ThunderRowdy Posted January 27, 2014 Share Posted January 27, 2014 Commander My mind is blown. 1 Link to comment Share on other sites More sharing options...
Cousin Rob Posted January 27, 2014 Share Posted January 27, 2014 jose and I will be running those 2 trucks in a league soon! #TEXASOUTLAWS2014 jose in texas outlaw and yours truly in the commander ! Link to comment Share on other sites More sharing options...
Outlawed Posted January 27, 2014 Author Share Posted January 27, 2014 TexasOutlaw Guess it's time to find a new avatar 2 Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted January 27, 2014 Share Posted January 27, 2014 Anyone else having this issue Anyone else having this issue with the chassis color? materials be broke accidentally posted this in the first window I had open.... Just about done now, have a few more details to add before I map this thing. p3d link down below.... http://p3d.in/7HjO7 The way this thing is it feels very thin, brittle. I know that's how fibreglass is, but even fibreglass has depth to it. This just feels like a paper model It's also very square. Why doesn't the front end bend at all? Almost everything has a shape from all sides. There's no bow to the bed, no depth to the sides, no slant to the pillars, no shape to the roof at all. You gotta think about that sort of thing. every surface has to flow on a model, this just feels really stiff and bricky. Also there seems to be some really queer choices with the wireframe Why are there twelve edge loops in the front when it's flat? Why is the lower corners of the grille a straight single face while the center gets so much attention? Why is there so many edge loops for the headlights when the only change in the surface just a 45 degree angle which should actually be smooth? You gotta think about the shape you're going for, and in a perfect world, every model would have exactly as many edges on a certain surface as is exactly needed, and the entire model would have an even poly distribution. Impossible for real time, but strive for it anyway. All that said though, good deal SM is going towards overall quality. And at the end of the day, anything that's not this thing can't be going downhill 2 Link to comment Share on other sites More sharing options...
Jose Garcia Posted January 27, 2014 Share Posted January 27, 2014 Guess it's time to find a new avatar sorry about that kozak. Link to comment Share on other sites More sharing options...
Popular Post Edy Posted January 27, 2014 Popular Post Share Posted January 27, 2014 Working on Anaheim 1st 21 Link to comment Share on other sites More sharing options...
dd908 Posted January 27, 2014 Share Posted January 27, 2014 There's still a lot of work to be done to it, but here's Monster Medic as it currently stands. Big thanks to Yovany Rayos (Monsterjamer99) for helping out with the graphics! Oh yeah, and more EVO progress. Texturing will begin shortly. 13 Link to comment Share on other sites More sharing options...
Crushker Posted January 27, 2014 Share Posted January 27, 2014 Dude that monster medic is sick! Link to comment Share on other sites More sharing options...
monstabubba Posted January 27, 2014 Share Posted January 27, 2014 might I make a suggestion for monster medic? the yellow on the chassis might take a little darker yellow just to show the difference between the chassis and body btw... SealedGecko, is that the finished product or is there still some tweaking going on, because I love the idea of popped tires... Good Job Link to comment Share on other sites More sharing options...
monsterjamcod0329 Posted January 28, 2014 Share Posted January 28, 2014 Indianapolis 2014 to be used in SSRS Season 2. btw 500th post 7 Link to comment Share on other sites More sharing options...
Outlawed Posted January 28, 2014 Author Share Posted January 28, 2014 I present you with the how the hell does this pass tech inspection frame. Also I redid all of my old shock bodies and added some new things to it so anyone looking for some models to use there ya go http://sim-monsters.com/index.php?/files/file/1029-outlawed-shock-models/ 13 Link to comment Share on other sites More sharing options...
Popular Post DiggerFan Posted January 29, 2014 Popular Post Share Posted January 29, 2014 With Atlanta 2000 finished, I've started on another "Motor Madness"-era Monster Jam track... 17 Link to comment Share on other sites More sharing options...
SealedGecko Posted January 29, 2014 Share Posted January 29, 2014 btw... SealedGecko, is that the finished product or is there still some tweaking going on, because I love the idea of popped tires... Good Job It's not finished, but I'm not tweaking it anymore, it's kinda dead, most people don't like it. Link to comment Share on other sites More sharing options...
Roach Posted January 29, 2014 Share Posted January 29, 2014 With Atlanta 2000 finished, I've started on another "Motor Madness"-era Monster Jam track... Seattle '99? Link to comment Share on other sites More sharing options...
SilverWolf Posted January 29, 2014 Share Posted January 29, 2014 With Atlanta 2000 finished, I've started on another "Motor Madness"-era Monster Jam track... PLEASE tell me you're planning a stellar kingdome model to go with that. so awesome to see my true home track back again. Link to comment Share on other sites More sharing options...
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