split modifier that needs to be applied Link to comment Share on other sites More sharing options...
Crazyboy335 Posted February 17, 2017 Share Posted February 17, 2017 2 hours ago, Outlawed said: sometimes you have to set solid then set smooth for it to take effect or there is a edge split modifier that needs to be applied Set flat, set smooth: Nothing else changes when I set it. Link to comment Share on other sites More sharing options...
Doomed User Posted February 17, 2017 Share Posted February 17, 2017 7 minutes ago, Crazyboy335 said: Set flat, set smooth: Nothing else changes when I set it. Try removing the doubles, setting it smooth, then edge splitting it. Don't know if you've already tried it. Link to comment Share on other sites More sharing options...
Crazyboy335 Posted February 17, 2017 Share Posted February 17, 2017 2 minutes ago, Michael Rosen said: Try removing the doubles, setting it smooth, then edge splitting it. Don't know if you've already tried it. Okay so I summoned the devil, what now 1 Link to comment Share on other sites More sharing options...
Doomed User Posted February 17, 2017 Share Posted February 17, 2017 10 minutes ago, Crazyboy335 said: Okay so I summoned the devil, what now Recalculate normals to outside. Link to comment Share on other sites More sharing options...
Crazyboy335 Posted February 17, 2017 Share Posted February 17, 2017 1 minute ago, Michael Rosen said: Recalculate normals to outside. Still not doing anything. Should I just switch bodies or something? Link to comment Share on other sites More sharing options...
Jon Cannon Posted February 17, 2017 Share Posted February 17, 2017 3 minutes ago, Crazyboy335 said: Still not doing anything. Should I just switch bodies or something? Did you try adding an edge split modifier after setting smooth? Link to comment Share on other sites More sharing options...
Crazyboy335 Posted February 17, 2017 Share Posted February 17, 2017 Just now, Jon Cannon said: Did you try adding an edge split modifier after setting smooth? Yes, still did nothing. Link to comment Share on other sites More sharing options...
Doomed User Posted February 17, 2017 Share Posted February 17, 2017 Just now, Crazyboy335 said: Still not doing anything. Should I just switch bodies or something? It looks like a V4 body, so if there's an updated Silverado body floating around, I'd suggest using that. Link to comment Share on other sites More sharing options...
Jon Cannon Posted February 17, 2017 Share Posted February 17, 2017 The S10 body on the addon Wrecking Crew and General Tire would be an alternative, the only other chevy body I have in my files is from V3, but it's still pretty clean if you want to take a look: The UV map is probably quite different so you would have to move around logos, etc. http://www.mediafire.com/file/qeyky8j5qmdb6bu/ChevyBodyOld.blend If you want to do a body change, I would probably remap your paint for the S10, it's still the newest. There is also Klayton's V4.5 Ford body and the newer Dodge body if you don't care about "brand recognition". There are many that I'm forgetting. There are plenty of pickup bodies around the site, you just have to pick out one you like. Link to comment Share on other sites More sharing options...
Outlawed Posted February 17, 2017 Share Posted February 17, 2017 17 minutes ago, Michael Rosen said: Recalculate normals to outside. that does not matter if once you remove doubles, blender merges verts with no real pattern so it will mess up your mapped faces. Might have to do some proper work to get that front clip to look cleaner with less jagged edges. If you are not bothered about it I would just leave it, or you can look for another body or clean that one up. Link to comment Share on other sites More sharing options...
Crazyboy335 Posted February 17, 2017 Share Posted February 17, 2017 There we go, thanks Cannon! I know I need the interior fiberglass shell thing, but I can't be arsed right now. 6 Link to comment Share on other sites More sharing options...
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