Outlawed Posted February 14, 2015 Share Posted February 14, 2015 with all this SMRA hype I might aswell join the bandwagon. New rims, tires, transfer case, transmission, headers, axle housing (blue driveshaft shield still needs to be changed) and basically all of the props from my "unlimited" Crippler. Have a few new trucks in the pipeline aswell... 1 Link to comment Share on other sites More sharing options...
Hornetguy97 Posted February 14, 2015 Share Posted February 14, 2015 freestyle only, how do i texture this and get it in the game? ive never done this before Fo i need to name the texture the track name? got the cars textured. bt what about everything else???? I know someone on here could be a sir and help 2 Link to comment Share on other sites More sharing options...
LordFrosting Posted February 14, 2015 Share Posted February 14, 2015 I gotta say Hornet. For your first time that looks amazing. I can't wait to see it in game. Wish I could help you with texturing. Ive only played around a bit with blender so yea i know basically nothing Link to comment Share on other sites More sharing options...
bkelly Posted February 14, 2015 Share Posted February 14, 2015 I upload pictures of like plywood for my cement shows I make and just upload those into blender, Link to comment Share on other sites More sharing options...
Trenton Ray Posted February 14, 2015 Share Posted February 14, 2015 freestyle only, how do i texture this and get it in the game? ive never done this before Fo i need to name the texture the track name? got the cars textured. bt what about everything else???? I know someone on here could be a sir and help I know a thing or two about blender, I have actually gotten a track of my own in game (even though it was a peice of crap) If you are wanting to texture the Stands, Dirt, Ramps. Etc it's bassically the same as texturing the car only you will have to UNWRAP some of them by pushing U on you're keyboard. or else they will be all over the place. Link to comment Share on other sites More sharing options...
Hornetguy97 Posted February 14, 2015 Share Posted February 14, 2015 I know a thing or two about blender, I have actually gotten a track of my own in game (even though it was a peice of crap) If you are wanting to texture the Stands, Dirt, Ramps. Etc it's bassically the same as texturing the car only you will have to UNWRAP some of them by pushing U on you're keyboard. or else they will be all over the place. Thank you, i will try later tonight Link to comment Share on other sites More sharing options...
Block Posted February 14, 2015 Share Posted February 14, 2015 added a bodyless version will update download soon 2 Link to comment Share on other sites More sharing options...
Taurus Racer 13 Posted February 14, 2015 Share Posted February 14, 2015 Had some old model decals laying around so i scanned them and this came out. 5 Link to comment Share on other sites More sharing options...
Hornetguy97 Posted February 14, 2015 Share Posted February 14, 2015 That is absolutely beautiful Taurus Racer 13 Link to comment Share on other sites More sharing options...
Sergeant Politeness Posted February 14, 2015 Share Posted February 14, 2015 Hmm... any way we could see a retro-Bigfoot scheme using that body? That would be awesome! Link to comment Share on other sites More sharing options...
Hornetguy97 Posted February 15, 2015 Share Posted February 15, 2015 (edited) BWAHA. well that didnt work lol. i guess im gonna have to repaint it? is there a way i can use the previous png for the track? guess what, my first completed track, now to get it in the game without messing anything up well its in the game, can someone please explain why this happened and how to fix it? Well, to try to fix it, i deleted all the stuff from blender export, i went back the the .blend and moved it up(ig that would help). I re-exported it, (all the pngs are in there yes), i copied the following files and pasted them into my folder for the track, london.cfg, lynden.TERRN, and the Odef file. I changed the names where they needed to be changed. I changed the names of the main files. I will post a photo of of what the folder look like around 12 central time. Now it wont even show up in the game. uhhh, yea, help is it because i dont have a DaviessCountyFairCustom.png? Edited February 15, 2015 by Hornetguy97 Link to comment Share on other sites More sharing options...
Popular Post Helen Weales Posted February 15, 2015 Popular Post Share Posted February 15, 2015 Hello, I've been lurking here for quite a while now -- figured I would share a project of mine that I've been working on for the past 8 or so months (on and off). This is the first "serious" 3D modeling I've done in about 15 years (since my MTM2 days) and first time using Blender, so there are some rough spots but I'm trying to work them out. For about 8 or so years I've been thinking about how I would design a pickup truck, and I finally had the time to get back into 3D modeling, so here it is... I hope you enjoy it! This is an electric monster truck that I call the Praxis TERRAZINA, Praxis being my fictional automobile company. It's inspired by BIGFOOT 8 & 9 with the original bodies (always loved the stance and clean lines/clean paint on their trucks during the early corporate Ford days), and modern Le Mans LMP1-H prototypes (LED laser lights, mirrored windows, sophisticated power units). The main focus of the design was staying away from traditional automobile design, which I feel has too many clumsy curves and unnecessary ornate details -- I wanted to keep it simple, yet interesting with small details that might not be immediately noticeable. I put a lot of thought into the wheel well/fender flare shape -- I really like the way older monsters kept a somewhat stock appearance, even down to the modified enlarged wheel wells. It's a 4-door truck with suicide doors (I'm working on a street version). I used a Chandler-style frame, mostly because I love the way they are shaped. I also used 73" tires just because it looks more proportionally correct (modern monsters have such large bodies, makes the wheels look so small!). Anyway, the first three photos are of the test paint schemes, and the last three are TITAN (a reference to the Terex Titan dump truck and its color, not the monster truck), CRUSHER and SMASHER. Also a question if I may -- is there a way to edit .truck files in real time? I've been going back and forth between editing text files and looking at it in game... Can take forever when components need to be moved an inch or so! 18 Link to comment Share on other sites More sharing options...
Patriotic Canadian Posted February 15, 2015 Share Posted February 15, 2015 Oh jesus that wireframe and if you don't have the .truck in a zip, i think the shortcut is ALT G but it refreshes the .truck file which is handy dandy for placing meshes since ROR has no loveing UI or armatures for doing that Link to comment Share on other sites More sharing options...
Outlawed Posted February 15, 2015 Share Posted February 15, 2015 Also a question if I may -- is there a way to edit .truck files in real time? I've been going back and forth between editing text files and looking at it in game... Can take forever when components need to be moved an inch or so! Welcome to the nightmare that is truck making for ROR. However with a post pertaining to a future build of ROR, that might finally be fixed.\ http://sim-monsters.com/index.php?/topic/8141-our-prayers-might-have-been-answered/ Trucks look good by the way, I love seeing trucks that are 100% unique. Link to comment Share on other sites More sharing options...
Hornetguy97 Posted February 16, 2015 Share Posted February 16, 2015 I gotta say Hornet. For your first time that looks amazing. I can't wait to see it in game. Wish I could help you with texturing. Ive only played around a bit with blender so yea i know basically nothing its uploading now to mediafire now:) freestyle only, no issues with the track. Link to comment Share on other sites More sharing options...
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